0b0cb0ddf1
UI sparkle SFX
bf24a280d6
Explosion sound effect
c1b7d1b15f
Generalized handling of terrain & material audio
cbed315048
Added ball sfx
074dbb06dc
Added shot SFX
15cd409e04
Damage scales with speed & type
42d1a9a77c
Dope explosion effect from GFOLF 1
49dd2fecf0
Colorized gfolfers!
ed91c9c9d8
Revised downswing animation & gauge effects
1a622ff3b1
Added cool curve bar
e723e0c022
Shot curve using a simulated Magnus effect
d129a410b8
UI scaling & bugfixes
fbbc58ae83
Ball reports most upward normal
7c9403273f
Fixed post-shot reorientation weirdness
be07ce40ed
Peek at life bar when damaged
70da540e25
Added plasma ball
960ff79b34
Screen rumble stops on pause
682850738a
Fixed unused tween error
3d6ca8c12e
Fixed clipping in seagull animation
de5249699d
Default resolution upped to 1080p
0931abce56
Added default terrain shader
40a1b3548a
Players can damage one another
7c7458be65
Life bar has damage lag
96c73c5587
Power gauge & life bar HUD elements
2b1aabd808
The rumblerrrrrrrrr
479efd9c28
The nefarious hitlag!
aa87f57f1f
The dreaded screenshaker!
77b5048d04
Game container
358d7c2eb4
Extracted play management strategy to it's own resource
3d1da45673
Player turns are managed & sequenced in World
5cfb1fce96
Reorganized player, camera, ball
5fd2433937
Fixed Terrain3D segfault on close
81e3f6ce93
Upgraded Terrain3D to v0.9.3a-beta
d762bfc8f1
Guard rail multimesh error fixes
9cc6036073
Autoshader & mountain rock texture
f60641ff7d
Path-based highway roads
00e13638a2
Moved terrain asset sources under asset_dev
475c28b31e
Guard rail textures & tweaks
9d6a902d78
Added path-based guard rails
1bd11434e4
Added retro postprocessing shader for later use
6ad1ce2140
Visual tweaks