From d644cba3ffededb6b034fa05f6a8c47101681cf8 Mon Sep 17 00:00:00 2001 From: Rob Kelly Date: Wed, 23 Apr 2025 12:40:53 -0600 Subject: [PATCH] Title screen sounds stop immediately on new game or continue game --- src/ui/menus/title_screen/title_screen.gd | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/ui/menus/title_screen/title_screen.gd b/src/ui/menus/title_screen/title_screen.gd index 2c85837..808d849 100644 --- a/src/ui/menus/title_screen/title_screen.gd +++ b/src/ui/menus/title_screen/title_screen.gd @@ -24,11 +24,18 @@ func _ready() -> void: continue_button.disabled = false +func stop_sounds() -> void: + title_sfx.stop() + title_drone.stop() + + func continue_game() -> void: + stop_sounds() LoadingTools.load_save(save_path) func new_game() -> void: + stop_sounds() LoadingTools.load_level(level_scene) @@ -42,5 +49,4 @@ func quit() -> void: func _exit_tree() -> void: - title_sfx.stop() - title_drone.stop() + stop_sounds()