13 Commits

Author SHA1 Message Date
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
e4a2f31de9 Bulkhead & wall switch defer state initialization until after loading 2025-04-22 14:23:11 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
db2507048f UI tweaks & i18n 2025-04-19 09:49:07 -06:00
3dc1011c6b Wall switch action SFX 2025-04-02 21:03:36 -06:00
0ea73b1221 Fixed light clean/enable logic
Some checks failed
linting & formatting / build (push) Failing after 3s
2025-03-20 17:46:01 -06:00
710d0bf191 Mechanic test level 2025-03-13 12:25:04 -06:00
bea891e786 Bulkhead mechanical component 2025-03-10 17:00:30 -06:00
df1930a4a0 Grunkmap scaling adjustments 2025-03-09 16:40:19 -06:00
c676393e6d Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature.  This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
2025-03-07 18:08:05 -07:00
e2996a373c Focus controls when firing 2025-03-05 16:11:03 -07:00
42f59962f5 Interaction sequence for wall switch
Some checks failed
linting & formatting / build (push) Failing after 4s
2025-03-05 15:35:49 -07:00
1204123705 Interactive wall switch 2025-03-05 14:46:13 -07:00