heliostat/src/maps/arena_map/arena_map.tscn

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[gd_scene load_steps=31 format=3 uid="uid://drbiyuustse8b"]
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[ext_resource type="Script" path="res://src/maps/arena_map/arena_map.gd" id="1_5ols7"]
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[ext_resource type="Material" uid="uid://7a1uvst7oef2" path="res://assets/textures/metal_plate_1k/metal_plate.tres" id="2_ewgwm"]
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[ext_resource type="Shader" path="res://src/shaders/sunny_sky.gdshader" id="2_x74tl"]
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[ext_resource type="Material" uid="uid://dsc0g1qafw80e" path="res://src/maps/arena_map/metal_09.tres" id="3_jqqt6"]
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frequency = 0.1278
fractal_type = 3
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domain_warp_type = 1
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shader_parameter/threshold = 0.407
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agent_radius = 0.7
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lightmap_size_hint = Vector2i(17, 19)
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Environment/LightAxis:rotation")
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"update": 0,
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}
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loop_mode = 1
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
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}
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script = ExtResource("1_5ols7")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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[node name="Dummy" parent="." instance=ExtResource("2_stkni")]
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[node name="MechEnemy" parent="." node_paths=PackedStringArray("target") instance=ExtResource("4_mheuj")]
transform = Transform3D(-0.916705, 0, -0.399565, 0, 1, 0, 0.399565, 0, -0.916705, 5.807, 0, 8.08043)
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collision_layer = 1
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target = NodePath("../Player")
[node name="Environment" type="Node3D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"]
environment = SubResource("Environment_0cwcw")
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[node name="LightAxis" type="Node3D" parent="Environment"]
[node name="OmniLight3D" type="OmniLight3D" parent="Environment/LightAxis"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -4, 0)
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light_energy = 16.0
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light_size = 1.0
light_specular = 10.0
shadow_enabled = true
omni_range = 15.0
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0)
light_energy = 10.006
shadow_enabled = true
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[node name="WorldGeometry" type="NavigationRegion3D" parent="."]
navigation_mesh = SubResource("NavigationMesh_ltpuv")
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[node name="NavigationLink3D" type="NavigationLink3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 49)
end_position = Vector3(0, -5, 4)
[node name="Floor" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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skeleton = NodePath("StaticBody3D")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Floor/StaticBody3D"]
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shape = SubResource("CylinderShape3D_imuqt")
[node name="Shadow" type="StaticBody3D" parent="WorldGeometry/Floor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -51, 0)
collision_layer = 2
collision_mask = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Floor/Shadow"]
shape = SubResource("CylinderShape3D_61wmo")
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[node name="FloorLower" type="MeshInstance3D" parent="WorldGeometry"]
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shape = SubResource("CylinderShape3D_moqbh")
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collision_mask = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/FloorLower/Shadow"]
shape = SubResource("CylinderShape3D_11kxj")
[node name="Pillar1" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, 10)
mesh = SubResource("CylinderMesh_pfp3p")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/Pillar1"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Pillar1/StaticBody3D"]
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shape = SubResource("CylinderShape3D_6nyir")
[node name="Pillar2" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 1, 10)
mesh = SubResource("CylinderMesh_pfp3p")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/Pillar2"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Pillar2/StaticBody3D"]
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shape = SubResource("CylinderShape3D_6nyir")
[node name="Pillar3" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 1, -10)
mesh = SubResource("CylinderMesh_pfp3p")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/Pillar3"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Pillar3/StaticBody3D"]
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shape = SubResource("CylinderShape3D_6nyir")
[node name="Pillar4" type="MeshInstance3D" parent="WorldGeometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, -10)
mesh = SubResource("CylinderMesh_pfp3p")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="WorldGeometry/Pillar4"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/Pillar4/StaticBody3D"]
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shape = SubResource("CylinderShape3D_6nyir")
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[node name="AreaBoundary" type="StaticBody3D" parent="WorldGeometry"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGeometry/AreaBoundary"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -150, 0, 0)
shape = SubResource("WorldBoundaryShape3D_icayw")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="WorldGeometry/AreaBoundary"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 150, 0, 0)
shape = SubResource("WorldBoundaryShape3D_q1oeh")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="WorldGeometry/AreaBoundary"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -150)
shape = SubResource("WorldBoundaryShape3D_rsiy4")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="WorldGeometry/AreaBoundary"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 150)
shape = SubResource("WorldBoundaryShape3D_v04wy")
[node name="CollisionShape3D5" type="CollisionShape3D" parent="WorldGeometry/AreaBoundary"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -150, 0)
shape = SubResource("WorldBoundaryShape3D_gye7m")
[node name="CollisionShape3D6" type="CollisionShape3D" parent="WorldGeometry/AreaBoundary"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 150, 0)
shape = SubResource("WorldBoundaryShape3D_x27m4")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_h554d")
}
autoplay = "light_cycle"