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dcd5d5d57d
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GameManager is now WorldManager, a resource managed as part of the world
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2025-04-21 16:58:56 -06:00 |
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ed303fce4b
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Milestones have effects
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2025-04-19 17:13:36 -06:00 |
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5dba027b4c
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Death
linting & formatting / build (push) Successful in 21s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m6s
itch.io publish action / build (osx, app) (push) Successful in 2m10s
itch.io publish action / build (win64, exe) (push) Successful in 2m31s
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2025-04-19 16:18:12 -06:00 |
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f2de25ab0f
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Diegetic grunk gauge
linting & formatting / build (push) Successful in 21s
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2025-04-18 18:36:19 -06:00 |
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c74bfefe92
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Lerp framerate logic fixes
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2025-04-18 15:52:31 -06:00 |
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c092fd1097
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Fixed tool positioning issues
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2025-04-09 18:49:02 -06:00 |
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75b5a2e30c
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Better HUD tool tracking
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2025-04-09 18:18:15 -06:00 |
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455b12971c
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Rebalanced mix of spray & beam loops
linting & formatting / build (push) Successful in 22s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m58s
itch.io publish action / build (osx, app) (push) Successful in 2m58s
itch.io publish action / build (win64, exe) (push) Successful in 3m6s
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2025-04-06 21:01:44 -06:00 |
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eb57362199
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Added framework for in-game sounds & listeners
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2025-04-04 14:40:42 -06:00 |
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b60ab2e74f
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Spray sfx is pitch-shifted based on relative angle to player
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2025-04-03 12:51:54 -06:00 |
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a8d1128eaf
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New spray sfx
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2025-04-03 11:58:57 -06:00 |
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1ab14b6bb1
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Spray sounds
linting & formatting / build (push) Successful in 18s
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2025-03-29 12:31:23 -06:00 |
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7fa75c3cf0
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Beam sounds
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2025-03-29 11:51:18 -06:00 |
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9b7671de48
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Player tank has limited capacity
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2025-03-20 22:45:19 -06:00 |
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59cf3be055
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Particle effects do not cast shadows
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2025-03-16 19:18:15 -06:00 |
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24d0894cde
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Environment refinement & variation
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2025-03-16 16:49:31 -06:00 |
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710d0bf191
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Mechanic test level
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2025-03-13 12:25:04 -06:00 |
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34b4ad7da2
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Different tools do different damage to nodules
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2025-03-13 11:25:11 -06:00 |
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7018ffff34
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Godot thinks our animation tracks are invalid, so we'll just ignore it
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2025-03-13 10:42:42 -06:00 |
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46f47730f6
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The wimpy toothbrush!
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2025-03-13 10:29:25 -06:00 |
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8766e0c2bb
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Funky sprayer HUD elements!
linting & formatting / build (push) Failing after 4s
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2025-03-12 19:29:31 -06:00 |
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b4b133b76c
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Visual flickering in particle beam glow light
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2025-03-12 16:11:15 -06:00 |
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b4166f452b
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Visual tweaks to particles & rendering depth
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2025-03-12 15:55:47 -06:00 |
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80af9a50c4
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Dust spray when opening bulkhead
linting & formatting / build (push) Failing after 4s
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2025-03-12 12:56:03 -06:00 |
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4a22a984cd
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Player tool selection
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2025-03-12 12:23:52 -06:00 |
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a0bd457535
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Wide-angle spray can be rotated to vertical mode
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2025-03-12 11:23:21 -06:00 |
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1515b9edee
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Refactored tools/sprays as distinct types
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2025-03-12 11:03:41 -06:00 |
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e39066e978
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Popping grunk nodules!
linting & formatting / build (push) Failing after 5s
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2025-03-12 00:18:27 -06:00 |
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0a6c9807ec
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Atmosphere particles & visual tweaks
linting & formatting / build (push) Failing after 4s
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2025-03-10 18:43:27 -06:00 |
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df1930a4a0
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Grunkmap scaling adjustments
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2025-03-09 16:40:19 -06:00 |
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965605a002
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Added level elements
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2025-03-06 20:07:41 -07:00 |
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b695492357
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Sped up beam particles
linting & formatting / build (push) Failing after 3s
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2025-03-06 16:13:46 -07:00 |
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0eef878653
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Updated version to Godot 4.4
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2025-03-06 16:06:17 -07:00 |
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f97a2da5c2
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Better particle beam effects
linting & formatting / build (push) Failing after 4s
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2025-03-06 15:37:54 -07:00 |
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98200e564e
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Added wall switch asset
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2025-03-03 15:06:30 -07:00 |
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80e65ccad3
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Scaling reticle for wide spray
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2025-03-02 18:26:22 -07:00 |
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8b6ca73e54
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Delightful writhing & warping of the grunk
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2025-03-02 18:01:47 -07:00 |
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3230afe301
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Reduced gunk mask resolution
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2025-03-02 13:16:40 -07:00 |
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22984897e2
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Added multiline (wide-angle) spray type
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2025-03-02 12:03:04 -07:00 |
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