generated from krampus/template-godot4
Water splash effect
This commit is contained in:
parent
e255d26239
commit
06d586d8f0
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@ -11,6 +11,14 @@ Asset credits
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*** License: CC BY 4.0
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** Kenney.nl particle pack
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*** Retrieved from https://www.kenney.nl/assets/particle-pack
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*** Author: kenney.nl
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*** License: CC0
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* Fonts
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** PromptFont
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@ -166,3 +174,11 @@ Asset credits
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*** Author: LiamG_SFX
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*** License: CC BY 4.0
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** objectDunk1.MP3
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*** Retrieved from https://freesound.org/people/rabban625/sounds/436473/
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*** Author: rabban625
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*** License: CC0
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dutumw1vj854w"
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path="res://.godot/imported/splash1.wav-c515553fa6b3d442d978831ce07dccfa.sample"
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[deps]
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source_file="res://assets/sound/sfx/ball/splash1.wav"
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dest_files=["res://.godot/imported/splash1.wav-c515553fa6b3d442d978831ce07dccfa.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -0,0 +1,36 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bjnil2wvvf35q"
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path.s3tc="res://.godot/imported/bubble.png-c5759ab17447a1372d60f0e86df9d865.s3tc.ctex"
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path.etc2="res://.godot/imported/bubble.png-c5759ab17447a1372d60f0e86df9d865.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/sprites/particles/bubble.png"
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dest_files=["res://.godot/imported/bubble.png-c5759ab17447a1372d60f0e86df9d865.s3tc.ctex", "res://.godot/imported/bubble.png-c5759ab17447a1372d60f0e86df9d865.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bogj6pvl2a7d"
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path="res://.godot/imported/light_03.png-cbfa7c9430e204e671021262b00ddb04.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/sprites/particles/light_03.png"
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dest_files=["res://.godot/imported/light_03.png-cbfa7c9430e204e671021262b00ddb04.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -271,6 +271,7 @@ textures/canvas_textures/default_texture_filter=0
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textures/vram_compression/import_etc2_astc=true
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lights_and_shadows/directional_shadow/size=16384
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
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textures/decals/filter=2
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anti_aliasing/quality/msaa_3d=3
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anti_aliasing/quality/screen_space_aa=1
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anti_aliasing/quality/use_debanding=true
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@ -3,3 +3,8 @@ extends GameBall
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func enter_zone(zone: BallZone) -> void:
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_zones.push_back(zone)
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if zone.water_hazard:
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effects.play_splash()
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# Play effect but don't emit signal
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# Also don't play SFX -- kind of annoying tbh
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@ -1,11 +1,19 @@
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class_name BallParticleEffects extends Node3D
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## Controller for ball particle effects.
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@export var splash_effect_scene: PackedScene
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@onready var sand_particles: GPUParticles3D = %SandParticles
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@onready var ball: GameBall = $".."
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func play_splash() -> void:
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var effect: Node3D = splash_effect_scene.instantiate()
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ball.add_sibling(effect)
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effect.global_position = ball.global_position
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func play_effect(terrain: Terrain.Type) -> void:
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global_rotation = Vector3.ZERO
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match terrain:
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@ -10,6 +10,7 @@ const VELOCITY_ATTENUATION_SCALE := 400.0
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@onready var grass_sfx_player: AudioStreamPlayer3D = %GrassSFXPlayer
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@onready var concrete_sfx_player: AudioStreamPlayer3D = %ConcreteSFXPlayer
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@onready var sand_sfx_player: AudioStreamPlayer3D = %SandSFXPlayer
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@onready var splash_sfx_player: AudioStreamPlayer3D = %SplashSFXPlayer
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func _force_attenuated_volume() -> float:
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@ -35,3 +36,7 @@ func play_sfx(terrain: Terrain.Type) -> void:
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_play(concrete_sfx_player)
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Terrain.Type.SAND:
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_play(sand_sfx_player)
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func play_splash() -> void:
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_play(splash_sfx_player)
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@ -152,6 +152,8 @@ func enter_zone(zone: BallZone) -> void:
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_zones.push_back(zone)
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if zone.water_hazard:
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effects.play_splash()
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sfx.play_splash()
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entered_water.emit()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=3 uid="uid://dfttci386ohip"]
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[gd_scene load_steps=25 format=3 uid="uid://dfttci386ohip"]
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[ext_resource type="Script" path="res://src/equipment/balls/physics_ball/game_ball.gd" id="1_iwh2u"]
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[ext_resource type="PhysicsMaterial" uid="uid://3bih72l068ic" path="res://src/equipment/balls/physics_ball/normal_physics.tres" id="1_l23pw"]
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@ -10,8 +10,10 @@
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[ext_resource type="AudioStream" uid="uid://3csnnhxndt67" path="res://assets/sound/sfx/ball/concrete5.wav" id="9_p0lmw"]
