198 Commits

Author SHA1 Message Date
ca58dd65a6 Debug menu
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v0.0.4
2025-04-22 23:22:54 -06:00
c28c016dbd Title screen SFX 2025-04-22 22:38:06 -06:00
4bfa1c88a6 Chained loading of save states 2025-04-22 22:10:08 -06:00
bc9e928c3b Sweet title screen! 2025-04-22 21:30:11 -06:00
9747e80f1d Saves are ID'd by scene 2025-04-22 16:00:55 -06:00
656e1d26bb Monster respawns when loading save 2025-04-22 15:26:55 -06:00
f560b88de8 Overhead light checks persistent state 2025-04-22 15:26:31 -06:00
e4a2f31de9 Bulkhead & wall switch defer state initialization until after loading 2025-04-22 14:23:11 -06:00
48c9953c53 Ship grunk level is persisted 2025-04-22 14:20:46 -06:00
22a22a6409 Save icon is displayed while saving 2025-04-22 13:59:24 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
cfb7b28971 Added loading screen 2025-04-21 18:07:11 -06:00
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
033c12365d Alarm effect animations use quarter frame skip
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linting & formatting / build (push) Successful in 46s
v0.0.3-5
2025-04-21 15:25:12 -06:00
1987e52c62 Relay reacts to damage 2025-04-21 15:21:31 -06:00
3fb8a54b42 Alarm pulse animation 2025-04-21 14:41:37 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
124316f013 Grunk alert resets when depositing in tank
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v0.0.3-4
2025-04-20 02:15:46 -06:00
ebac8651b6 More nodules
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linting & formatting / build (push) Successful in 18s
v0.0.3-3
2025-04-20 00:39:08 -06:00
9d8f1f1767 Splatter effect scales with source node scale 2025-04-20 00:23:41 -06:00
eba7d3d06b Intro listener puzzle in crew hab 2025-04-19 23:34:34 -06:00
e44bed8bff Heartbeat puzzle 1 in medbay 2025-04-19 22:55:11 -06:00
42ec80f098 Lighting tweaks 2025-04-19 20:53:51 -06:00
d4a008ff2a Grunk alarm emits red when triggered
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linting & formatting / build (push) Successful in 21s
2025-04-19 17:31:21 -06:00
ed303fce4b Milestones have effects 2025-04-19 17:13:36 -06:00
5dba027b4c Death
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v0.0.3-2
2025-04-19 16:18:12 -06:00
127fb9be38 Get grabbed idiot!! 2025-04-19 12:25:47 -06:00
028b59cddb Player control lockouts 2025-04-19 10:12:18 -06:00
ecdedfc58c Using InputPrompt for interact prompt 2025-04-19 10:01:37 -06:00
db2507048f UI tweaks & i18n 2025-04-19 09:49:07 -06:00
538c3d8d69 Slutch meet-spook
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v0.0.3
2025-04-18 21:55:40 -06:00
f2de25ab0f Diegetic grunk gauge
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linting & formatting / build (push) Successful in 21s
2025-04-18 18:36:19 -06:00
c74bfefe92 Lerp framerate logic fixes 2025-04-18 15:52:31 -06:00
35cc441241 Greater slutch 2025-04-18 15:19:54 -06:00
2e3b08271f Drone gets louder when beast is near 2025-04-18 14:44:24 -06:00
986dd518e3 Advanced grunk alert 2025-04-18 12:53:08 -06:00
c33efdf9ce The eyes of the slutch... 2025-04-18 12:19:30 -06:00
4b7eefba74 Workaround for beast getting stuck on links 2025-04-18 10:10:35 -06:00
ac811c354a Project setting & editor override for showing nav agent debug paths 2025-04-18 10:05:14 -06:00
33b38d17bd The slutchy grunkbeast! 2025-04-18 09:53:21 -06:00
fb34e3b659 Grunkbeast spawning & alert response logic 2025-04-17 18:47:15 -06:00
efc62c16c1 Navigation tweaks 2025-04-17 17:43:04 -06:00
7de318a613 Advanced stalking logic 2025-04-17 16:38:31 -06:00
b8c689bcf5 Workaround script for generated docs 2025-04-17 14:59:29 -06:00
e105601c1b Grunkbeast behavior tree 2025-04-17 14:54:17 -06:00
bb545bcbcd Added Beehave v2.8.4 addon 2025-04-17 10:08:45 -06:00
f5e05a7e08 Grunkbeast state machine 2025-04-17 10:02:01 -06:00
27ec21745b Basic pathing for grunkbeast 2025-04-16 17:20:33 -06:00
f695ef846c Gunk relays show connections in editor preview 2025-04-16 15:45:18 -06:00
1d83c8bb79 Gunk materials don't need to all be local to scene
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linting & formatting / build (push) Successful in 31s
2025-04-15 22:18:40 -06:00