diff --git a/asset_dev/level/hallway/hallway_1.ubpd b/asset_dev/level/hallway/hallway_1.ubpd index ec7947a..79b413a 100644 Binary files a/asset_dev/level/hallway/hallway_1.ubpd and b/asset_dev/level/hallway/hallway_1.ubpd differ diff --git a/asset_dev/level/hallway/hallway_4.ubpd b/asset_dev/level/hallway/hallway_4.ubpd new file mode 100644 index 0000000..f46d8f5 Binary files /dev/null and b/asset_dev/level/hallway/hallway_4.ubpd differ diff --git a/assets/level/3x6quad.mtl b/assets/level/3x6quad.mtl new file mode 100644 index 0000000..24c0d6a --- /dev/null +++ b/assets/level/3x6quad.mtl @@ -0,0 +1,2 @@ +# Blender 4.3.2 MTL File: 'None' +# www.blender.org diff --git a/assets/level/3x6quad.obj b/assets/level/3x6quad.obj new file mode 100644 index 0000000..ec7b01c --- /dev/null +++ b/assets/level/3x6quad.obj @@ -0,0 +1,15 @@ +# Blender 4.3.2 +# www.blender.org +mtllib 3x6quad.mtl +o Plane +v -3.000000 0.000000 1.500000 +v 3.000000 0.000000 1.500000 +v -3.000000 0.000000 -1.500000 +v 3.000000 0.000000 -1.500000 +vn -0.0000 1.0000 -0.0000 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +s 0 +f 1/1/1 2/2/1 4/3/1 3/4/1 diff --git a/assets/level/3x6quad.obj.import b/assets/level/3x6quad.obj.import new file mode 100644 index 0000000..1a0989d --- /dev/null +++ b/assets/level/3x6quad.obj.import @@ -0,0 +1,25 @@ +[remap] + +importer="wavefront_obj" +importer_version=1 +type="Mesh" +uid="uid://dqspn0pn5e7w" +path="res://.godot/imported/3x6quad.obj-51564ccdba1043796759e92bf89dc32d.mesh" + +[deps] + +files=["res://.godot/imported/3x6quad.obj-51564ccdba1043796759e92bf89dc32d.mesh"] + +source_file="res://assets/level/3x6quad.obj" +dest_files=["res://.godot/imported/3x6quad.obj-51564ccdba1043796759e92bf89dc32d.mesh", "res://.godot/imported/3x6quad.obj-51564ccdba1043796759e92bf89dc32d.mesh"] + +[params] + +generate_tangents=true +generate_lods=true +generate_shadow_mesh=true +generate_lightmap_uv2=false +generate_lightmap_uv2_texel_size=0.2 +scale_mesh=Vector3(1, 1, 1) +offset_mesh=Vector3(0, 0, 0) +force_disable_mesh_compression=false diff --git a/assets/level/3x9quad.mtl b/assets/level/3x9quad.mtl new file mode 100644 index 0000000..24c0d6a --- /dev/null +++ b/assets/level/3x9quad.mtl @@ -0,0 +1,2 @@ +# Blender 4.3.2 MTL File: 'None' +# www.blender.org diff --git a/assets/level/3x9quad.obj b/assets/level/3x9quad.obj new file mode 100644 index 0000000..eaba6a0 --- /dev/null +++ b/assets/level/3x9quad.obj @@ -0,0 +1,15 @@ +# Blender 4.3.2 +# www.blender.org +mtllib 3x9quad.mtl +o Plane +v -4.500000 0.000000 1.500000 +v 4.500000 0.000000 1.500000 +v -4.500000 0.000000 -1.500000 +v 4.500000 0.000000 -1.500000 +vn -0.0000 1.0000 -0.0000 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +s 0 +f 1/1/1 2/2/1 4/3/1 3/4/1 diff --git a/assets/level/3x9quad.obj.import b/assets/level/3x9quad.obj.import new file mode 100644 index 0000000..e95cb68 --- /dev/null +++ b/assets/level/3x9quad.obj.import @@ -0,0 +1,25 @@ +[remap] + +importer="wavefront_obj" +importer_version=1 +type="Mesh" +uid="uid://csh1piebvk3mn" +path="res://.godot/imported/3x9quad.obj-25da61cf8a1c64dcb28fdefe6d775cdf.mesh" + +[deps] + +files=["res://.godot/imported/3x9quad.obj-25da61cf8a1c64dcb28fdefe6d775cdf.mesh"] + +source_file="res://assets/level/3x9quad.obj" +dest_files=["res://.godot/imported/3x9quad.obj-25da61cf8a1c64dcb28fdefe6d775cdf.mesh", "res://.godot/imported/3x9quad.obj-25da61cf8a1c64dcb28fdefe6d775cdf.mesh"] + +[params] + +generate_tangents=true +generate_lods=true +generate_shadow_mesh=true +generate_lightmap_uv2=false +generate_lightmap_uv2_texel_size=0.2 +scale_mesh=Vector3(1, 1, 1) +offset_mesh=Vector3(0, 0, 0) +force_disable_mesh_compression=false diff --git a/assets/level/6x9quad.mtl b/assets/level/6x9quad.mtl new file mode 100644 index 0000000..24c0d6a --- /dev/null +++ b/assets/level/6x9quad.mtl @@ -0,0 +1,2 @@ +# Blender 4.3.2 MTL File: 'None' +# www.blender.org diff --git a/assets/level/6x9quad.obj b/assets/level/6x9quad.obj new file mode 100644 index 0000000..bc59290 --- /dev/null +++ b/assets/level/6x9quad.obj @@ -0,0 +1,15 @@ +# Blender 4.3.2 +# www.blender.org +mtllib 6x9quad.mtl +o Plane +v -4.500000 0.000000 3.000000 +v 4.500000 0.000000 3.000000 +v -4.500000 0.000000 -3.000000 +v 4.500000 0.000000 -3.000000 +vn -0.0000 1.0000 -0.0000 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +s 0 +f 1/1/1 2/2/1 4/3/1 3/4/1 diff --git a/assets/level/6x9quad.obj.import b/assets/level/6x9quad.obj.import new file mode 100644 index 0000000..4ddb36f --- /dev/null +++ b/assets/level/6x9quad.obj.import @@ -0,0 +1,25 @@ +[remap] + +importer="wavefront_obj" +importer_version=1 +type="Mesh" +uid="uid://dyn7wwdxtiakm" +path="res://.godot/imported/6x9quad.obj-820565da3478546a9cab1afd354bd7db.mesh" + +[deps] + +files=["res://.godot/imported/6x9quad.obj-820565da3478546a9cab1afd354bd7db.mesh"] + +source_file="res://assets/level/6x9quad.obj" +dest_files=["res://.godot/imported/6x9quad.obj-820565da3478546a9cab1afd354bd7db.mesh", "res://.godot/imported/6x9quad.obj-820565da3478546a9cab1afd354bd7db.mesh"] + +[params] + +generate_tangents=true +generate_lods=true +generate_shadow_mesh=true +generate_lightmap_uv2=false +generate_lightmap_uv2_texel_size=0.2 +scale_mesh=Vector3(1, 1, 1) +offset_mesh=Vector3(0, 0, 0) +force_disable_mesh_compression=false diff --git a/assets/level/ceiling/ceiling_1.mesh b/assets/level/ceiling/ceiling_1.mesh index 35c594c..1952eac 100644 Binary files a/assets/level/ceiling/ceiling_1.mesh and b/assets/level/ceiling/ceiling_1.mesh differ diff --git a/assets/level/floor/floor_2.mesh b/assets/level/floor/floor_2.mesh index 7a99ed3..dfecb69 100644 Binary files a/assets/level/floor/floor_2.mesh and b/assets/level/floor/floor_2.mesh differ diff --git a/assets/level/floor/floor_6x9.mesh b/assets/level/floor/floor_6x9.mesh new file mode 100644 index 0000000..4c1520f Binary files /dev/null and b/assets/level/floor/floor_6x9.mesh differ diff --git a/assets/level/hallway/hallway_4.mesh b/assets/level/hallway/hallway_4.mesh new file mode 100644 index 0000000..f5d9c3a Binary files /dev/null and b/assets/level/hallway/hallway_4.mesh differ diff --git a/assets/level/hallway/hallway_4_C.png b/assets/level/hallway/hallway_4_C.png new file mode 100644 index 0000000..e60260e --- /dev/null +++ b/assets/level/hallway/hallway_4_C.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e20382d6c0406fc050fdf16193d6d18b882ef30b76c84a61173213d3ffa3617c +size 13625 diff --git a/assets/level/hallway/hallway_4_C.png.import b/assets/level/hallway/hallway_4_C.png.import new file mode 100644 index 0000000..15208bc --- /dev/null +++ b/assets/level/hallway/hallway_4_C.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://6vsv3ftvnx63" +path="res://.godot/imported/hallway_4_C.png-788d50e97ddc18470d8373f8380c6132.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/level/hallway/hallway_4_C.png" +dest_files=["res://.godot/imported/hallway_4_C.png-788d50e97ddc18470d8373f8380c6132.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/assets/level/hallway/hallway_4_M.png b/assets/level/hallway/hallway_4_M.png new file mode 100644 index 0000000..f5fe064 --- /dev/null +++ b/assets/level/hallway/hallway_4_M.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d0593a08042f79b96847d1a333a06aca9b6dc2a467c593f1bd9080ec19209d0c +size 10184 diff --git a/assets/level/hallway/hallway_4_M.png.import b/assets/level/hallway/hallway_4_M.png.import new file mode 100644 index 0000000..6cf9ecc --- /dev/null +++ b/assets/level/hallway/hallway_4_M.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://0wylyqspf2we" +path="res://.godot/imported/hallway_4_M.png-ed6c62f68d1dee44c6c46cfd7cd6c3a5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/level/hallway/hallway_4_M.png" +dest_files=["res://.godot/imported/hallway_4_M.png-ed6c62f68d1dee44c6c46cfd7cd6c3a5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/assets/level/hallway/hallway_4_N.png b/assets/level/hallway/hallway_4_N.png new file mode 100644 index 0000000..96a8595 --- /dev/null +++ b/assets/level/hallway/hallway_4_N.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dbcd9be3075fd0628c2933abc7f457098b76c900769424ef42741afd4e708bec +size 17420 diff --git a/assets/level/hallway/hallway_4_N.png.import b/assets/level/hallway/hallway_4_N.png.import new file mode 100644 index 0000000..53cf0c5 --- /dev/null +++ b/assets/level/hallway/hallway_4_N.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bhuy4tuqvnqt6" +path="res://.godot/imported/hallway_4_N.png-f42c1f91390bf79d746d5e7cec866760.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/level/hallway/hallway_4_N.png" +dest_files=["res://.godot/imported/hallway_4_N.png-f42c1f91390bf79d746d5e7cec866760.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=1 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=1 +roughness/src_normal="res://assets/level/hallway/hallway_4_N.png" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/assets/level/hallway/hallway_4_R.png b/assets/level/hallway/hallway_4_R.png new file mode 100644 index 0000000..2f96069 --- /dev/null +++ b/assets/level/hallway/hallway_4_R.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e0e1ea68f4a31fb36d1c9b46a5616d83d70143900019837feb9976cf7338cd4a +size 10537 diff --git a/assets/level/hallway/hallway_4_R.png.import b/assets/level/hallway/hallway_4_R.png.import new file mode 100644 index 0000000..7fa629a --- /dev/null +++ b/assets/level/hallway/hallway_4_R.