37 Commits

Author SHA1 Message Date
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
c74bfefe92 Lerp framerate logic fixes 2025-04-18 15:52:31 -06:00
ac811c354a Project setting & editor override for showing nav agent debug paths 2025-04-18 10:05:14 -06:00
fb34e3b659 Grunkbeast spawning & alert response logic 2025-04-17 18:47:15 -06:00
7de318a613 Advanced stalking logic 2025-04-17 16:38:31 -06:00
e105601c1b Grunkbeast behavior tree 2025-04-17 14:54:17 -06:00
bb545bcbcd Added Beehave v2.8.4 addon 2025-04-17 10:08:45 -06:00
f5e05a7e08 Grunkbeast state machine 2025-04-17 10:02:01 -06:00
27ec21745b Basic pathing for grunkbeast 2025-04-16 17:20:33 -06:00
0c10a95cbf Meet-spook tech 2025-04-10 19:33:43 -06:00
49c2e14eca Added airlock EVA suit prop
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2025-04-08 22:22:37 -06:00
eb57362199 Added framework for in-game sounds & listeners 2025-04-04 14:40:42 -06:00
333c9c20bb Player sneaking movement mode 2025-04-04 14:22:26 -06:00
0a7dabc797 Chitter & ambiance 2025-04-01 16:12:47 -06:00
e4d5f7b673 Logic for different material footsteps
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linting & formatting / build (push) Successful in 40s
2025-03-31 19:04:37 -06:00
53884a8232 Level building 2025-03-28 14:17:18 -06:00
e2ca0cb1a2 Ported settings menu from GFOLF
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2025-03-22 19:16:52 -06:00
cdd89ea30f Set world scene as runtime entrypoint 2025-03-22 17:19:40 -06:00
d94f68785a Added pause menu 2025-03-22 17:16:17 -06:00
e9385c9919 Added export presets
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2025-03-21 22:36:40 -06:00
76329c9a8e Added guide signs
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2025-03-21 21:41:33 -06:00
0326667bc0 Added items 2025-03-21 12:07:05 -06:00
710d0bf191 Mechanic test level 2025-03-13 12:25:04 -06:00
7018ffff34 Godot thinks our animation tracks are invalid, so we'll just ignore it 2025-03-13 10:42:42 -06:00
46f47730f6 The wimpy toothbrush! 2025-03-13 10:29:25 -06:00
a0bd457535 Wide-angle spray can be rotated to vertical mode 2025-03-12 11:23:21 -06:00
0a6c9807ec Atmosphere particles & visual tweaks
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2025-03-10 18:43:27 -06:00
70f24c51b8 More ghost ship
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2025-03-10 00:22:34 -06:00
a64add6f68 Distinct floor, wall, ceiling assets 2025-03-07 22:54:23 -07:00
143f35e761 Game state management & grunk counter 2025-03-07 19:26:12 -07:00
c676393e6d Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature.  This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
2025-03-07 18:08:05 -07:00
0eef878653 Updated version to Godot 4.4 2025-03-06 16:06:17 -07:00
1204123705 Interactive wall switch 2025-03-05 14:46:13 -07:00
98200e564e Added wall switch asset 2025-03-03 15:06:30 -07:00
22984897e2 Added multiline (wide-angle) spray type 2025-03-02 12:03:04 -07:00
977ca741aa Basic player controller & level 2025-02-28 15:20:52 -07:00
317325c393 Initial commit 2025-02-28 21:05:22 +00:00