gfolf2/levels/debug_level/debug_level.tscn

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[gd_scene load_steps=38 format=3 uid="uid://bm2o3mex10v11"]
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[ext_resource type="Terrain3DStorage" uid="uid://bu1gewgsgc5hm" path="res://levels/debug_level/terrain_3d_storage.res" id="1_nlsu2"]
[ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_albedo.dds" id="2_e4m27"]
[ext_resource type="Texture2D" path="res://assets/textures/grass_rough/grass_rough_albedo.dds" id="4_p0awb"]
[ext_resource type="Texture2D" path="res://assets/textures/grass_rough/grass_rough_normal.dds" id="4_yhjhv"]
[ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_normal.dds" id="5_o361t"]
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[ext_resource type="Shader" path="res://src/shaders/psx_water.gdshader" id="6_0efu4"]
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[ext_resource type="Texture2D" uid="uid://c47ern0l2d50r" path="res://assets/vista_2.png" id="6_ectru"]
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[ext_resource type="Texture2D" uid="uid://con5a36t6n6sq" path="res://assets/textures/clear_sea_water_2048x2048.png" id="7_t86h2"]
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[ext_resource type="PackedScene" uid="uid://cy7t2tc4y3b4" path="res://src/player/shot_setup/shot_setup.tscn" id="8_h44v5"]
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[ext_resource type="Script" path="res://src/world/ball_zone/ball_zone.gd" id="9_jwlau"]
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[ext_resource type="PackedScene" uid="uid://dagh38vap4t1d" path="res://src/props/scenery/city/concrete_building_1.tscn" id="10_lf15j"]
[ext_resource type="PackedScene" uid="uid://cjubxs7peir5k" path="res://src/props/scenery/city/kana_signboard.tscn" id="11_evxup"]
[ext_resource type="PackedScene" uid="uid://di7aql54lksn7" path="res://src/props/scenery/trees/palm_tree/palm_tree.tscn" id="12_sswxf"]
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[ext_resource type="PackedScene" uid="uid://c7l58wuuahn7w" path="res://src/props/flag/flag.tscn" id="13_6jtao"]
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[ext_resource type="Texture2D" uid="uid://dj60e8ri2fco" path="res://assets/models/scenery/city/concrete_building_1/concrete_building_1.png" id="14_y7s2h"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_rpgb7"]
noise_type = 0
frequency = 1.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_sb318"]
width = 256
height = 256
seamless = true
noise = SubResource("FastNoiseLite_rpgb7")
[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_woy2k"]
_shader_parameters = {
"blend_sharpness": 0.87,
"height_blending": true,
"macro_variation1": Color(0.964742, 0.964742, 0.964742, 1),
"macro_variation2": Color(1, 1, 1, 1),
"noise1_angle": 0.0,
"noise1_offset": Vector2(0.5, 0.5),
"noise1_scale": 0.062,
"noise2_scale": 0.076,
"noise3_scale": 0.021,
"noise_texture": SubResource("NoiseTexture2D_sb318"),
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"vertex_normals_distance": 128.0,
"world_noise_blend_far": 1.0,
"world_noise_blend_near": 0.57,
"world_noise_height": 74.0,
"world_noise_lod_distance": 16384.0,
"world_noise_max_octaves": 8,
"world_noise_min_octaves": 2,
"world_noise_offset": Vector3(0, -8, 0),
"world_noise_scale": 5.0
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}
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world_background = 2
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texture_filtering = 1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2u1w6"]
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cull_mode = 2
vertex_color_use_as_albedo = true
backlight_enabled = true
backlight = Color(0.5, 0.5, 0.5, 1)
[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_8g62o"]
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name = "palm_tree"
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height_offset = 0.5
density = 10.0
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material_override = SubResource("StandardMaterial3D_2u1w6")
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generated_type = 1
[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_kocfk"]
name = "Rough Grass"
albedo_texture = ExtResource("4_p0awb")
normal_texture = ExtResource("4_yhjhv")
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uv_scale = 0.01
[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_vmhlw"]
name = "Fairway Grass"
id = 1
albedo_texture = ExtResource("2_e4m27")
normal_texture = ExtResource("5_o361t")
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uv_scale = 0.01
[sub_resource type="Terrain3DAssets" id="Terrain3DAssets_eq5uw"]
mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_8g62o")])
texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_kocfk"), SubResource("Terrain3DTextureAsset_vmhlw")])
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_h8tes"]
