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0e04f9d227
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Shambler-type beast
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2025-08-30 14:40:22 -06:00 |
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7f83fa6244
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Prop throwing
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2025-07-07 11:44:09 -06:00 |
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fb363d66dd
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long crates have grunk collision layer set
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2025-07-07 10:27:51 -06:00 |
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87c747e3d5
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Cleaner physics hitboxes, & added physics sofa
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2025-07-06 16:50:54 -06:00 |
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4ff1699fa5
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Spread physics props throughout ghost ship
linting & formatting / build (push) Successful in 26s
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2025-07-04 01:47:17 -06:00 |
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d301ff277f
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Extracted grunkable logic to component & extended to physical props as well
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2025-07-03 18:23:27 -06:00 |
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f8e35f6d79
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Prop testing level
linting & formatting / build (push) Successful in 21s
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2025-05-02 20:08:28 -06:00 |
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37a3e2e90a
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Using surface material override to preserve prop refs
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2025-04-21 13:23:09 -06:00 |
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1d83c8bb79
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Gunk materials don't need to all be local to scene
linting & formatting / build (push) Successful in 31s
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2025-04-15 22:18:40 -06:00 |
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e4d5f7b673
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Logic for different material footsteps
linting & formatting / build (push) Successful in 40s
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2025-03-31 19:04:37 -06:00 |
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54d634c7c0
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GunkBody uses parent as meshinstance by default, rather than vice-versa
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2025-03-18 15:28:39 -06:00 |
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79dbeb1147
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More materials & assets
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2025-03-17 18:09:27 -06:00 |
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