337 Commits

Author SHA1 Message Date
0e04f9d227 Shambler-type beast 2025-08-30 14:40:22 -06:00
784576c3fc Compute shader experiments
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2025-08-29 16:04:56 -06:00
a597857367 Rebuilt ghost ship navmesh 2025-08-29 16:04:37 -06:00
1265dc2eb7 Listener idle ping effect 2025-08-29 10:53:21 -06:00
5c6d4ce3bb Rebuilt listener ping effect 2025-08-28 15:45:55 -06:00
6c3cf04023 Listener model tweening tweaks 2025-08-28 10:42:57 -06:00
acde73921c New grunk collection SFX 2025-08-28 10:42:36 -06:00
fb4b81d78c Listener idle animation
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2025-08-22 20:06:58 -06:00
772489596b Tweaks to listener IK 2025-08-22 18:51:08 -06:00
618123a712 Manually tweening IK influence 2025-08-22 18:28:37 -06:00
2567bff243 Grunk listener model & behaviors 2025-08-22 18:09:15 -06:00
8f565cd5b0 More of a popping sound for grunk collection 2025-08-22 18:07:48 -06:00
3b6f900557 Basic model & animations for listener node 2025-08-22 12:34:48 -06:00
e8aaababaa Listener ping effect materials are local to scene 2025-08-22 12:26:22 -06:00
aa21c04c0f DebugDraw3D shouldn't check for updates
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v0.0.5-10
2025-08-21 10:00:06 -06:00
538c96f5e3 Added ping vfx to listener node
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2025-08-19 17:21:42 -06:00
7e00f54378 Grunk collection noise base pitch scales with tank fullness
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2025-08-19 16:30:06 -06:00
878e929fce Tweaks to grunk collection sfx 2025-08-19 16:18:35 -06:00
c381e915b9 Default noise sampling rate for grunk collection sfx
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2025-08-18 18:40:09 -06:00
e7554e408a Removed debug text
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v0.0.5-9
2025-08-18 18:38:05 -06:00
d9e5b72041 Using noise sampling for correlated randomized pitch in grunk collection sfx
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2025-08-18 18:37:38 -06:00
bbb8a1e231 Using better plunk sound for grunk collection 2025-08-18 18:11:44 -06:00
e25bede7f6 Stochastic model for grunk collection SFX 2025-08-18 17:51:45 -06:00
065b9521b6 Play grunk collection noises based on modeled decay 2025-08-18 17:29:14 -06:00
0edf520a21 Rebalanced audio
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v0.0.5-8
2025-08-16 19:28:07 -06:00
8525298792 Settings volume sliders go from 0% to 200% 2025-08-16 17:48:38 -06:00
570a54db48 More dust chunks from node splatter 2025-08-16 17:45:35 -06:00
e440b3124f Fixed formatting
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2025-08-16 15:42:53 -06:00
46d000915d Pinned gdtoolkit version to 4.3.3
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2025-08-16 15:39:15 -06:00
69314f2235 Added bloops
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v0.0.5-7
2025-08-16 15:29:34 -06:00
52f082b1a2 UI SFX defines confirm, accept, forward, back, and bonk sounds 2025-08-16 14:50:57 -06:00
5c0bb110fd Embiggened the cargo elevator 2025-08-16 12:12:25 -06:00
717fca7285 New UI SFX 2025-08-16 12:11:48 -06:00
29ef5ce00d Updated tool SFX 2025-08-15 17:48:40 -06:00
2163d52aa6 Tool SFX adjustments
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2025-08-15 16:38:07 -06:00
9fd0b76da5 Tool sounds 2025-08-15 16:17:05 -06:00
c06925b937 Global UI sounds 2025-08-15 15:51:11 -06:00
013da74762 Wire shelves
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2025-08-15 15:20:11 -06:00
f480638066 Updated notes 2025-08-14 15:34:42 -06:00
af575477cf Using DebugDraw3D for in-editor relay network visualization
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2025-07-12 14:09:41 -06:00
06820d19ee Tweaks to grunk dust emission
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2025-07-12 13:48:14 -06:00
7e4b3024d3 Gunkable clear_total_updated signal also includes delta since last call 2025-07-12 13:15:07 -06:00
9bf5fa6f53 Reorganized & renamed gunk dust to grunk dust for consistency 2025-07-12 13:04:25 -06:00
491b5d8b8d Expose dust emitter scale through LaserCast 2025-07-12 12:59:55 -06:00
20a7fd7551 Ignored warnings 2025-07-12 12:55:28 -06:00
e01431c000 Remove DD3D examples 2025-07-12 12:54:48 -06:00
4af1bcafdb Merge pull request 'Particle emission from laser collision points' (#45) from particle-emitter into main
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Reviewed-on: #45
Reviewed-by: krampus <contact@robkel.ly>
2025-07-12 18:54:17 +00:00
d9fe33311f Possibly better to use instance ID of collider rather than RID 2025-07-12 10:59:35 -06:00
f425461a1e Emit gunk cubes from laser-gunk collision 2025-07-11 21:43:04 -06:00
965b3f6c12 Migrate binary TTF font files to LFS 2025-07-11 21:43:03 -06:00