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bgbuev2yxi5k3" +path="res://.godot/imported/hallway_4_R.png-0204f5e9ce7aeaf7d929dc59e8383269.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/level/hallway/hallway_4_R.png" +dest_files=["res://.godot/imported/hallway_4_R.png-0204f5e9ce7aeaf7d929dc59e8383269.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/levels/ghost_ship/ghost_ship.tscn b/levels/ghost_ship/ghost_ship.tscn index 11d7393..a283d20 100644 --- a/levels/ghost_ship/ghost_ship.tscn +++ b/levels/ghost_ship/ghost_ship.tscn @@ -65,5 +65,4 @@ omni_range = 20.0 [node name="PlayerSpawn" type="Marker3D" parent="."] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1, 0) -[node name="Player" parent="." instance=ExtResource("2_0ef5p")] -transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, -29, 1, -50) +[node name="Player" parent="PlayerSpawn" instance=ExtResource("2_0ef5p")] diff --git a/levels/ghost_ship/ghost_ship_level.tscn b/levels/ghost_ship/ghost_ship_level.tscn index 0e398ad..d7c95ce 100644 --- a/levels/ghost_ship/ghost_ship_level.tscn +++ b/levels/ghost_ship/ghost_ship_level.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=104 format=4 uid="uid://crydi5cjgfwe5"] +[gd_scene load_steps=276 format=4 uid="uid://crydi5cjgfwe5"] [ext_resource type="PackedScene" uid="uid://oowut88kr2ox" path="res://levels/ghost_ship/player_ship/player_ship.tscn" id="1_2pyr1"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="2_2egij"] @@ -23,7 +23,6 @@ [ext_resource type="PackedScene" uid="uid://cppd3scvxf3eg" path="res://src/props/crate_long/crate_long.tscn" id="26_otfxe"] [ext_resource type="ArrayMesh" uid="uid://bm0ryb1t7ha7e" path="res://assets/level/t-junction/t-junction_1.mesh" id="27_17ivy"] [ext_resource type="Texture2D" uid="uid://cd0w8eqpount3" path="res://assets/props/crate_long/crate_long_C.png" id="27_lfacn"] -[ext_resource type="ArrayMesh" uid="uid://o6k7ebet848p" path="res://assets/level/hallway/hallway_3.mesh" id="28_17ivy"] [ext_resource type="Texture2D" uid="uid://da5p04vbiy3xe" path="res://assets/props/crate_long/crate_long_M.png" id="28_f0xh4"] [ext_resource type="ArrayMesh" uid="uid://b3f5p4o7qr1mf" path="res://assets/level/t-junction/t-junction_2.mesh" id="28_ji5cn"] [ext_resource type="ArrayMesh" uid="uid://c785n3j3aq4sf" path="res://assets/level/wall/wall_1.mesh" id="29_35kna"] @@ -32,7 +31,15 @@ [ext_resource type="Texture2D" uid="uid://b1m1my5q2vlwi" path="res://assets/props/crate_long/crate_long_R.png" id="30_u2hqf"] [ext_resource type="ArrayMesh" uid="uid://5jt7xxr05lw3" path="res://assets/level/hallway/hallway_2.mesh" id="31_ji5cn"] [ext_resource type="ArrayMesh" uid="uid://d0sdsir1hqnbu" path="res://assets/level/wall/wall_4.mesh" id="33_4a0u4"] +[ext_resource type="ArrayMesh" uid="uid://c4klxlj1oop7t" path="res://assets/level/hallway/hallway_4.mesh" id="33_okeuk"] +[ext_resource type="ArrayMesh" uid="uid://c2pruwilyqs07" path="res://assets/level/floor/floor_6x9.mesh" id="35_6giaa"] +[ext_resource type="ArrayMesh" uid="uid://dkh2r61ydupb7" path="res://assets/level/floor/floor_2.mesh" id="35_d8p6j"] [ext_resource type="PackedScene" uid="uid://cubwniraol1qn" path="res://src/props/bulkhead/bulkhead.tscn" id="35_f0xh4"] +[ext_resource type="ArrayMesh" uid="uid://dbgk0kdg1vufk" path="res://assets/level/ceiling/ceiling_1.mesh" id="36_gim1e"] +[ext_resource type="Texture2D" uid="uid://ddjth5slpjrcd" path="res://assets/level/ceiling/ceiling_1_C.png" id="36_kp5n7"] +[ext_resource type="Texture2D" uid="uid://bs1fx1h0tddde" path="res://assets/level/ceiling/ceiling_1_M.png" id="37_lfacn"] +[ext_resource type="Texture2D" uid="uid://bmwmajwul60ti" path="res://assets/level/ceiling/ceiling_1_N.png" id="38_f0xh4"] +[ext_resource type="Texture2D" uid="uid://8hav47a84uk" path="res://assets/level/ceiling/ceiling_1_R.png" id="39_nmnkj"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rp2qp"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" @@ -629,6 +636,305 @@ shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 +[sub_resource type="ShaderMaterial" id="ShaderMaterial_6nvhk"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ncghj"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_1h5r5"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_8r2kq"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2qkxu"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ii88q"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvfch"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2agve"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_76qng"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_pifep"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_p33dq"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_opukp"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_6glsq"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + [sub_resource type="ShaderMaterial" id="ShaderMaterial_f0xh4"] resource_local_to_scene = true render_priority = 0 @@ -675,6 +981,52 @@ shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 +[sub_resource type="ShaderMaterial" id="ShaderMaterial_nomhm"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_sogkw"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + [sub_resource type="BoxMesh" id="BoxMesh_4a0u4"] size = Vector3(3, 0.8, 6) @@ -733,6 +1085,3126 @@ turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ojd88"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_anoak"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_h1nog"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lfacn"] +resource_local_to_scene = true +albedo_texture = ExtResource("27_lfacn") +metallic = 1.0 +metallic_texture = ExtResource("28_f0xh4") +roughness_texture = ExtResource("30_u2hqf") +normal_enabled = true +normal_texture = ExtResource("29_nmnkj") +ao_enabled = true +texture_filter = 2 + +[sub_resource type="ArrayMesh" id="ArrayMesh_f0xh4"] +_surfaces = [{ +"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), +"format": 34896613377, +"index_count": 84, +"index_data": PackedByteArray("CgAGAAIAAgAEAAoABAAGAAoACwAEAAIADAAGAAQABAAIAAwACwAIAAQADAAIAAYAAgABAAsAAQAIAAsADQABAAIAAgAGAA0ABwABAA0ADQAGAAcACQABAAcACQAIAAEABwAGAA4ACQAHAAUABQAHAA4ABQAIAAkABgAIAA8AAwAIAAUADgAGAAAAAAAGAA8ADgAAAAUADwAIAAAABQAAAAMAAAAIAAMA"), +"lods": [0.108952, PackedByteArray("AgAGAAcABAAGAAIAAgABAAQABwABAAIABAAIAAYAAQAIAAQACQABAAcACQAIAAEACQAHAAUABQAIAAkABwAGAAAABwAAAAUABgAIAAAAAwAIAAUAAAAIAAMABQAAAAMA"), 0.261829, PackedByteArray("AAABAAIAAgABAAQAAQAAAAUABAADAAIAAQADAAQAAgADAAAABQADAAEABQAAAAMA"), 0.524037, 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id="StandardMaterial3D_u2hqf"] +resource_local_to_scene = true +albedo_texture = ExtResource("36_kp5n7") +metallic = 1.0 +metallic_texture = ExtResource("37_lfacn") +roughness_texture = ExtResource("39_nmnkj") +normal_enabled = true +normal_texture = ExtResource("38_f0xh4") +uv1_scale = Vector3(3, 2, 1) +texture_filter = 4 + +[sub_resource type="ArrayMesh" id="ArrayMesh_62grt"] +_surfaces = [{ +"aabb": AABB(-4.5, 0, -3, 9, 1e-05, 6), +"format": 34896613377, +"index_count": 6, +"index_data": PackedByteArray("AAABAAIAAgABAAMA"), +"name": "Plane", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 4, +"vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=") +}] +blend_shape_mode = 0 + +[sub_resource type="ArrayMesh" id="ArrayMesh_6nvhk"] +_surfaces = [{ +"aabb": AABB(-4.5, 0, -3, 9, 1e-05, 6), +"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="), +"format": 34896613399, +"index_count": 6, +"index_data": PackedByteArray("AAABAAIAAgABAAMA"), +"material": SubResource("StandardMaterial3D_u2hqf"), +"name": "Plane", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 4, +"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/") +}] +blend_shape_mode = 0 +shadow_mesh = SubResource("ArrayMesh_62grt") + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_4akax"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_v0ki8"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_0ij5m"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_eaq62"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_dspic"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wqqoq"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_vt4uw"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_rigxx"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_np3w4"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wms8g"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="BoxMesh" id="BoxMesh_f0xh4"] +size = Vector3(3, 0.2, 1.4) + +[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_f0xh4"] +data = PackedVector3Array(-1.5, 0.1, 0.7, 1.5, 0.1, 0.7, -1.5, -0.1, 0.7, 1.5, 0.1, 0.7, 1.5, -0.1, 0.7, -1.5, -0.1, 0.7, 1.5, 0.1, -0.7, -1.5, 0.1, -0.7, 1.5, -0.1, -0.7, -1.5, 0.1, -0.7, -1.5, -0.1, -0.7, 1.5, -0.1, -0.7, 1.5, 0.1, 0.7, 1.5, 0.1, -0.7, 1.5, -0.1, 0.7, 1.5, 0.1, -0.7, 1.5, -0.1, -0.7, 1.5, -0.1, 0.7, -1.5, 0.1, -0.7, -1.5, 0.1, 0.7, -1.5, -0.1, -0.7, -1.5, 0.1, 0.7, -1.5, -0.1, 0.7, -1.5, -0.1, -0.7, 1.5, 0.1, 0.7, -1.5, 0.1, 0.7, 1.5, 0.1, -0.7, -1.5, 0.1, 0.7, -1.5, 0.1, -0.7, 1.5, 0.1, -0.7, -1.5, -0.1, 0.7, 1.5, -0.1, 0.7, -1.5, -0.1, -0.7, 1.5, -0.1, 0.7, 1.5, -0.1, -0.7, -1.5, -0.1, -0.7) + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_48a1a"] +emission_shape = 3 +emission_box_extents = Vector3(4.5, 1.5, 3) +direction = Vector3(0, -1, 0) +spread = 100.0 +initial_velocity_min = 0.05 +initial_velocity_max = 0.15 +gravity = Vector3(0, 0, 0) +scale_curve = SubResource("CurveTexture_w3xaq") +color_ramp = SubResource("GradientTexture1D_w3xaq") +alpha_curve = SubResource("CurveTexture_ty63v") +turbulence_enabled = true +turbulence_noise_strength = 0.1 +turbulence_noise_scale = 0.3 +turbulence_influence_min = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ybo5"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mcskc"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_08px8"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ac7v"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_al0j5"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_lny00"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_1ckgi"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_drp1h"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_dwjsf"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_isly2"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_o1vcx"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_lhj8x"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_qvi5w"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_qjnm6"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_uk6v3"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_cuyy3"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mdsoq"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_tu4tq"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_xofqg"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_erd4w"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_hsrl3"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_vved0"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f8ygr"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_1a336"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_at7tl"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_c1s5j"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_oihux"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f8uld"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mdg07"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_a363w"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ys7s"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_5o4p5"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2c02v"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_0adbo"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_08djo"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_yf6ob"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_8rwkc"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ogcyf"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_lnif7"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_gxf7f"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_48a1a"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_kp5n7"] +data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_nmnkj"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_u2hqf"] +data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_62grt"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6nvhk"] +data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_54end"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ncghj"] +data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_08dfj"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ffr5l"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wlbox"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_1jmu7"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_c6n8b"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wnuyc"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_8au2u"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_fqp5s"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_714ux"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_38po5"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_t3aww"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_t38ly"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xuxy"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_341fj"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_xlvsj"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_i4yxd"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_koe58"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2yyyp"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_4nsxt"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_d8yqv"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_20tdk"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_6s0nd"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_hscxc"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