98 Commits

Author SHA1 Message Date
1f8ebbdf8e Beast spawn point logic 2025-09-06 11:32:59 -06:00
acde73921c New grunk collection SFX 2025-08-28 10:42:36 -06:00
2567bff243 Grunk listener model & behaviors 2025-08-22 18:09:15 -06:00
8f565cd5b0 More of a popping sound for grunk collection 2025-08-22 18:07:48 -06:00
3b6f900557 Basic model & animations for listener node 2025-08-22 12:34:48 -06:00
7e00f54378 Grunk collection noise base pitch scales with tank fullness
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linting & formatting / build (push) Successful in 36s
2025-08-19 16:30:06 -06:00
878e929fce Tweaks to grunk collection sfx 2025-08-19 16:18:35 -06:00
c381e915b9 Default noise sampling rate for grunk collection sfx
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2025-08-18 18:40:09 -06:00
e7554e408a Removed debug text
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2025-08-18 18:38:05 -06:00
d9e5b72041 Using noise sampling for correlated randomized pitch in grunk collection sfx
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2025-08-18 18:37:38 -06:00
bbb8a1e231 Using better plunk sound for grunk collection 2025-08-18 18:11:44 -06:00
e25bede7f6 Stochastic model for grunk collection SFX 2025-08-18 17:51:45 -06:00
065b9521b6 Play grunk collection noises based on modeled decay 2025-08-18 17:29:14 -06:00
0edf520a21 Rebalanced audio
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2025-08-16 19:28:07 -06:00
2163d52aa6 Tool SFX adjustments
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linting & formatting / build (push) Failing after 24s
2025-08-15 16:38:07 -06:00
9fd0b76da5 Tool sounds 2025-08-15 16:17:05 -06:00
c06925b937 Global UI sounds 2025-08-15 15:51:11 -06:00
54e6679079 Tutorial triggers 2025-07-08 23:13:27 -06:00
b5f394f129 Hello tutorial! 2025-07-08 17:36:21 -06:00
685565ed27 Grunk dust is emitted from nodules too 2025-07-07 17:20:32 -06:00
3aef4bc649 Grunk particles are emitted while cleaning 2025-07-07 13:59:53 -06:00
cd9e13e870 Held object rotation 2025-07-07 12:05:45 -06:00
7f83fa6244 Prop throwing 2025-07-07 11:44:09 -06:00
7493e3cd5a Starting redesign of crew hab 2025-07-06 15:22:39 -06:00
88fb78ce2a Cargo bay lift 2025-07-05 15:53:05 -06:00
d8406bba9c Less bookkeeping for select & deselect 2025-07-04 16:36:17 -06:00
73afb696a2 Tools are deactivated and tool HUD hidden when holding object 2025-07-04 15:20:26 -06:00
6b3ac1311e Holdable component HUD 2025-07-04 14:56:35 -06:00
7d04454737 Modular interactive components 2025-07-04 13:13:18 -06:00
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
9fe591d92a Held objects integrate linear velocity rather than integrating position directly 2025-07-03 16:00:09 -06:00
b7843659fa Held objects preserve velocity when dropped 2025-07-03 15:48:39 -06:00
468c5b0d7c Player has rigid-body collisions 2025-07-03 15:40:33 -06:00
26e66b3a06 Basics of rigid body manipulation system 2025-07-03 15:11:32 -06:00
10598e2377 Mp3 player updates track list on equip 2025-06-29 16:49:34 -06:00
ff379484ca Stickersss 2025-06-28 17:14:54 -06:00
fce4d1f7fd MP3 Player placeholders 2025-06-20 12:58:17 -06:00
56859a32bd Planning & storywriting
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2025-04-24 19:11:24 -06:00
be7b0d4335 Formatting fixes.
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linting & formatting / build (push) Successful in 16s
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2025-04-23 12:27:54 -06:00
ca58dd65a6 Debug menu
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itch.io publish action / build (linux64, x86_64) (push) Successful in 2m52s
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2025-04-22 23:22:54 -06:00
656e1d26bb Monster respawns when loading save 2025-04-22 15:26:55 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
cfb7b28971 Added loading screen 2025-04-21 18:07:11 -06:00
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
42ec80f098 Lighting tweaks 2025-04-19 20:53:51 -06:00
ed303fce4b Milestones have effects 2025-04-19 17:13:36 -06:00
5dba027b4c Death
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linting & formatting / build (push) Successful in 21s
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2025-04-19 16:18:12 -06:00
127fb9be38 Get grabbed idiot!! 2025-04-19 12:25:47 -06:00
028b59cddb Player control lockouts 2025-04-19 10:12:18 -06:00