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panorama = ExtResource("6_ectru")
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[sub_resource type="Sky" id="Sky_2xshh"]
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sky_material = SubResource("PanoramaSkyMaterial_h8tes")
[sub_resource type="Environment" id="Environment_k6wwx"]
background_mode = 2
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sky = SubResource("Sky_2xshh")
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ambient_light_source = 2
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ambient_light_color = Color(0.78, 0.78, 0.78, 1)
ssao_enabled = true
ssao_intensity = 1.7
glow_enabled = true
glow_bloom = 0.05
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.001
volumetric_fog_emission = Color(0.6, 1, 1, 1)
volumetric_fog_length = 1024.0
volumetric_fog_sky_affect = 0.0
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_ypy22"]
dof_blur_far_distance = 200.0
dof_blur_far_transition = 800.0
dof_blur_near_enabled = true
dof_blur_near_distance = 1.0
dof_blur_near_transition = 0.5
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5p7vs"]
albedo_texture = ExtResource("14_y7s2h")
uv1_scale = Vector3(300, 800, 1)
[sub_resource type="BoxMesh" id="BoxMesh_20p1k"]
material = SubResource("StandardMaterial3D_5p7vs")
size = Vector3(300, 1, 800)
[sub_resource type="BoxShape3D" id="BoxShape3D_g31tw"]
size = Vector3(300, 1, 800)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mgjj0"]
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0xqld"]
in_3d_space = true
seamless = true
noise = SubResource("FastNoiseLite_mgjj0")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkdxa"]
render_priority = 0
shader = ExtResource("6_0efu4")
shader_parameter/albedo = Color(0.427451, 0.917647, 1, 1)
shader_parameter/scroll_speed1 = Vector2(0.05, 0)
shader_parameter/scroll_speed2 = Vector2(-0.03, 0)
shader_parameter/blend_factor = 0.5
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shader_parameter/scale1 = Vector2(512, 512)
shader_parameter/scale2 = Vector2(1024, 1024)
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shader_parameter/wave_strength = 0.4
shader_parameter/wave_scale = 0.02
shader_parameter/pixelation_level = 128
shader_parameter/FoamSize = 1.0
shader_parameter/WaterOpacity = 0.9
shader_parameter/FoamGlowIntensity = 0.5
shader_parameter/water_texture1 = ExtResource("7_t86h2")
shader_parameter/water_texture2 = ExtResource("7_t86h2")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_0xqld")
[sub_resource type="PlaneMesh" id="PlaneMesh_2ywhk"]
material = SubResource("ShaderMaterial_dkdxa")
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size = Vector2(16384, 16384)
subdivide_width = 1024
subdivide_depth = 1024
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[sub_resource type="BoxShape3D" id="BoxShape3D_x3wvm"]
size = Vector3(4096, 2, 4096)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_65jc8"]
albedo_color = Color(0.427451, 0.917647, 1, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_h0mhn"]
material = SubResource("StandardMaterial3D_65jc8")
size = Vector2(65536, 65536)
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[node name="TestLevel" type="Node3D"]
[node name="Terrain3D" type="Terrain3D" parent="."]
storage = ExtResource("1_nlsu2")
material = SubResource("Terrain3DMaterial_woy2k")
assets = SubResource("Terrain3DAssets_eq5uw")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_k6wwx")
camera_attributes = SubResource("CameraAttributesPractical_ypy22")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.782608, -0.611691, 0.11558, 0, 0.185667, 0.982613, -0.622515, -0.769001, 0.145304, 0, 0, 0)
shadow_enabled = true
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[node name="Buildings" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 129.404, -9.53674e-07, 309.4)
[node name="ConcreteBuilding1" parent="Buildings" instance=ExtResource("10_lf15j")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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[node name="KanaSignboard" parent="Buildings/ConcreteBuilding1" instance=ExtResource("11_evxup")]
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transform = Transform3D(-8.74228e-08, 0, -2, 0, 2, 0, 2, 0, -8.74228e-08, 10.8, 12, 7)
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[node name="ConcreteBuilding2" parent="Buildings" instance=ExtResource("10_lf15j")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 20)
[node name="ConcreteBuilding3" parent="Buildings" instance=ExtResource("10_lf15j")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 40)
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[node name="PalmTree" parent="." instance=ExtResource("12_sswxf")]
transform = Transform3D(-0.69799, 0, -0.716107, 0, 1, 0, 0.716107, 0, -0.69799, 140.872, -9.53674e-07, 296.932)
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[node name="Course" type="Node3D" parent="."]
