generated from krampus/template-godot4
Light & shadow
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@ -30,7 +30,6 @@ sky_material = SubResource("ShaderMaterial_jkl68")
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[sub_resource type="Environment" id="Environment_0cwcw"]
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background_mode = 2
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background_energy_multiplier = 2.0
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sky = SubResource("Sky_7lp20")
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[sub_resource type="CylinderMesh" id="CylinderMesh_uarav"]
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@ -108,9 +107,17 @@ environment = SubResource("Environment_0cwcw")
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[node name="LightAxis" type="Node3D" parent="Environment"]
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[node name="OmniLight3D" type="OmniLight3D" parent="Environment/LightAxis"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 1, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -4, 0)
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light_energy = 16.0
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omni_range = 14.586
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light_size = 1.0
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light_specular = 10.0
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shadow_enabled = true
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omni_range = 15.0
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0)
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light_energy = 10.006
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shadow_enabled = true
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[node name="WorldGeometry" type="Node3D" parent="."]
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@ -7,17 +7,17 @@
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[ext_resource type="Texture2D" uid="uid://b63g40daehul" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_NormalGL.png" id="5_8bw2a"]
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[ext_resource type="Texture2D" uid="uid://bjhtlrh1hij8x" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Roughness.png" id="6_u6muq"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1hfra"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2xp25"]
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render_priority = 0
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shader = ExtResource("4_k6wow")
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shader_parameter/color_low = Color(0, 0, 0, 1)
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shader_parameter/color_hi = Color(1, 1, 1, 1)
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shader_parameter/threshold = 0.058
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shader_parameter/threshold = 0.5
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shader_parameter/contrast = 1.0
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shader_parameter/offset = 0.0
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[resource]
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next_pass = SubResource("ShaderMaterial_1hfra")
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next_pass = SubResource("ShaderMaterial_2xp25")
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albedo_texture = ExtResource("1_cqrae")
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metallic = 1.0
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metallic_texture = ExtResource("3_elunr")
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