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f560b88de8
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Overhead light checks persistent state
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2025-04-22 15:26:31 -06:00 |
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7957a47243
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Progress persistence
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2025-04-22 12:08:09 -06:00 |
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dcd5d5d57d
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GameManager is now WorldManager, a resource managed as part of the world
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2025-04-21 16:58:56 -06:00 |
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e4d5f7b673
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Logic for different material footsteps
linting & formatting / build (push) Successful in 40s
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2025-03-31 19:04:37 -06:00 |
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54d634c7c0
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GunkBody uses parent as meshinstance by default, rather than vice-versa
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2025-03-18 15:28:39 -06:00 |
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ec832494ee
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Using material overlay for grunk (!)
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2025-03-18 12:36:04 -06:00 |
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19ea9fca6d
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GunkBody tests planar distance to point to disambiguate parallel planes
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2025-03-14 15:27:55 -06:00 |
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46f47730f6
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The wimpy toothbrush!
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2025-03-13 10:29:25 -06:00 |
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53ea89d6b8
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Defer initial processing of gunk clear total until both the clear frame and initial mask have been applied
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2025-03-12 16:53:24 -06:00 |
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0a6c9807ec
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Atmosphere particles & visual tweaks
linting & formatting / build (push) Failing after 4s
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2025-03-10 18:43:27 -06:00 |
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70f24c51b8
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More ghost ship
linting & formatting / build (push) Failing after 3s
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2025-03-10 00:22:34 -06:00 |
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3c04a21b0d
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GunkBody instantiates its own gunk material
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2025-03-09 22:28:24 -06:00 |
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530131084e
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Initial development of ghost ship
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2025-03-09 22:17:04 -06:00 |
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df1930a4a0
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Grunkmap scaling adjustments
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2025-03-09 16:40:19 -06:00 |
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96e657e21d
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GunkBody takes an optional initial gunk mask
linting & formatting / build (push) Failing after 5s
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2025-03-09 15:49:59 -06:00 |
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99ec33ed3c
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Better hallway
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2025-03-08 18:58:15 -07:00 |
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143f35e761
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Game state management & grunk counter
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2025-03-07 19:26:12 -07:00 |
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faaf48d6a7
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Refactored generic geometric utilities out of GunkBody
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2025-03-07 18:18:50 -07:00 |
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c676393e6d
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Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature. This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
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2025-03-07 18:08:05 -07:00 |
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965605a002
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Added level elements
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2025-03-06 20:07:41 -07:00 |
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42f59962f5
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Interaction sequence for wall switch
linting & formatting / build (push) Failing after 4s
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2025-03-05 15:35:49 -07:00 |
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1204123705
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Interactive wall switch
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2025-03-05 14:46:13 -07:00 |
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3230afe301
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Reduced gunk mask resolution
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2025-03-02 13:16:40 -07:00 |
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37b377fac0
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Continuous line drawing also paints circle to round out edges
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2025-03-02 12:07:00 -07:00 |
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22984897e2
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Added multiline (wide-angle) spray type
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2025-03-02 12:03:04 -07:00 |
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2cf7010c92
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Continuous line drawing
linting & formatting / build (push) Failing after 3s
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2025-03-01 19:02:13 -07:00 |
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38404acb3c
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Overly complex method of painting a bar
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2025-03-01 18:20:44 -07:00 |
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31b93c27ea
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Gunk map scaling
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2025-03-01 17:16:43 -07:00 |
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c753aa68c9
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Smaller, smoother spray circles
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2025-03-01 16:59:39 -07:00 |
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0fee0a155f
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Using subviewport texture for gunk mask
linting & formatting / build (push) Failing after 3s
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2025-03-01 16:14:46 -07:00 |
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