gfolf2/levels/debug_level/debug_level.tscn

155 lines
6.2 KiB
Plaintext
Raw Normal View History

2024-11-06 17:44:42 +00:00
[gd_scene load_steps=27 format=3 uid="uid://bm2o3mex10v11"]
2024-10-21 00:06:21 +00:00
[ext_resource type="Terrain3DStorage" uid="uid://bu1gewgsgc5hm" path="res://levels/debug_level/terrain_3d_storage.res" id="1_nlsu2"]
[ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_albedo.dds" id="2_e4m27"]
[ext_resource type="Texture2D" uid="uid://dmwsbw28fyctd" path="res://assets/vista_bg.png" id="3_f2t2n"]
[ext_resource type="Texture2D" path="res://assets/textures/grass_rough/grass_rough_albedo.dds" id="4_p0awb"]
[ext_resource type="Texture2D" path="res://assets/textures/grass_rough/grass_rough_normal.dds" id="4_yhjhv"]
[ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_normal.dds" id="5_o361t"]
2024-10-21 00:06:21 +00:00
[ext_resource type="Shader" path="res://src/shaders/psx_water.gdshader" id="6_0efu4"]
[ext_resource type="Texture2D" uid="uid://con5a36t6n6sq" path="res://assets/textures/clear_sea_water_2048x2048.png" id="7_t86h2"]
2024-10-21 02:27:08 +00:00
[ext_resource type="PackedScene" uid="uid://cy7t2tc4y3b4" path="res://src/player/shot_setup/shot_setup.tscn" id="8_h44v5"]
2024-11-06 17:44:42 +00:00
[ext_resource type="PackedScene" uid="uid://dagh38vap4t1d" path="res://src/scenery/city/concrete_building_1.tscn" id="10_lf15j"]
2024-10-21 00:06:21 +00:00
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rpgb7"]
noise_type = 0
frequency = 1.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_sb318"]
width = 256
height = 256
seamless = true
noise = SubResource("FastNoiseLite_rpgb7")
[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_woy2k"]
_shader_parameters = {
"blend_sharpness": 0.87,
"height_blending": true,
"macro_variation1": Color(0.964742, 0.964742, 0.964742, 1),
"macro_variation2": Color(1, 1, 1, 1),
"noise1_angle": 0.0,
"noise1_offset": Vector2(0.5, 0.5),
"noise1_scale": 0.062,
"noise2_scale": 0.076,
"noise3_scale": 0.021,
"noise_texture": SubResource("NoiseTexture2D_sb318"),
"vertex_normals_distance": 128.0
}
texture_filtering = 1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ly4sm"]
cull_mode = 2
vertex_color_use_as_albedo = true
backlight_enabled = true
backlight = Color(0.5, 0.5, 0.5, 1)
[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_8g62o"]
height_offset = 0.5
density = 10.0
material_override = SubResource("StandardMaterial3D_ly4sm")
generated_type = 1
[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_kocfk"]
name = "Rough Grass"
albedo_texture = ExtResource("4_p0awb")
normal_texture = ExtResource("4_yhjhv")
2024-10-21 00:06:21 +00:00
uv_scale = 0.01
[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_vmhlw"]
name = "Fairway Grass"
id = 1
albedo_texture = ExtResource("2_e4m27")
normal_texture = ExtResource("5_o361t")
2024-10-21 00:06:21 +00:00
uv_scale = 0.01
[sub_resource type="Terrain3DAssets" id="Terrain3DAssets_eq5uw"]
mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_8g62o")])
texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_kocfk"), SubResource("Terrain3DTextureAsset_vmhlw")])
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_h8tes"]
panorama = ExtResource("3_f2t2n")
2024-11-06 17:44:42 +00:00
[sub_resource type="Sky" id="Sky_2xshh"]
2024-10-21 00:06:21 +00:00
sky_material = SubResource("PanoramaSkyMaterial_h8tes")
[sub_resource type="Environment" id="Environment_k6wwx"]
background_mode = 2
2024-11-06 17:44:42 +00:00
sky = SubResource("Sky_2xshh")
2024-10-21 00:06:21 +00:00
ambient_light_source = 2
2024-11-06 17:44:42 +00:00
ambient_light_color = Color(0.838897, 0.838897, 0.838897, 1)
2024-10-21 01:31:22 +00:00
volumetric_fog_enabled = true
volumetric_fog_density = 0.005
volumetric_fog_emission = Color(0, 1, 1, 1)
volumetric_fog_length = 32.0
2024-10-21 00:06:21 +00:00
[sub_resource type="CapsuleMesh" id="CapsuleMesh_dk53r"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_mgjj0"]
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0xqld"]
in_3d_space = true
seamless = true
noise = SubResource("FastNoiseLite_mgjj0")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkdxa"]
render_priority = 0
shader = ExtResource("6_0efu4")
shader_parameter/albedo = Color(0.427451, 0.917647, 1, 1)
shader_parameter/scroll_speed1 = Vector2(0.05, 0)
shader_parameter/scroll_speed2 = Vector2(-0.03, 0)
shader_parameter/blend_factor = 0.5
shader_parameter/scale1 = Vector2(128, 128)
shader_parameter/scale2 = Vector2(256, 256)
shader_parameter/wave_strength = 0.4
shader_parameter/wave_scale = 0.02
shader_parameter/pixelation_level = 128
shader_parameter/FoamSize = 1.0
shader_parameter/WaterOpacity = 0.9
shader_parameter/FoamGlowIntensity = 0.5
shader_parameter/water_texture1 = ExtResource("7_t86h2")
shader_parameter/water_texture2 = ExtResource("7_t86h2")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_0xqld")
[sub_resource type="PlaneMesh" id="PlaneMesh_2ywhk"]
material = SubResource("ShaderMaterial_dkdxa")
size = Vector2(4096, 4096)
subdivide_width = 256
subdivide_depth = 256
[node name="TestLevel" type="Node3D"]
[node name="Terrain3D" type="Terrain3D" parent="."]
storage = ExtResource("1_nlsu2")
material = SubResource("Terrain3DMaterial_woy2k")
assets = SubResource("Terrain3DAssets_eq5uw")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_k6wwx")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
2024-11-06 17:44:42 +00:00
transform = Transform3D(1, 0, 0, 0, 0.29404, 0.955793, 0, -0.955793, 0.29404, 0, 0, 0)
2024-10-21 00:06:21 +00:00
[node name="Player" type="MeshInstance3D" parent="."]
transform = Transform3D(-0.480912, 0, -0.876769, 0, 1, 0, 0.876769, 0, -0.480912, 222.404, 5, 265.619)
mesh = SubResource("CapsuleMesh_dk53r")
[node name="WaterTable2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
mesh = SubResource("PlaneMesh_2ywhk")
2024-10-21 01:31:22 +00:00
2024-10-21 02:27:08 +00:00
[node name="ShotSetup" parent="." instance=ExtResource("8_h44v5")]
2024-11-06 17:44:42 +00:00
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 218.499, 4.5, 294.341)
[node name="Buildings" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 129.404, -9.53674e-07, 309.4)
[node name="ConcreteBuilding1" parent="Buildings" instance=ExtResource("10_lf15j")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
[node name="ConcreteBuilding2" parent="Buildings" instance=ExtResource("10_lf15j")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 20)
[node name="ConcreteBuilding3" parent="Buildings" instance=ExtResource("10_lf15j")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 40)