30 Commits

Author SHA1 Message Date
f560b88de8 Overhead light checks persistent state 2025-04-22 15:26:31 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
e4d5f7b673 Logic for different material footsteps
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2025-03-31 19:04:37 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
ec832494ee Using material overlay for grunk (!) 2025-03-18 12:36:04 -06:00
19ea9fca6d GunkBody tests planar distance to point to disambiguate parallel planes 2025-03-14 15:27:55 -06:00
46f47730f6 The wimpy toothbrush! 2025-03-13 10:29:25 -06:00
53ea89d6b8 Defer initial processing of gunk clear total until both the clear frame and initial mask have been applied 2025-03-12 16:53:24 -06:00
0a6c9807ec Atmosphere particles & visual tweaks
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2025-03-10 18:43:27 -06:00
70f24c51b8 More ghost ship
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2025-03-10 00:22:34 -06:00
3c04a21b0d GunkBody instantiates its own gunk material 2025-03-09 22:28:24 -06:00
530131084e Initial development of ghost ship 2025-03-09 22:17:04 -06:00
df1930a4a0 Grunkmap scaling adjustments 2025-03-09 16:40:19 -06:00
96e657e21d GunkBody takes an optional initial gunk mask
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2025-03-09 15:49:59 -06:00
99ec33ed3c Better hallway 2025-03-08 18:58:15 -07:00
143f35e761 Game state management & grunk counter 2025-03-07 19:26:12 -07:00
faaf48d6a7 Refactored generic geometric utilities out of GunkBody 2025-03-07 18:18:50 -07:00
c676393e6d Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature.  This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
2025-03-07 18:08:05 -07:00
965605a002 Added level elements 2025-03-06 20:07:41 -07:00
42f59962f5 Interaction sequence for wall switch
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2025-03-05 15:35:49 -07:00
1204123705 Interactive wall switch 2025-03-05 14:46:13 -07:00
3230afe301 Reduced gunk mask resolution 2025-03-02 13:16:40 -07:00
37b377fac0 Continuous line drawing also paints circle to round out edges 2025-03-02 12:07:00 -07:00
22984897e2 Added multiline (wide-angle) spray type 2025-03-02 12:03:04 -07:00
2cf7010c92 Continuous line drawing
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2025-03-01 19:02:13 -07:00
38404acb3c Overly complex method of painting a bar 2025-03-01 18:20:44 -07:00
31b93c27ea Gunk map scaling 2025-03-01 17:16:43 -07:00
c753aa68c9 Smaller, smoother spray circles 2025-03-01 16:59:39 -07:00
0fee0a155f Using subviewport texture for gunk mask
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2025-03-01 16:14:46 -07:00