23 Commits

Author SHA1 Message Date
43acf885b5 Player death & respawning 2024-07-31 00:13:14 -06:00
d2dcedc088 Improved AI 2024-07-30 21:27:23 -06:00
e736cb99ea Basics of enemy AI 2024-07-29 23:24:55 -06:00
87506a2c1f Enemy mechs have a cone of vision 2024-07-29 18:28:33 -06:00
138a3e5264 Enemy can scale ledges 2024-07-27 20:12:56 -06:00
f43d3b12a6 Mech enemy with basic target tracking 2024-07-27 17:54:30 -06:00
57bdf383db Refactored out MechCharacter scene from Player 2024-07-26 20:40:51 -06:00
ca4c7153e5 Added railgun/rifle weapon 2024-07-26 20:31:52 -06:00
a12e5adccb Autocannon hitscans from the weapon itself, not from the camera 2024-07-25 17:59:38 -06:00
deb6158290 Added autocannon weapon 2024-07-25 16:56:09 -06:00
b519191e86 Added player shutdown sequence 2024-07-24 16:58:40 -06:00
3f464affbd Sun exposure accrues heat 2024-07-24 14:46:21 -06:00
bff168495a Light & shadow 2024-07-23 20:40:13 -06:00
c5e69624b3 Two levels 2024-07-23 18:49:26 -06:00
b6fae0a0ab Black hole sun shader 2024-07-23 18:39:34 -06:00
06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
3b526fe84a Added compass 2024-07-22 23:03:03 -06:00
7e50d7238d Visual tweaks 2024-07-22 18:14:51 -06:00
43b9059260 Added animated player model.
"Bipedal Mech" by nabonilo is used here under CC Attribution.
Retrieved from https://sketchfab.com/3d-models/bipedal-mech-9271b28473454a53bf037963a2878338
2024-07-22 15:23:32 -06:00
4d036d8b87 Threshold shader 2024-07-21 23:36:07 -06:00
82f1ef5851 Using textures 2024-07-20 17:29:31 -06:00
aff0c7c791 Basic player camera control & environment 2024-07-20 15:05:40 -06:00
53d8ee717f Basic placeholders for world and player 2024-07-20 13:12:55 -06:00