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[ext_resource type="AudioStream" uid="uid://bbbp6wrkuhkek" path="res://assets/sound/sfx/ball/sand1.wav" id="10_b64mx"]
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[ext_resource type="AudioStream" uid="uid://b5xx5t050i4p" path="res://assets/sound/sfx/ball/sand2.wav" id="11_ed8je"]
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[ext_resource type="AudioStream" uid="uid://dutumw1vj854w" path="res://assets/sound/sfx/ball/splash1.wav" id="11_xmj6n"]
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[ext_resource type="Script" path="res://src/equipment/balls/physics_ball/ball_particle_effects.gd" id="12_7krl6"]
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[ext_resource type="Texture2D" uid="uid://c47bkx508biqr" path="res://assets/sprites/particles/plasma.png" id="12_guipt"]
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[ext_resource type="PackedScene" uid="uid://cm4bb3lg4mfd2" path="res://src/world/effects/splash/splash_effect.tscn" id="12_qlrvx"]
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[sub_resource type="SphereMesh" id="SphereMesh_y0d13"]
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material = ExtResource("3_rc7m1")
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@ -95,6 +97,11 @@ streams_count = 2
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stream_0/stream = ExtResource("10_b64mx")
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stream_1/stream = ExtResource("11_ed8je")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_nlbkf"]
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playback_mode = 1
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streams_count = 1
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stream_0/stream = ExtResource("11_xmj6n")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mwiw1"]
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angle_min = -720.0
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angle_max = 720.0
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@ -176,6 +183,12 @@ unit_size = 40.0
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max_db = 0.0
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bus = &"SFX"
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[node name="SplashSFXPlayer" type="AudioStreamPlayer3D" parent="SFX"]
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unique_name_in_owner = true
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stream = SubResource("AudioStreamRandomizer_nlbkf")
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unit_size = 40.0
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bus = &"SFX"
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[node name="ManualSleepTimer" type="Timer" parent="."]
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unique_name_in_owner = true
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one_shot = true
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@ -187,6 +200,7 @@ one_shot = true
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[node name="ParticleEffects" type="Node3D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("12_7krl6")
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splash_effect_scene = ExtResource("12_qlrvx")
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[node name="SandParticles" type="GPUParticles3D" parent="ParticleEffects"]
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unique_name_in_owner = true
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@ -0,0 +1,265 @@
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[gd_scene load_steps=25 format=3 uid="uid://cm4bb3lg4mfd2"]
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[ext_resource type="Texture2D" uid="uid://bogj6pvl2a7d" path="res://assets/sprites/particles/light_03.png" id="1_xmlec"]
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||||
[ext_resource type="Texture2D" uid="uid://67r5iwexjlsc" path="res://assets/sprites/particles/dot.png" id="2_tcvw8"]
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||||
[ext_resource type="Texture2D" uid="uid://bjnil2wvvf35q" path="res://assets/sprites/particles/bubble.png" id="3_jouu7"]
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||||
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[sub_resource type="Curve" id="Curve_tw8s6"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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||||
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||||
[sub_resource type="CurveTexture" id="CurveTexture_pa3gt"]
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curve = SubResource("Curve_tw8s6")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vx5ug"]
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direction = Vector3(0, 1, 0)
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initial_velocity_min = 4.0
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initial_velocity_max = 4.0
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alpha_curve = SubResource("CurveTexture_pa3gt")
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||||
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ik45x"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.78, 0.930333, 1, 1)
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albedo_texture = ExtResource("2_tcvw8")
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texture_filter = 2
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_kmdkq"]
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||||
material = SubResource("StandardMaterial3D_ik45x")
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size = Vector2(0.02, 0.02)
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||||
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[sub_resource type="Curve" id="Curve_ul71f"]
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||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.75, 1), 0.0, 0.0, 0, 0, Vector2(0.751, 0), 0.0, 0.0, 0, 0, Vector2(0.8, 0), 0.0, 0.0, 0, 0, Vector2(0.801, 0.8), 0.0, 0.0, 0, 0, Vector2(0.85, 0.8), 0.0, 0.0, 0, 0, Vector2(0.851, 0), 0.0, 0.0, 0, 0, Vector2(0.9, 0), 0.0, 0.0, 0, 0, Vector2(0.901, 0.6), 0.0, 0.0, 0, 0, Vector2(0.95, 0.6), 0.0, 0.0, 0, 0, Vector2(0.951, 0), 0.0, 0.0, 0, 0]
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point_count = 11
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[sub_resource type="CurveTexture" id="CurveTexture_3sk7y"]
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curve = SubResource("Curve_ul71f")
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[sub_resource type="Curve" id="Curve_p2m8m"]
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||||
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[sub_resource type="Curve" id="Curve_vydb8"]
|
||||
_data = [Vector2(0, 1), 0.0, -2.42919, 0, 0, Vector2(0.250526, 0.0845791), 0.0, 0.0, 0, 0]
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point_count = 2
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||||
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||||
[sub_resource type="Curve" id="Curve_yflu4"]
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[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_ctsfi"]
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curve_x = SubResource("Curve_p2m8m")
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curve_y = SubResource("Curve_vydb8")
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curve_z = SubResource("Curve_yflu4")
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[sub_resource type="Curve" id="Curve_n4ky6"]
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||||
min_value = -2.0
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max_value = 2.0
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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||||
