12 Commits

Author SHA1 Message Date
0e04f9d227 Shambler-type beast 2025-08-30 14:40:22 -06:00
7f83fa6244 Prop throwing 2025-07-07 11:44:09 -06:00
fb363d66dd long crates have grunk collision layer set 2025-07-07 10:27:51 -06:00
87c747e3d5 Cleaner physics hitboxes, & added physics sofa 2025-07-06 16:50:54 -06:00
4ff1699fa5 Spread physics props throughout ghost ship
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linting & formatting / build (push) Successful in 26s
2025-07-04 01:47:17 -06:00
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
f8e35f6d79 Prop testing level
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linting & formatting / build (push) Successful in 21s
2025-05-02 20:08:28 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
1d83c8bb79 Gunk materials don't need to all be local to scene
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linting & formatting / build (push) Successful in 31s
2025-04-15 22:18:40 -06:00
e4d5f7b673 Logic for different material footsteps
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linting & formatting / build (push) Successful in 40s
2025-03-31 19:04:37 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
79dbeb1147 More materials & assets 2025-03-17 18:09:27 -06:00