[node name="Fairway" type="Area3D" parent="Course"]
script = ExtResource("9_jwlau")
terrain_angular_damping = 2.0
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[node name="CollisionPolygon3D" type="CollisionPolygon3D" parent="Course/Fairway"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 209.788, 6.20358, 256.527)
depth = 10.0
polygon = PackedVector2Array(-1.47594, 8.77969, -12.788, 19.9447, -17.7778, 31.2864, -19.2001, 41.1398, -19.2001, 55.4081, -16.3465, 66.9813, -15.7123, 75.8594, -14.9196, 82.6765, -12.383, 89.9692, -5.6736, 102.186, 2.88742, 115.027, 9.22891, 125.332, 14.7777, 133.893, 23.4973, 146.417, 35.7046, 159.893, 44.1071, 167.661, 55.8437, 178.18, 64.5632, 185.314, 69.7949, 189.753, 73.7584, 193.082, 80.734, 200.85, 94.5267, 212.899, 106.576, 221.46, 127.915, 233.827, 139.647, 240.802, 170.403, 256.181, 183.721, 262.839, 204.489, 271.717, 216.062, 274.571, 224.465, 279.485, 235.727, 283.429, 246.983, 289.929, 253.958, 290.88, 265.373, 296.27, 275.044, 298.965, 288.995, 299.282, 302.154, 299.599, 330.056, 297.063, 356.532, 289.612, 370.483, 282.636, 382.057, 270.112, 388.081, 259.648, 392.679, 245.221, 395.849, 226.989, 395.863, 185.922, 391.266, 164.52, 381.913, 148.636, 362.889, 133.417, 344.657, 121.051, 327.059, 111.063, 306.291, 103.136, 292.974, 102.66, 277.913, 102.66, 264.913, 105.99, 241.347, 117.315, 222.323, 125.558, 203.457, 127.144, 182.371, 123.973, 157.322, 119.534, 132.908, 107.644, 108.651, 86.0827, 88.8301, 59.386, 82.6471, 48.764, 75.6715, 25.7761, 65.063, 10.562, 56.819, 3.7449, 48.5751, -0.852661, 35.2579, -3.07219, 20.8311, -3.38925, 7.35541, 1.36685)
[node name="DebugTable" type="MeshInstance3D" parent="Course"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 150, 0, -400)
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mesh = SubResource("BoxMesh_20p1k")
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skeleton = NodePath("../..")
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[node name="StaticBody3D" type="StaticBody3D" parent="Course/DebugTable"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Course/DebugTable/StaticBody3D"]
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shape = SubResource("BoxShape3D_g31tw")
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[node name="WaterTable" type="MeshInstance3D" parent="Course"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
mesh = SubResource("PlaneMesh_2ywhk")
skeleton = NodePath("../..")
[node name="BallZone" type="Area3D" parent="Course/WaterTable"]
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script = ExtResource("9_jwlau")
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water_hazard = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Course/WaterTable/BallZone"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.2, 0)
shape = SubResource("BoxShape3D_x3wvm")
[node name="MacroWaterTable" type="MeshInstance3D" parent="Course"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10, 0)
visible = false
mesh = SubResource("PlaneMesh_h0mhn")
skeleton = NodePath("../..")
[node name="Flag" parent="Course" instance=ExtResource("13_6jtao")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 540, 4, 452)
[node name="ShotSetup" parent="Course" instance=ExtResource("8_h44v5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 212.717, 4, 294.073)