generated from krampus/template-godot4
Title screen sounds stop immediately on new game or continue game
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@ -24,11 +24,18 @@ func _ready() -> void:
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continue_button.disabled = false
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continue_button.disabled = false
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func stop_sounds() -> void:
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title_sfx.stop()
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title_drone.stop()
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func continue_game() -> void:
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func continue_game() -> void:
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stop_sounds()
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LoadingTools.load_save(save_path)
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LoadingTools.load_save(save_path)
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func new_game() -> void:
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func new_game() -> void:
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stop_sounds()
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LoadingTools.load_level(level_scene)
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LoadingTools.load_level(level_scene)
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@ -42,5 +49,4 @@ func quit() -> void:
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func _exit_tree() -> void:
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func _exit_tree() -> void:
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title_sfx.stop()
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stop_sounds()
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title_drone.stop()
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