generated from krampus/template-godot4
	
		
			
				
	
	
		
			158 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
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| # Debug drawing utility for Godot
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| 
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| This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in `C++` and can be used with `GDScript` or `C#`.
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| 
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| Based on my previous addon, which was developed [only for C#](https://github.com/DmitriySalnikov/godot_debug_draw_cs), and which was inspired by [Zylann's GDScript addon](https://github.com/Zylann/godot_debug_draw)
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| 
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| ## [Documentation](https://dd3d.dmitriysalnikov.ru/docs/)
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| 
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| ## [Godot 3 version](https://github.com/DmitriySalnikov/godot_debug_draw_3d/tree/godot_3)
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| 
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| ## Support me
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| 
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| Your support adds motivation to develop my public projects.
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| 
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| <a href="https://boosty.to/dmitriysalnikov/donate"><img src="/docs/images/boosty.png" alt="Boosty" width=150px/></a>
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| 
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| <a href="#"><img src="/docs/images/USDT-TRC20.png" alt="USDT-TRC20" width=150px/></a>
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| 
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| <b>USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v</b>
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| 
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| ## Features
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| 
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| 3D:
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| 
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| * Arrow
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| * Billboard opaque square
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| * Box
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| * Camera Frustum
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| * Cylinder
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| * Gizmo
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| * Grid
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| * Line
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| * Line Path
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| * Line with Arrow
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| * Plane
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| * Points
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| * Position 3D (3 crossing axes)
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| * Sphere
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| * 3D Text
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| 
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| 2D:
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| * **[Work in progress]**
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| 
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| Overlay:
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| * Text (with grouping and coloring)
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| 
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| Precompiled for:
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| * Windows
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| * Linux (built on Ubuntu 22.04)
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| * macOS (10.15+)
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| * Android (5.0+)
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| * iOS
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| * Web (Firefox is supported by Godot 4.3+)
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| 
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| This addon supports working with several World3D and different Viewports.
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| There is also a no depth test mode and other settings that can be changed for each instance.
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| 
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| This library supports double-precision builds, for more information, [see the documentation](https://dd3d.dmitriysalnikov.ru/docs/?page=md_docs_2DoublePrecision.html).
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| 
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| ## [Interactive Web Demo](https://dd3d.dmitriysalnikov.ru/demo/)
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| 
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| [](https://dd3d.dmitriysalnikov.ru/demo/)
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| 
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| ## Download
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| 
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| To download, use the [Godot Asset Library](https://godotengine.org/asset-library/asset/1766) or use one of the stable versions from the [GitHub Releases](https://github.com/DmitriySalnikov/godot_debug_draw_3d/releases) page.
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| 
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| For versions prior to `1.4.5`, just download one of the `source codes` in the assets. For newer versions, download `debug-draw-3d_[version].zip`.
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| 
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| ### Installation
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| 
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| * Close editor
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| * Copy `addons/debug_draw_3d` to your `addons` folder, create it if the folder doesn't exist
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| * Launch editor
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| 
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| ## Examples
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| 
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| More examples can be found in the `examples_dd3d/` folder.
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| 
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| Simple test:
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| 
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| ```gdscript
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| func _process(delta: float) -> void:
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|     var _time = Time.get_ticks_msec() / 1000.0
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|     var box_pos = Vector3(0, sin(_time * 4), 0)
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|     var line_begin = Vector3(-1, sin(_time * 4), 0)
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|     var line_end = Vector3(1, cos(_time * 4), 0)
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| 
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|     DebugDraw3D.draw_box(box_pos, Quaternion.IDENTITY, Vector3(1, 2, 1), Color(0, 1, 0))
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|     DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
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|     DebugDraw2D.set_text("Time", _time)
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|     DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
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|     DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
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|     DebugDraw2D.set_text("delta", delta)
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| ```
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| 
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| 
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| 
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| An example of using scoped configs:
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| 
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| ```gdscript
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| @tool
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| extends Node3D
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| 
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| func _ready():
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|     # Set the base scoped_config.
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|     # Each frame will be reset to these scoped values.
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|     DebugDraw3D.scoped_config().set_thickness(0.1).set_center_brightness(0.6)
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| 
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| func _process(delta):
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|     # Draw using the base scoped config.
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|     DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE * 2, Color.CORNFLOWER_BLUE)
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|     if true:
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|         # Create a scoped config that will exist until exiting this if.
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|         var _s = DebugDraw3D.new_scoped_config().set_thickness(0).set_center_brightness(0.1)
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|         # Draw with a thickness of 0
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|         DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE, Color.RED)
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|         # If necessary, the values inside this scope can be changed
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|         # even before each call to draw_*.
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|         _s.set_thickness(0.05)
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|         DebugDraw3D.draw_box(Vector3(1,0,1), Quaternion.IDENTITY, Vector3.ONE * 1, Color.BLUE_VIOLET)
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| ```
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| 
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| 
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| 
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| > [!TIP]
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| >
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| > If you want to use a non-standard Viewport for rendering a 3d scene, then do not forget to specify it in the scoped config!
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| 
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| ## API
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| 
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| This project has a separate [documentation](https://dd3d.dmitriysalnikov.ru/docs/) page.
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| 
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| Also, a list of all functions is available in the documentation inside the editor (see `DebugDraw3D` and `DebugDraw2D`).
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| 
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| 
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| 
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| ## Known issues and limitations
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| The text in the keys and values of a text group cannot contain multi-line strings.
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| The entire text overlay can only be placed in one corner.
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| 
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| [Frustum of Camera3D does not take into account the window size from ProjectSettings](https://github.com/godotengine/godot/issues/70362).
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| 
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| ## More screenshots
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| `DebugDrawDemoScene.tscn` in editor
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| `DebugDrawDemoScene.tscn` in play mode
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| 
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