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618123a712
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Manually tweening IK influence
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2025-08-22 18:28:37 -06:00 |
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2567bff243
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Grunk listener model & behaviors
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2025-08-22 18:09:15 -06:00 |
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3b6f900557
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Basic model & animations for listener node
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2025-08-22 12:34:48 -06:00 |
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e8aaababaa
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Listener ping effect materials are local to scene
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2025-08-22 12:26:22 -06:00 |
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538c96f5e3
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Added ping vfx to listener node
linting & formatting / build (push) Successful in 34s
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2025-08-19 17:21:42 -06:00 |
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0edf520a21
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Rebalanced audio
linting & formatting / build (push) Successful in 25s
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2025-08-16 19:28:07 -06:00 |
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570a54db48
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More dust chunks from node splatter
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2025-08-16 17:45:35 -06:00 |
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52f082b1a2
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UI SFX defines confirm, accept, forward, back, and bonk sounds
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2025-08-16 14:50:57 -06:00 |
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c06925b937
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Global UI sounds
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2025-08-15 15:51:11 -06:00 |
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af575477cf
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Using DebugDraw3D for in-editor relay network visualization
linting & formatting / build (push) Successful in 23s
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2025-07-12 14:09:41 -06:00 |
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7e4b3024d3
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Gunkable clear_total_updated signal also includes delta since last call
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2025-07-12 13:15:07 -06:00 |
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9bf5fa6f53
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Reorganized & renamed gunk dust to grunk dust for consistency
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2025-07-12 13:04:25 -06:00 |
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f425461a1e
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Emit gunk cubes from laser-gunk collision
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2025-07-11 21:43:04 -06:00 |
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308cfc8ede
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Tweaks to prop physics layers
linting & formatting / build (push) Successful in 23s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m11s
itch.io publish action / build (osx, app) (push) Successful in 2m16s
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2025-07-10 18:15:01 -06:00 |
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7c63077312
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Fix world item pickup & retinal scanner item awareness
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2025-07-10 17:56:01 -06:00 |
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7c90067ede
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Rearranged milestones
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2025-07-07 18:19:20 -06:00 |
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189e4c85cf
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Marked unimplemented milestones as TODO
linting & formatting / build (push) Successful in 22s
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2025-07-07 17:23:35 -06:00 |
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685565ed27
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Grunk dust is emitted from nodules too
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2025-07-07 17:20:32 -06:00 |
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3aef4bc649
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Grunk particles are emitted while cleaning
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2025-07-07 13:59:53 -06:00 |
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7f83fa6244
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Prop throwing
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2025-07-07 11:44:09 -06:00 |
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88fb78ce2a
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Cargo bay lift
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2025-07-05 15:53:05 -06:00 |
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d8406bba9c
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Less bookkeeping for select & deselect
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2025-07-04 16:36:17 -06:00 |
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7d04454737
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Modular interactive components
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2025-07-04 13:13:18 -06:00 |
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4ff1699fa5
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Spread physics props throughout ghost ship
linting & formatting / build (push) Successful in 26s
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2025-07-04 01:47:17 -06:00 |
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be398edd8a
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Migrated levels to Gunkable component system
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2025-07-04 01:06:58 -06:00 |
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d301ff277f
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Extracted grunkable logic to component & extended to physical props as well
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2025-07-03 18:23:27 -06:00 |
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26e66b3a06
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Basics of rigid body manipulation system
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2025-07-03 15:11:32 -06:00 |
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4343bc1bf5
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More debug menu functionality
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2025-06-29 16:41:14 -06:00 |
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980efdb5e6
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Custom stickers can be loaded from user://stickers
linting & formatting / build (push) Failing after 20s
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2025-06-28 18:33:17 -06:00 |
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3d1e5dda38
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Stickers can be removed with spray tools
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2025-06-28 17:44:10 -06:00 |
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ff379484ca
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Stickersss
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2025-06-28 17:14:54 -06:00 |
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f840738288
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MP3 UI scrolling
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2025-06-27 17:46:08 -06:00 |
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22163f6f32
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Renamed MP3 tracks
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2025-06-27 16:37:38 -06:00 |
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05edbf5d27
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Music playback continues quietly while paused
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2025-06-27 14:37:51 -06:00 |
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36e5bcf099
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Revised World debug functions
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2025-06-27 12:47:06 -06:00 |
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0de77c8595
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Added MP3 player functionality
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2025-06-27 12:22:17 -06:00 |
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fce4d1f7fd
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MP3 Player placeholders
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2025-06-20 12:58:17 -06:00 |
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fd157105f3
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Bulkheads can be closed by switches
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2025-06-17 19:05:17 -06:00 |
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86b0fa842c
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Broke up ghost ship level into smaller room chunks
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2025-06-17 17:54:27 -06:00 |
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f8e35f6d79
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Prop testing level
linting & formatting / build (push) Successful in 21s
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2025-05-02 20:08:28 -06:00 |
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2078dd14bc
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Save state checks game & level version compatibility before deserializing
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2025-04-25 11:18:03 -06:00 |
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2e3b301d61
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Improved save icon
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2025-04-25 10:16:28 -06:00 |
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2fbd7ce07c
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World loads into ghost ship level by default
linting & formatting / build (push) Successful in 18s
itch.io publish action / build (linux64, x86_64) (push) Successful in 1m51s
itch.io publish action / build (osx, app) (push) Successful in 1m55s
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2025-04-24 23:23:03 -06:00 |
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37ac6a6461
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Save-state loading doesn't use cached versions
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2025-04-23 12:03:38 -06:00 |
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4bfa1c88a6
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Chained loading of save states
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2025-04-22 22:10:08 -06:00 |
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bc9e928c3b
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Sweet title screen!
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2025-04-22 21:30:11 -06:00 |
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9747e80f1d
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Saves are ID'd by scene
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2025-04-22 16:00:55 -06:00 |
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656e1d26bb
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Monster respawns when loading save
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2025-04-22 15:26:55 -06:00 |
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f560b88de8
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Overhead light checks persistent state
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2025-04-22 15:26:31 -06:00 |
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22a22a6409
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Save icon is displayed while saving
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2025-04-22 13:59:24 -06:00 |
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