diff --git a/src/maps/arena_map/arena_map.tscn b/src/maps/arena_map/arena_map.tscn index 05d441b..a5a22a7 100644 --- a/src/maps/arena_map/arena_map.tscn +++ b/src/maps/arena_map/arena_map.tscn @@ -30,7 +30,6 @@ sky_material = SubResource("ShaderMaterial_jkl68") [sub_resource type="Environment" id="Environment_0cwcw"] background_mode = 2 -background_energy_multiplier = 2.0 sky = SubResource("Sky_7lp20") [sub_resource type="CylinderMesh" id="CylinderMesh_uarav"] @@ -108,9 +107,17 @@ environment = SubResource("Environment_0cwcw") [node name="LightAxis" type="Node3D" parent="Environment"] [node name="OmniLight3D" type="OmniLight3D" parent="Environment/LightAxis"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 1, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -4, 0) light_energy = 16.0 -omni_range = 14.586 +light_size = 1.0 +light_specular = 10.0 +shadow_enabled = true +omni_range = 15.0 + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0) +light_energy = 10.006 +shadow_enabled = true [node name="WorldGeometry" type="Node3D" parent="."] diff --git a/src/maps/arena_map/metal_09.tres b/src/maps/arena_map/metal_09.tres index 43d695f..b79e191 100644 --- a/src/maps/arena_map/metal_09.tres +++ b/src/maps/arena_map/metal_09.tres @@ -7,17 +7,17 @@ [ext_resource type="Texture2D" uid="uid://b63g40daehul" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_NormalGL.png" id="5_8bw2a"] [ext_resource type="Texture2D" uid="uid://bjhtlrh1hij8x" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Roughness.png" id="6_u6muq"] -[sub_resource type="ShaderMaterial" id="ShaderMaterial_1hfra"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2xp25"] render_priority = 0 shader = ExtResource("4_k6wow") shader_parameter/color_low = Color(0, 0, 0, 1) shader_parameter/color_hi = Color(1, 1, 1, 1) -shader_parameter/threshold = 0.058 +shader_parameter/threshold = 0.5 shader_parameter/contrast = 1.0 shader_parameter/offset = 0.0 [resource] -next_pass = SubResource("ShaderMaterial_1hfra") +next_pass = SubResource("ShaderMaterial_2xp25") albedo_texture = ExtResource("1_cqrae") metallic = 1.0 metallic_texture = ExtResource("3_elunr")