generated from krampus/template-godot4
All checks were successful
linting & formatting / build (push) Successful in 40s
1.2 KiB
1.2 KiB
#mechanics
Goes up each time an alarm is triggered, is reset by returning to the safe zone.
When this hits maximum, it alerts the grunk beast. #maybe there are effects at other levels too.
This should NOT be displayed to the player while in-game, to increase anxiety (did I trip the alarm 4 times or only 3???). Player should get a HUD notification (!!GRUNK ALERT!!) when increasing, and the previous alert-level should be shown when resetting at the safe zone.
When returning to the safe zone, if the current level is 1 or lower it remains unchanged. Otherwise, it is reset back to 1.
Effects
Level 0
- Base level upon starting the game. No spooky effects in play.
Level 1
- On first trigger, show a "RETURN TO SHIP IMMEDIATELY" HUD alert.
- Back at the ship, give grunk alert exposition #TODO
- #TODO additional effects? subtle
Level 2
- Spawn a roaming grunk beast in the player's vicinity.
Level 3
- Increase grunk beast aggro level #TODO
Level 4
- Every alarm will immediately draw the grunk beast and increase aggro level #TODO
#lore
I like the idea of modelling this on the Homeland Security Advisory System.