point_count = 2
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||||
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||||
[sub_resource type="Curve" id="Curve_mvwav"]
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||||
min_value = -2.0
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||||
max_value = 2.0
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||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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||||
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||||
[sub_resource type="Curve" id="Curve_15euc"]
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||||
min_value = -2.0
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||||
max_value = 2.0
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||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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||||
point_count = 2
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||||
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[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_4bki0"]
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||||
curve_x = SubResource("Curve_n4ky6")
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||||
curve_y = SubResource("Curve_mvwav")
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||||
curve_z = SubResource("Curve_15euc")
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||||
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v0h0y"]
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lifetime_randomness = 0.33
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direction = Vector3(0, 1, 0)
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spread = 30.0
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initial_velocity_min = 0.3
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initial_velocity_max = 0.3
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directional_velocity_min = 1.0
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directional_velocity_max = 1.0
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||||
directional_velocity_curve = SubResource("CurveXYZTexture_ctsfi")
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||||
orbit_velocity_min = 0.5
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||||
orbit_velocity_max = 2.0
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||||
orbit_velocity_curve = SubResource("CurveXYZTexture_4bki0")
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||||
gravity = Vector3(0, 0, 0)
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||||
alpha_curve = SubResource("CurveTexture_3sk7y")
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||||
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||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l1irr"]
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||||
transparency = 1
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||||
cull_mode = 2
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||||
shading_mode = 0
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("3_jouu7")
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||||
texture_filter = 2
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||||
billboard_mode = 3
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||||
billboard_keep_scale = true
|
||||
particles_anim_h_frames = 1
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||||
particles_anim_v_frames = 1
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||||
particles_anim_loop = false
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||||
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||||
[sub_resource type="QuadMesh" id="QuadMesh_lvunc"]
|
||||
material = SubResource("StandardMaterial3D_l1irr")
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||||
size = Vector2(0.1, 0.1)
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[sub_resource type="Animation" id="Animation_ifddj"]
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resource_name = "effect"
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length = 2.0
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("Decal:size")
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||||
tracks/0/interp = 2
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0, 2),
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||||
"transitions": PackedFloat32Array(0.382, 1),
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||||
"update": 0,
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||||
"values": [Vector3(0, 4, 0), Vector3(4, 4, 4)]
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}
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||||
tracks/1/type = "value"
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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tracks/1/path = NodePath("Decal:modulate")
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tracks/1/interp = 2
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"times": PackedFloat32Array(0, 2),
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||||
"transitions": PackedFloat32Array(0.618, 1),
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||||
"update": 0,
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||||
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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||||
tracks/2/type = "value"
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||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
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||||
tracks/2/path = NodePath("SprayParticles:emitting")
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||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
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||||
tracks/3/type = "value"
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||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("BubbleParticles:emitting")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/4/type = "method"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath(".")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(2),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"queue_free"
|
||||
}]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_mg6va"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Decal:size")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(2, 4, 2)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Decal:modulate")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 1)]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("SprayParticles:emitting")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("BubbleParticles:emitting")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_87fye"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_mg6va"),
|
||||
"effect": SubResource("Animation_ifddj")
|
||||
}
|
||||
|
||||
[node name="SplashEffect" type="Node3D"]
|
||||
|
||||
[node name="Decal" type="Decal" parent="."]
|
||||
size = Vector3(2, 4, 2)
|
||||
texture_albedo = ExtResource("1_xmlec")
|
||||
|
||||
[node name="SprayParticles" type="GPUParticles3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
||||
emitting = false
|
||||
lifetime = 0.6
|
||||
one_shot = true
|
||||
explosiveness = 0.9
|
||||
process_material = SubResource("ParticleProcessMaterial_vx5ug")
|
||||
draw_pass_1 = SubResource("QuadMesh_kmdkq")
|
||||
|
||||
[node name="BubbleParticles" type="GPUParticles3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
||||
emitting = false
|
||||
amount = 2
|
||||
lifetime = 3.0
|
||||
one_shot = true
|
||||
explosiveness = 0.8
|
||||
process_material = SubResource("ParticleProcessMaterial_v0h0y")
|
||||
draw_pass_1 = SubResource("QuadMesh_lvunc")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_87fye")
|
||||
}
|
||||
autoplay = "effect"
|
Loading…
Reference in New Issue