generated from krampus/template-godot4
Built out general outline of level
This commit is contained in:
parent
8c67586d2f
commit
a9c5ef65df
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@ -65,5 +65,4 @@ omni_range = 20.0
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[node name="PlayerSpawn" type="Marker3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1, 0)
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[node name="Player" parent="." instance=ExtResource("2_0ef5p")]
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transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, -29, 1, -50)
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[node name="Player" parent="PlayerSpawn" instance=ExtResource("2_0ef5p")]
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File diff suppressed because one or more lines are too long
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vault/.obsidian/graph.json
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vault/.obsidian/graph.json
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"repelStrength": 10,
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"linkStrength": 1,
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"linkDistance": 250,
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"scale": 0.6666666666666664,
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"scale": 0.6666666666666662,
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"close": true
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@ -29,6 +29,59 @@
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- [x] Animation
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- [ ] Controller
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- [ ] Nav/logic?
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- [ ] [[level]]
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- [ ] [[level planning]]
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- [ ] [[level.canvas|level]]
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- [x] level planning
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- [ ] [[player ship]]
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- [ ] [[airlock]]
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- [ ] [[mess hall]]
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- [ ] [[crew quarters]]
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- [ ] [[medbay]]
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- [ ] [[ops center]]
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- [ ] [[cargo bay]]
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- [ ] [[story]]
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- [ ] ***ASSETS***
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- [ ] HUD tools:
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- [x] [[spray beam]]
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- [x] [[toothbrush]]
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- [ ] [[mp3 player]]
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- [ ] [[manual]]
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- [ ] models:
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- [ ] [[grunk]] nodes:
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- [ ] [[alarm]]
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- [ ] [[trigger]]
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- [ ] [[heart]]
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- [ ] [[relay]]
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- [ ] [[tripwire]]
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- [ ] [[looker]]
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- [ ] [[listener]]
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- [ ] common props:
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- [x] wall switch
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- [ ] secure switch
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- [x] bulkhead
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- [ ] datapad
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- [ ] overhead light fixture
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- [x] long crate
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- [ ] tall crate
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- [ ] other scatter
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- [ ] [[player ship]] props:
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- [ ] ship
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- [ ] bunk
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- [ ] tank terminal
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- [ ] tank animations
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- [ ] control console & launch button
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- [ ] door
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- [ ] counters
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- [ ] coffee machine
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- [ ] [[airlock]] props:
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- [ ] space suit
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- [ ] [[mess hall]] props:
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- [ ] trash bin
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- [ ] cafeteria table
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- [ ] vending machine
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- [ ] freezer
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- [ ] kitchen counter
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- [ ] cupboards
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- [ ] [[crew quarters]] props:
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- [ ] sofa
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- [ ] coffee table
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- [ ] bed
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@ -3,19 +3,19 @@ The player can deposit collected [[grunk]] in the grunk tank back at their ship.
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- When the player meets their quota, they're allowed to leave (good end)
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- Their ship's ignition is locked out until quota is met
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- Within the #lore, the player is incentivized to collect grunk with a series of (useless and asinine) milestones:
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1. [Bonus MP3](mp3 player)
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2. Toothbrush (_Advanced Grunk Reticulation System_)
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3. [Bonus MP3](mp3 player)
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1. [[mp3 player|Bonus MP3]]
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2. [[Toothbrush]] (_Advanced Grunk Reticulation System_)
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3. [[mp3 player|Bonus MP3]]
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4. STICKERS!
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5. [Bonus MP3](mp3-player)
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5. [[mp3 player|Bonus MP3]]
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6. Wellness Seminar
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7. [Bonus MP3](mp3 player)
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7. [[mp3 player|Bonus MP3]]
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8. ???
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9. [Bonus MP3](mp3-player)
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9. [[mp3 player|Bonus MP3]]
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10. QUOTA (& commemorative pin)
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11. [Bonus MP3](mp3-player)
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11. [[mp3 player|Bonus MP3]]
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12. ???
