19 Commits

Author SHA1 Message Date
61fb827435 Fixed grunk shader normal maps & fresnel 2025-09-03 14:51:33 -06:00
9905e957e5 Put a little fresnel on that bad boy! 2025-09-02 23:38:06 -06:00
f7e1df1e9a Shambler particles 2025-09-02 12:16:16 -06:00
0e04f9d227 Shambler-type beast 2025-08-30 14:40:22 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
c33efdf9ce The eyes of the slutch... 2025-04-18 12:19:30 -06:00
654a6118e2 Medbay grayboxing
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linting & formatting / build (push) Failing after 4s
2025-03-21 00:33:33 -06:00
0f9188476c Visual & level tweaks 2025-03-12 10:29:31 -06:00
e39066e978 Popping grunk nodules!
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linting & formatting / build (push) Failing after 5s
2025-03-12 00:18:27 -06:00
f97a2da5c2 Better particle beam effects
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linting & formatting / build (push) Failing after 4s
2025-03-06 15:37:54 -07:00
98200e564e Added wall switch asset 2025-03-03 15:06:30 -07:00
a3d0fbe6b6 Time discretization for the grunk!
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linting & formatting / build (push) Failing after 4s
2025-03-02 18:40:45 -07:00
8b6ca73e54 Delightful writhing & warping of the grunk 2025-03-02 18:01:47 -07:00
e0e5fdae2e Gunk emission 2025-03-02 17:39:17 -07:00
d1c15b9f9f Added pixellation to gunk1 2025-03-02 16:54:22 -07:00
a89f7e24c5 Grunk writhes slowly 2025-03-02 14:57:24 -07:00
f1a9feca39 Improved gunk material 2025-03-02 14:40:01 -07:00
0fee0a155f Using subviewport texture for gunk mask
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linting & formatting / build (push) Failing after 3s
2025-03-01 16:14:46 -07:00
b0078c1bab Basics of washable 'gunk'
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linting & formatting / build (push) Failing after 42s
2025-03-01 14:40:02 -07:00