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krampus
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2024-05-07
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6
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1
krampus
pushed tag
v0.0.2-2
to
krampus/gfolf2
2025-01-10 23:40:10 +00:00
krampus
pushed to
main
at
krampus/gfolf2
2025-01-10 23:25:03 +00:00
0acfa25b19
Added helper script for automating debug builds
krampus
pushed to
main
at
krampus/gfolf2
2025-01-10 21:55:33 +00:00
9adf009a21
Velocity & damping are reset between shots
445aa48bb0
Editor builds run
debug_game.tscn
1cae46bf5d
Bumped version number to 0.0.2
c9ab9cb63a
Hitbox & input tweaks
e3d0fe7f2f
Particle effect when chunking shot
Compare 6 commits »
krampus
pushed tag
v0.0.2
to
krampus/gfolf2
2025-01-10 19:28:13 +00:00
krampus
pushed to
main
at
krampus/gfolf2
2025-01-09 21:25:27 +00:00
115b31568f
Shot setup snaps to ground using raycast
2b4495bbc9
Apply linear damping on impact instead of changing bounce
Compare 2 commits »
krampus
pushed to
main
at
krampus/gfolf2
2025-01-09 18:08:59 +00:00
cf185592d6
Terrain parameters includes bounce override
c699a72578
NICE SHOT message now only triggers within 5% of perfect (was 20%)
c3e7bc62cc
Shot curve now has extreme effect
cd4fbb4ee5
More physics tweaks, and more terrain tests in test level
Compare 4 commits »
krampus
pushed to
main
at
krampus/gfolf2
2025-01-08 19:38:51 +00:00
191937eae8
Physics tweaks
d268391eb8
Ball damping gets scaled up after rolling for a while
3d54994e34
Terrain physics value tweaks
dafd425359
Ball gets culled if velocity is low after rolling for a while
9bef191bda
Terrain physics uses surface drag model
Compare 7 commits »
krampus
pushed to
main
at
krampus/gfolf2
2025-01-03 19:47:45 +00:00
06d586d8f0
Water splash effect
e255d26239
Added more materials to terrain material map
a05e3e2976
Basics of mall level
Compare 3 commits »
krampus
pushed to
main
at
krampus/gfolf2
2024-12-31 01:00:50 +00:00
9d730a6730
InputPrompt has optional
hold
param
krampus
pushed to
main
at
krampus/gfolf2
2024-12-31 00:24:22 +00:00
495e29c487
Shot fast-forward control with VCR effect
f2a7b75e43
Added VCR font
Compare 2 commits »
krampus
pushed to
main
at
krampus/gfolf2
2024-12-30 22:58:25 +00:00
b633ceb0c4
Input polling looks for exact match to avoid smashing modifier inputs
8dd9e0b4c5
Added logic for next/prev club select in shot setup
7d9c6997bc
Camera controls don't use delta factor (prevents jitter at low framerates)
Compare 3 commits »
krampus
pushed to
main
at
krampus/gfolf2
2024-12-23 08:29:10 +00:00
0fc25d753f
Fixed settings for osx export
krampus
pushed tag
v0.0.1
to
krampus/gfolf2
2024-12-23 08:29:02 +00:00
krampus
pushed tag
v0.0.1
to
krampus/gfolf2
2024-12-23 08:16:59 +00:00
krampus
pushed to
main
at
krampus/gfolf2
2024-12-23 08:16:52 +00:00
218ede5a8a
Bumped version number to 0.0.1
52594f0803
Bumped up a few rendering defaults
0f3f311ad3
Renamed project to just GFOLF
d6e808f83a
Added free camera input prompts
b3821b4156
Input prompts show during play after the player is idle for a few seconds
Compare 9 commits »
krampus
pushed to
main
at
krampus/gfolf2
2024-12-20 19:59:01 +00:00
1797460e2e
Powerball item actually gives powerballs
krampus
pushed to
main
at
krampus/gfolf2
2024-12-20 19:58:20 +00:00
478b1e0849
Practice manager respawns player on death
0952cd7486
HUD starts hidden & fewer redundant initializations
db78cec5a5
World to title transition fades to white
ddef4c8736
Added practice mode
a5bbb098c0
Game winner sequence for round-robin manager
Compare 6 commits »
krampus
pushed to
main
at
krampus/gfolf2
2024-12-19 22:18:44 +00:00
1101ed4b3d
Game win alert
1b9ff4e68a
Mixed horn hit into nice-shot chime
Compare 2 commits »
krampus
pushed to
main
at
krampus/gfolf2
2024-12-19 06:10:00 +00:00
6882e28ad8
Re-aligned Oneill water hitbox
krampus
pushed to
main
at
krampus/gfolf2
2024-12-19 06:09:33 +00:00
feb0d3eb48
Items & such on O'Neill
05f259405b
Rough draft of O'Neill Cylinder level
6fad9af2a2
Fixed loading screen transition sequencing
2583f39252
Deathmatch setup start button plays SFX & transitions to load screen
5cce252627
Game-global SFX
Compare 9 commits »
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