39 Commits

Author SHA1 Message Date
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
ed303fce4b Milestones have effects 2025-04-19 17:13:36 -06:00
5dba027b4c Death
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2025-04-19 16:18:12 -06:00
f2de25ab0f Diegetic grunk gauge
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linting & formatting / build (push) Successful in 21s
2025-04-18 18:36:19 -06:00
c74bfefe92 Lerp framerate logic fixes 2025-04-18 15:52:31 -06:00
c092fd1097 Fixed tool positioning issues 2025-04-09 18:49:02 -06:00
75b5a2e30c Better HUD tool tracking 2025-04-09 18:18:15 -06:00
455b12971c Rebalanced mix of spray & beam loops
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linting & formatting / build (push) Successful in 22s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m58s
itch.io publish action / build (osx, app) (push) Successful in 2m58s
itch.io publish action / build (win64, exe) (push) Successful in 3m6s
2025-04-06 21:01:44 -06:00
eb57362199 Added framework for in-game sounds & listeners 2025-04-04 14:40:42 -06:00
b60ab2e74f Spray sfx is pitch-shifted based on relative angle to player 2025-04-03 12:51:54 -06:00
a8d1128eaf New spray sfx 2025-04-03 11:58:57 -06:00
1ab14b6bb1 Spray sounds
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linting & formatting / build (push) Successful in 18s
2025-03-29 12:31:23 -06:00
7fa75c3cf0 Beam sounds 2025-03-29 11:51:18 -06:00
9b7671de48 Player tank has limited capacity 2025-03-20 22:45:19 -06:00
59cf3be055 Particle effects do not cast shadows 2025-03-16 19:18:15 -06:00
24d0894cde Environment refinement & variation 2025-03-16 16:49:31 -06:00
710d0bf191 Mechanic test level 2025-03-13 12:25:04 -06:00
34b4ad7da2 Different tools do different damage to nodules 2025-03-13 11:25:11 -06:00
7018ffff34 Godot thinks our animation tracks are invalid, so we'll just ignore it 2025-03-13 10:42:42 -06:00
46f47730f6 The wimpy toothbrush! 2025-03-13 10:29:25 -06:00
8766e0c2bb Funky sprayer HUD elements!
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linting & formatting / build (push) Failing after 4s
2025-03-12 19:29:31 -06:00
b4b133b76c Visual flickering in particle beam glow light 2025-03-12 16:11:15 -06:00
b4166f452b Visual tweaks to particles & rendering depth 2025-03-12 15:55:47 -06:00
80af9a50c4 Dust spray when opening bulkhead
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2025-03-12 12:56:03 -06:00
4a22a984cd Player tool selection 2025-03-12 12:23:52 -06:00
a0bd457535 Wide-angle spray can be rotated to vertical mode 2025-03-12 11:23:21 -06:00
1515b9edee Refactored tools/sprays as distinct types 2025-03-12 11:03:41 -06:00
e39066e978 Popping grunk nodules!
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linting & formatting / build (push) Failing after 5s
2025-03-12 00:18:27 -06:00
0a6c9807ec Atmosphere particles & visual tweaks
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2025-03-10 18:43:27 -06:00
df1930a4a0 Grunkmap scaling adjustments 2025-03-09 16:40:19 -06:00
965605a002 Added level elements 2025-03-06 20:07:41 -07:00
b695492357 Sped up beam particles
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2025-03-06 16:13:46 -07:00
0eef878653 Updated version to Godot 4.4 2025-03-06 16:06:17 -07:00
f97a2da5c2 Better particle beam effects
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2025-03-06 15:37:54 -07:00
98200e564e Added wall switch asset 2025-03-03 15:06:30 -07:00
80e65ccad3 Scaling reticle for wide spray 2025-03-02 18:26:22 -07:00
8b6ca73e54 Delightful writhing & warping of the grunk 2025-03-02 18:01:47 -07:00
3230afe301 Reduced gunk mask resolution 2025-03-02 13:16:40 -07:00
22984897e2 Added multiline (wide-angle) spray type 2025-03-02 12:03:04 -07:00