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13. [Bonus MP3](mp3-player)
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13. [[mp3 player|Bonus MP3]]
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14. ???
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15. [Bonus MP3](mp3-player)
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15. [[mp3 player|Bonus MP3]]
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16. Taco Fiesta
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@ -1 +1,3 @@
|
||||
Instead of a tutorial proper, I want the main source of information to be a shitty manual you carry around with you at all times. I like the idea of it being equipment, so the game isn't paused while you read it.
|
||||
|
||||
see [[manual content]]
|
@ -4,4 +4,6 @@ Advantages over the beam:
|
||||
- Does not trigger [[listener]]
|
||||
- Does not trigger [[alarm]]
|
||||
|
||||
#lore: officially the _Advanced Grunk Reticulation System_
|
||||
|
||||
tags: #equipment
|
@ -1,29 +1,29 @@
|
||||
{
|
||||
"nodes":[
|
||||
{"id":"1800ef4d498a530f","type":"file","file":"level/control room.md","x":-394,"y":-1744,"width":250,"height":60},
|
||||
{"id":"be3415e76c0603f6","type":"file","file":"level/airlock.md","x":-983,"y":-800,"width":406,"height":320},
|
||||
{"id":"bbfc75ce368543fc","type":"file","file":"level/player ship.md","x":-940,"y":-400,"width":320,"height":300},
|
||||
{"id":"aa2ec4e72295823f","type":"text","text":"(long corridor... Window to [[player ship]]...)","x":-905,"y":-960,"width":250,"height":60},
|
||||
{"id":"4f5513c62a2b6c2b","type":"file","file":"level/mess hall.md","x":-1480,"y":-1362,"width":352,"height":262},
|
||||
{"id":"4a7c16a1f82d04a6","type":"file","file":"level/medbay.md","x":-983,"y":-1351,"width":421,"height":240},
|
||||
{"id":"5898fee3a40e041e","type":"text","text":"main corridor\n\n- Switch for _shortcut bulkhead 1_","x":-450,"y":-1300,"width":170,"height":400},
|
||||
{"id":"3e35a33fa97e438a","type":"file","file":"level/crew quarters.md","x":-966,"y":-1780,"width":372,"height":287},
|
||||
{"id":"9370d06b7ec6f048","type":"text","text":"side corridor\n(bypass shortcut bulkhead 2)","x":-1429,"y":-1688,"width":250,"height":104},
|
||||
{"id":"3dbb47de562c4f99","x":-490,"y":-670,"width":250,"height":60,"type":"file","file":"reactor.md"},
|
||||
{"id":"55780df8c38e6693","type":"file","file":"level/cargo hold.md","x":-144,"y":-1270,"width":391,"height":340}
|
||||
{"id":"3dbb47de562c4f99","type":"file","file":"level/reactor.md","x":-460,"y":-670,"width":250,"height":190},
|
||||
{"id":"4a7c16a1f82d04a6","type":"file","file":"level/medbay.md","x":-983,"y":-1372,"width":389,"height":282},
|
||||
{"id":"aa2ec4e72295823f","type":"text","text":"(long corridor... Window to [[player ship]]...)\n- Switches _A_ & _B_","x":-940,"y":-991,"width":285,"height":156},
|
||||
{"id":"5898fee3a40e041e","type":"text","text":"main corridor\n\n- Switch _F_ which requires ID\n- Switches _E_ & _H_","x":-450,"y":-1403,"width":230,"height":351},
