18 Commits

Author SHA1 Message Date
56859a32bd Planning & storywriting
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linting & formatting / build (push) Successful in 20s
2025-04-24 19:11:24 -06:00
4bfa1c88a6 Chained loading of save states 2025-04-22 22:10:08 -06:00
2e3b08271f Drone gets louder when beast is near 2025-04-18 14:44:24 -06:00
c33efdf9ce The eyes of the slutch... 2025-04-18 12:19:30 -06:00
efc62c16c1 Navigation tweaks 2025-04-17 17:43:04 -06:00
0d2f785544 Using grunk groans for uncommon ambient creaks 2025-04-02 21:04:10 -06:00
2440103f66 Creaking metal 2025-04-01 18:18:46 -06:00
0a7dabc797 Chitter & ambiance 2025-04-01 16:12:47 -06:00
b022005087 Overhead lights 2025-03-20 17:06:29 -06:00
a9c5ef65df Built out general outline of level 2025-03-19 16:49:58 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
494729b99d Updated prefab materials 2025-03-18 12:55:55 -06:00
f40b1bee2e CanvasItem retro shader 2025-03-16 19:17:57 -06:00
24d0894cde Environment refinement & variation 2025-03-16 16:49:31 -06:00
0f9188476c Visual & level tweaks 2025-03-12 10:29:31 -06:00
0a6c9807ec Atmosphere particles & visual tweaks
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2025-03-10 18:43:27 -06:00
70f24c51b8 More ghost ship
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linting & formatting / build (push) Failing after 3s
2025-03-10 00:22:34 -06:00
530131084e Initial development of ghost ship 2025-03-09 22:17:04 -06:00