grunk/src/props/wall_switch/wall_switch.gd

105 lines
2.1 KiB
GDScript

extends Node3D
signal cleaned
signal activated
const CLEAN_THRESHOLD := 1400
@export var clean := false
@export var enabled := false
@export var label: String
@onready var animation_player: AnimationPlayer = %AnimationPlayer
@onready var light_animation: AnimationPlayer = %LightAnimation
@onready var gunkable: Gunkable = %Gunkable
@onready var interactive: Interactive = %Interactive
@onready var action_sfx: AudioStreamPlayer3D = %ActionSFX
@onready var action_delay: Timer = %ActionDelay
# XXX I must have been smoking crack when I wrote this logic. Why so complicated?
func _ready() -> void:
interactive.label = label
_deferred_init.call_deferred()
func _deferred_init() -> void:
if clean:
gunkable.clear_all()
_on_clean()
if enabled:
_on_enable()
## Called once all gunk is cleared. Enables interaction & plays animations
func enable() -> void:
enabled = true
_on_enable()
func _on_enable() -> void:
if clean:
light_animation.play("success")
if not animation_player.is_playing():
interactive.enabled = true
## Called once the switch is no longer usable. Disables interaction & plays animations
func disable() -> void:
_on_disable()
enabled = false
func _on_disable() -> void:
if enabled and clean:
light_animation.play("disable")
else:
light_animation.play("RESET")
interactive.enabled = false
func _on_clean() -> void:
clean = true
if enabled:
_on_enable()
else:
_on_disable()
cleaned.emit()
func _activate() -> void:
animation_player.play("activate")
action_sfx.play()
action_delay.start()
# Disable while animation is playing
interactive.enabled = false
func _animation_finished(anim_name: StringName) -> void:
if anim_name == "activate":
interactive.enabled = enabled
func _on_clear_total_updated(clear_total: float) -> void:
if not clean and clear_total >= CLEAN_THRESHOLD:
_on_clean()
func _on_action_delay_timeout() -> void:
activated.emit()
func serialize() -> Dictionary:
return {
"clean": clean,
"enabled": enabled,
}
func deserialize(state: Dictionary) -> void:
clean = state["clean"]
enabled = state["enabled"]