|
||||
{"id":"4f5513c62a2b6c2b","type":"file","file":"level/mess hall.md","x":-1480,"y":-1372,"width":352,"height":282},
|
||||
{"id":"9370d06b7ec6f048","type":"text","text":"side corridor\n(bypass Bulkhead X)\n- Switches _C_ & _D_","x":-1429,"y":-1724,"width":250,"height":176},
|
||||
{"id":"be3415e76c0603f6","type":"file","file":"level/airlock.md","x":-1000,"y":-735,"width":406,"height":320},
|
||||
{"id":"bbfc75ce368543fc","type":"file","file":"level/player ship.md","x":-957,"y":-320,"width":320,"height":400},
|
||||
{"id":"55780df8c38e6693","type":"file","file":"level/cargo bay.md","x":0,"y":-1402,"width":391,"height":350},
|
||||
{"id":"1800ef4d498a530f","type":"file","file":"level/ops center.md","x":-300,"y":-2160,"width":300,"height":396}
|
||||
],
|
||||
"edges":[
|
||||
{"id":"f88a68cbe1935f27","fromNode":"bbfc75ce368543fc","fromSide":"top","toNode":"be3415e76c0603f6","toSide":"bottom","toEnd":"none"},
|
||||
{"id":"0e1dbacc016f5968","fromNode":"be3415e76c0603f6","fromSide":"top","toNode":"aa2ec4e72295823f","toSide":"bottom","toEnd":"none","label":"airlock bulkhead"},
|
||||
{"id":"ae28d18f42239c34","fromNode":"aa2ec4e72295823f","fromSide":"left","toNode":"4f5513c62a2b6c2b","toSide":"bottom","toEnd":"none"},
|
||||
{"id":"ace49b3cfa709558","fromNode":"4f5513c62a2b6c2b","fromSide":"right","toNode":"4a7c16a1f82d04a6","toSide":"left","toEnd":"none","label":"shortcut\nbulkhead 2"},
|
||||
{"id":"46c5f06f5ca6612f","fromNode":"aa2ec4e72295823f","fromSide":"right","toNode":"5898fee3a40e041e","toSide":"left","toEnd":"none","label":"shortcut\nbulkhead 1"},
|
||||
{"id":"3f2ea3abff1dd7cb","fromNode":"4a7c16a1f82d04a6","fromSide":"right","toNode":"5898fee3a40e041e","toSide":"left","toEnd":"none"},
|
||||
{"id":"0f142eb13110861f","fromNode":"3e35a33fa97e438a","fromSide":"right","toNode":"5898fee3a40e041e","toSide":"top","toEnd":"none"},
|
||||
{"id":"d95499e692e1771b","fromNode":"4f5513c62a2b6c2b","fromSide":"top","toNode":"9370d06b7ec6f048","toSide":"bottom","toEnd":"none"},
|
||||
{"id":"327bdb7f0102308d","fromNode":"9370d06b7ec6f048","fromSide":"right","toNode":"3e35a33fa97e438a","toSide":"left","toEnd":"none"},
|
||||
{"id":"11d441796f0b5be3","fromNode":"1800ef4d498a530f","fromSide":"bottom","toNode":"5898fee3a40e041e","toSide":"top","toEnd":"none"},
|
||||
{"id":"4816553c7b15f580","fromNode":"5898fee3a40e041e","fromSide":"right","toNode":"55780df8c38e6693","toSide":"left","toEnd":"none"},
|
||||
{"id":"0e1dbacc016f5968","fromNode":"be3415e76c0603f6","fromSide":"top","toNode":"aa2ec4e72295823f","toSide":"bottom","toEnd":"none","label":"Bulkhead A"},
|
||||
{"id":"ae28d18f42239c34","fromNode":"aa2ec4e72295823f","fromSide":"left","toNode":"4f5513c62a2b6c2b","toSide":"bottom","toEnd":"none","label":"Bulkhead B"},
|
||||
{"id":"ace49b3cfa709558","fromNode":"4f5513c62a2b6c2b","fromSide":"right","toNode":"4a7c16a1f82d04a6","toSide":"left","toEnd":"none","label":"Bulkhead X"},
