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43acf885b5
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Player death & respawning
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2024-07-31 00:13:14 -06:00 |
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d2dcedc088
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Improved AI
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2024-07-30 21:27:23 -06:00 |
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e736cb99ea
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Basics of enemy AI
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2024-07-29 23:24:55 -06:00 |
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87506a2c1f
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Enemy mechs have a cone of vision
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2024-07-29 18:28:33 -06:00 |
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138a3e5264
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Enemy can scale ledges
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2024-07-27 20:12:56 -06:00 |
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f43d3b12a6
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Mech enemy with basic target tracking
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2024-07-27 17:54:30 -06:00 |
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57bdf383db
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Refactored out MechCharacter scene from Player
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2024-07-26 20:40:51 -06:00 |
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ca4c7153e5
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Added railgun/rifle weapon
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2024-07-26 20:31:52 -06:00 |
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a12e5adccb
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Autocannon hitscans from the weapon itself, not from the camera
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2024-07-25 17:59:38 -06:00 |
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deb6158290
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Added autocannon weapon
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2024-07-25 16:56:09 -06:00 |
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b519191e86
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Added player shutdown sequence
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2024-07-24 16:58:40 -06:00 |
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3f464affbd
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Sun exposure accrues heat
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2024-07-24 14:46:21 -06:00 |
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bff168495a
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Light & shadow
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2024-07-23 20:40:13 -06:00 |
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c5e69624b3
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Two levels
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2024-07-23 18:49:26 -06:00 |
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b6fae0a0ab
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Black hole sun shader
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2024-07-23 18:39:34 -06:00 |
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06997afa28
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Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
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2024-07-23 15:22:06 -06:00 |
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3b526fe84a
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Added compass
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2024-07-22 23:03:03 -06:00 |
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7e50d7238d
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Visual tweaks
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2024-07-22 18:14:51 -06:00 |
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43b9059260
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Added animated player model.
"Bipedal Mech" by nabonilo is used here under CC Attribution.
Retrieved from https://sketchfab.com/3d-models/bipedal-mech-9271b28473454a53bf037963a2878338
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2024-07-22 15:23:32 -06:00 |
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4d036d8b87
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Threshold shader
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2024-07-21 23:36:07 -06:00 |
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82f1ef5851
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Using textures
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2024-07-20 17:29:31 -06:00 |
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aff0c7c791
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Basic player camera control & environment
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2024-07-20 15:05:40 -06:00 |
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53d8ee717f
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Basic placeholders for world and player
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2024-07-20 13:12:55 -06:00 |
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