generated from krampus/template-godot4
Moved nice alert scene to shot_hud
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class_name ShotHUD extends Control
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## HUD for main gameplay loop
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const NICE_ALERT_SCENE := preload("res://src/ui/decorations/nice_alert.tscn")
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const NICE_ALERT_SCENE := preload("res://src/ui/shot_hud/nice_alert.tscn")
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## Scale factor for the life bar rumble intensity on taking damage
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const LIFE_BAR_DAMAGE_RUMBLE_SCALE := 0.2
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