132 Commits

Author SHA1 Message Date
308cfc8ede Tweaks to prop physics layers
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2025-07-10 18:15:01 -06:00
7c63077312 Fix world item pickup & retinal scanner item awareness 2025-07-10 17:56:01 -06:00
7c90067ede Rearranged milestones 2025-07-07 18:19:20 -06:00
189e4c85cf Marked unimplemented milestones as TODO
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2025-07-07 17:23:35 -06:00
685565ed27 Grunk dust is emitted from nodules too 2025-07-07 17:20:32 -06:00
3aef4bc649 Grunk particles are emitted while cleaning 2025-07-07 13:59:53 -06:00
7f83fa6244 Prop throwing 2025-07-07 11:44:09 -06:00
88fb78ce2a Cargo bay lift 2025-07-05 15:53:05 -06:00
d8406bba9c Less bookkeeping for select & deselect 2025-07-04 16:36:17 -06:00
7d04454737 Modular interactive components 2025-07-04 13:13:18 -06:00
4ff1699fa5 Spread physics props throughout ghost ship
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2025-07-04 01:47:17 -06:00
be398edd8a Migrated levels to Gunkable component system 2025-07-04 01:06:58 -06:00
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
26e66b3a06 Basics of rigid body manipulation system 2025-07-03 15:11:32 -06:00
4343bc1bf5 More debug menu functionality 2025-06-29 16:41:14 -06:00
980efdb5e6 Custom stickers can be loaded from user://stickers
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2025-06-28 18:33:17 -06:00
3d1e5dda38 Stickers can be removed with spray tools 2025-06-28 17:44:10 -06:00
ff379484ca Stickersss 2025-06-28 17:14:54 -06:00
f840738288 MP3 UI scrolling 2025-06-27 17:46:08 -06:00
22163f6f32 Renamed MP3 tracks 2025-06-27 16:37:38 -06:00
05edbf5d27 Music playback continues quietly while paused 2025-06-27 14:37:51 -06:00
36e5bcf099 Revised World debug functions 2025-06-27 12:47:06 -06:00
0de77c8595 Added MP3 player functionality 2025-06-27 12:22:17 -06:00
fce4d1f7fd MP3 Player placeholders 2025-06-20 12:58:17 -06:00
fd157105f3 Bulkheads can be closed by switches 2025-06-17 19:05:17 -06:00
86b0fa842c Broke up ghost ship level into smaller room chunks 2025-06-17 17:54:27 -06:00
f8e35f6d79 Prop testing level
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2025-05-02 20:08:28 -06:00
2078dd14bc Save state checks game & level version compatibility before deserializing 2025-04-25 11:18:03 -06:00
2e3b301d61 Improved save icon 2025-04-25 10:16:28 -06:00
2fbd7ce07c World loads into ghost ship level by default
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2025-04-24 23:23:03 -06:00
37ac6a6461 Save-state loading doesn't use cached versions 2025-04-23 12:03:38 -06:00
4bfa1c88a6 Chained loading of save states 2025-04-22 22:10:08 -06:00
bc9e928c3b Sweet title screen! 2025-04-22 21:30:11 -06:00
9747e80f1d Saves are ID'd by scene 2025-04-22 16:00:55 -06:00
656e1d26bb Monster respawns when loading save 2025-04-22 15:26:55 -06:00
f560b88de8 Overhead light checks persistent state 2025-04-22 15:26:31 -06:00
22a22a6409 Save icon is displayed while saving 2025-04-22 13:59:24 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
cfb7b28971 Added loading screen 2025-04-21 18:07:11 -06:00
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
033c12365d Alarm effect animations use quarter frame skip
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2025-04-21 15:25:12 -06:00
1987e52c62 Relay reacts to damage 2025-04-21 15:21:31 -06:00
3fb8a54b42 Alarm pulse animation 2025-04-21 14:41:37 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
124316f013 Grunk alert resets when depositing in tank
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2025-04-20 02:15:46 -06:00
ebac8651b6 More nodules
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linting & formatting / build (push) Successful in 18s
2025-04-20 00:39:08 -06:00
9d8f1f1767 Splatter effect scales with source node scale 2025-04-20 00:23:41 -06:00
eba7d3d06b Intro listener puzzle in crew hab 2025-04-19 23:34:34 -06:00
e44bed8bff Heartbeat puzzle 1 in medbay 2025-04-19 22:55:11 -06:00
42ec80f098 Lighting tweaks 2025-04-19 20:53:51 -06:00