|
||||
{"id":"46c5f06f5ca6612f","fromNode":"aa2ec4e72295823f","fromSide":"right","toNode":"5898fee3a40e041e","toSide":"bottom","toEnd":"none","label":"Bulkhead Y"},
|
||||
{"id":"3f2ea3abff1dd7cb","fromNode":"4a7c16a1f82d04a6","fromSide":"right","toNode":"5898fee3a40e041e","toSide":"left","toEnd":"none","label":"Bulkhead H"},
|
||||
{"id":"0f142eb13110861f","fromNode":"3e35a33fa97e438a","fromSide":"right","toNode":"5898fee3a40e041e","toSide":"top","toEnd":"none","label":"Bulkhead E"},
|
||||
{"id":"d95499e692e1771b","fromNode":"4f5513c62a2b6c2b","fromSide":"top","toNode":"9370d06b7ec6f048","toSide":"bottom","toEnd":"none","label":"Bulkhead C"},
|
||||
{"id":"327bdb7f0102308d","fromNode":"9370d06b7ec6f048","fromSide":"right","toNode":"3e35a33fa97e438a","toSide":"left","toEnd":"none","label":"Bulkhead D"},
|
||||
{"id":"11d441796f0b5be3","fromNode":"1800ef4d498a530f","fromSide":"bottom","toNode":"5898fee3a40e041e","toSide":"top","toEnd":"none","label":"Bulkhead F\n(needs ID)"},
|
||||
{"id":"4816553c7b15f580","fromNode":"5898fee3a40e041e","fromSide":"right","toNode":"55780df8c38e6693","toSide":"left","toEnd":"none","label":"Bulkhead G"},
|
||||
{"id":"49121b46054cb028","fromNode":"3dbb47de562c4f99","fromSide":"top","toNode":"5898fee3a40e041e","toSide":"bottom","toEnd":"none"}
|
||||
]
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
- Sparsely-grunked
|
||||
- NEW MECHANIC: [[grunk]]
|
||||
- Switch for _airlock bulkhead_
|
||||
- NEW MECHANIC: [[nodules]]
|
||||
- Switch _A_
|
||||
- NEW MECHANIC: grunked switches
|
||||
- Empty space suits along the sides
|
||||
- Notably a little larger than [[player ship]]
|
@ -1,2 +1,4 @@
|
||||
- series of individual crew compartments, each with a puzzle
|
||||
- NEW MECHANIC: [[tripwire]]
|
||||
- NEW MECHANIC: [[looker]]
|
||||
- #lore dump???
|
@ -1,4 +1,5 @@
|
||||
- Heartbeat puzzles
|
||||
- NEW MECHANIC: [[heart]]
|
||||
- TBD however many puzzles are needed to illustrate heartbeat mechanic
|
||||
- Switch for _shortcut bulkhead 2_
|
||||
- Switches _H_ & _X_
|
||||
- ID card for _F_
|
@ -3,3 +3,4 @@
|
||||
- NEW MECHANIC: [[trigger]]
|
||||
- NEW MECHANIC: [[grunk alert]]
|
||||
- 4 or 5 simple alarm/trigger puzzles on walls/tables.
|
||||
- Switches _B_ and _C_
|
||||
|
5
vault/level/ops center.md
Normal file
5
vault/level/ops center.md
Normal file
@ -0,0 +1,5 @@
|
||||
- Switches _Y_ and _G_
|
||||
- Starting to really combine mechanics from previous sections
|
||||
- NEW MECHANIC: [[listener]]
|
||||
- #maybe introduce verticality here?
|
||||
- #lore dump???
|
2
vault/level/reactor.md
Normal file
2
vault/level/reactor.md
Normal file
@ -0,0 +1,2 @@
|
||||
TBD
|
||||
- #maybe scrap this
|
@ -1,5 +1,7 @@
|
||||
tags: #lore
|
||||
|
||||
see [[manual]]
|
||||
|
||||
# _GRUNKER'S COMPANION_
|
||||
_A guide to grunkin' for the rest of us!_
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user