_blfoj"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_seg83"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_5giok"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_gptfv"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_vuphr"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_vggd4"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_rb7h2"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_7ukjo"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_06ash"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_y7n0g"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_jwko0"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_amgg6"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_yg6n8"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2jfkx"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_e3cto"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvx3g"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mcbih"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_45wwf"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_r5lvr"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_4om6d"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_bvk21"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_iyayy"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_o6cly"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_uq0ag"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_bivmg"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_poalo"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_de0qj"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_1yetg"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_iy8b0"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_qf8bv"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_fdybt"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wbnsr"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_7g87t"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_yire6"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_v2cgi"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_1srdh"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_sxidu"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_me7ky"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(2, 2) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/jitter_magnitude = 0.0 +shader_parameter/jitter_time_scale = 0.1 +shader_parameter/vertex_inflation = 0.0 +shader_parameter/inflation_pixellation = 10.0 + [node name="GhostShipLevel" type="Node3D"] [node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")] @@ -832,11 +4304,9 @@ source_gunk_material = SubResource("ShaderMaterial_ji5cn") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/RightWall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") -[node name="WallSwitch" parent="Airlock/FarWall" instance=ExtResource("17_0idgf")] +[node name="SwitchA1" parent="Airlock/FarWall" instance=ExtResource("17_0idgf")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 1.5, 0.1) -[node name="Bulkhead" parent="Airlock/FarWall" instance=ExtResource("35_f0xh4")] - [node name="GrunkNodule" parent="Airlock" instance=ExtResource("19_ji5cn")] transform = Transform3D(1, 0, 0, 0, 0.866026, -0.5, 0, 0.5, 0.866026, -2.05, 0.15, -4.5) value = 4000.0 @@ -849,8 +4319,15 @@ transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553 [node name="FloatingDust" parent="Airlock" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-4.5, -1.5, -4.5, 9, 3, 9) process_material = SubResource("ParticleProcessMaterial_otfxe") +[node name="BulkheadA" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.5) + +[node name="BulkheadY" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(1, 0, -1.06581e-14, 0, 1, 0, 1.06581e-14, 0, 1, 0, 0, -31.5) + [node name="Corridor1" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -22.5) @@ -865,26 +4342,30 @@ source_gunk_material = SubResource("ShaderMaterial_35kna") shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="CrateLong" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.25, -5) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.25, -5.9) mesh = SubResource("ArrayMesh_54end") skeleton = NodePath("../Hallway1") [node name="CrateLong3" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")] -transform = Transform3D(0.258819, -0.965926, 0, 0.965926, 0.258819, 0, 0, 0, 1, 1.2, 0.426927, -3) +transform = Transform3D(0.258819, -0.965926, 0, 0.965926, 0.258819, 0, 0, 0, 1, 1.2, 0.426927, -3.9) mesh = SubResource("ArrayMesh_8r2kq") skeleton = NodePath("../Hallway1") [node name="CrateLong2" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.75, -5) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.75, -5.9) mesh = SubResource("ArrayMesh_ii88q") skeleton = NodePath("../Hallway1") [node name="FloatingDust" parent="Corridor1/Hallway1" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") +[node name="SwitchA2" parent="Corridor1/Hallway1" instance=ExtResource("17_0idgf")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5) + [node name="T-Junction1" type="MeshInstance3D" parent="Corridor1"] -transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -7.5) +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -7.5) mesh = ExtResource("27_17ivy") skeleton = NodePath("GunkBody") @@ -895,12 +4376,9 @@ source_gunk_material = SubResource("ShaderMaterial_4a0u4") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction1/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") -[node name="Bulkhead1" parent="Corridor1" instance=ExtResource("35_f0xh4")] -transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.5, 0, -7.5) - [node name="Hallway2" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -7.5, 0, -7.5) -mesh = ExtResource("28_17ivy") +mesh = ExtResource("25_smvh1") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/Hallway2" instance=ExtResource("2_2egij")] @@ -933,11 +4411,12 @@ value = 800.0 [node name="FloatingDust" parent="Corridor1/Hallway2" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="Hallway3" type="MeshInstance3D" parent="Corridor1"] -transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -19.5, 0, -7.5) -mesh = ExtResource("25_smvh1") +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -19.5, 0, -7.5) +mesh = ExtResource("31_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/Hallway3" instance=ExtResource("2_2egij")] @@ -948,6 +4427,7 @@ shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor1/Hallway3" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="T-Junction2" type="MeshInstance3D" parent="Corridor1"] @@ -975,8 +4455,8 @@ source_gunk_material = SubResource("ShaderMaterial_6giaa") shape = SubResource("ConcavePolygonShape3D_17ivy") [node name="Hallway4" type="MeshInstance3D" parent="Corridor1"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -15) -mesh = ExtResource("31_ji5cn") +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -27, 0, -15) +mesh = ExtResource("33_okeuk") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/Hallway4" instance=ExtResource("2_2egij")] @@ -987,8 +4467,15 @@ shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor1/Hallway4" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") +[node name="SwitchB1" parent="Corridor1/Hallway4" instance=ExtResource("17_0idgf")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5) + +[node name="BulkheadB" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -43.5) + [node name="MessHall" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -53) @@ -1025,7 +4512,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_6nvhk") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1037,7 +4524,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall8" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_ncghj") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1049,7 +4536,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall9" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_1h5r5") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1061,7 +4548,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall10" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_8r2kq") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall10/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1073,7 +4560,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall11" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_2qkxu") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall11/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1085,7 +4572,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall13" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_ii88q") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall13/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1097,7 +4584,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall17" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_wvfch") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall17/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1109,7 +4596,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall18" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_2agve") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall18/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1121,7 +4608,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall19" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_76qng") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall19/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1133,7 +4620,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall20" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_pifep") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall20/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1145,7 +4632,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall21" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_p33dq") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall21/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1157,7 +4644,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall22" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_opukp") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall22/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1169,7 +4656,7 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall23" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_smvh1") +source_gunk_material = SubResource("ShaderMaterial_6glsq") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall23/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") @@ -1205,7 +4692,7 @@ transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74 mesh = ExtResource("7_otfxe") [node name="GunkBody" parent="MessHall/Ceilings/Ceiling" instance=ExtResource("2_2egij")] -source_gunk_material = SubResource("ShaderMaterial_17ivy") +source_gunk_material = SubResource("ShaderMaterial_nomhm") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") @@ -1215,7 +4702,7 @@ transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74 mesh = ExtResource("7_otfxe") [node name="GunkBody" parent="MessHall/Ceilings/Ceiling3" instance=ExtResource("2_2egij")] -source_gunk_material = SubResource("ShaderMaterial_17ivy") +source_gunk_material = SubResource("ShaderMaterial_sogkw") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") @@ -1227,6 +4714,7 @@ transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, mesh = SubResource("BoxMesh_4a0u4") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table"] +collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_35kna") @@ -1236,6 +4724,7 @@ transform = Transform3D(0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866025, -7.5, 0.4, mesh = SubResource("BoxMesh_4a0u4") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table2"] +collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table2/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_4a0u4") @@ -1245,6 +4734,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0.5, 3.5) mesh = SubResource("BoxMesh_35kna") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Counter"] +collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Counter/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_okeuk") @@ -1254,6 +4744,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 2.5, 4.5) mesh = SubResource("BoxMesh_okeuk") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Cupboard"] +collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Cupboard/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_d8p6j") @@ -1263,6 +4754,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.8, 1.3, 7.996) mesh = SubResource("BoxMesh_d8p6j") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Freezer"] +collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Freezer/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_otfxe") @@ -1272,6 +4764,7 @@ transform = Transform3D(-0.422618, -0.906308, -3.69465e-08, -0.906308, 0.422618, mesh = SubResource("BoxMesh_gim1e") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/VendingMachine"] +collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/VendingMachine/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_48a1a") @@ -1281,60 +4774,67 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.5, 9) mesh = SubResource("CylinderMesh_35kna") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Trashcan"] +collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Trashcan/StaticBody3D"] shape = SubResource("CylinderShape3D_35kna") -[node name="Bulkhead" parent="MessHall" instance=ExtResource("35_f0xh4")] -transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 2) +[node name="SwitchB2" parent="MessHall" instance=ExtResource("17_0idgf")] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -2.7, 1.5, 9.4) + +[node name="SwitchC1" parent="MessHall" instance=ExtResource("17_0idgf")] +transform = Transform3D(1, 0, -1.74846e-07, 0, 1, 0, 1.74846e-07, 0, 1, -6.3, 1.5, 0.599998) [node name="FloatingDust" parent="MessHall" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 1.5, 5) amount = 64 +visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9) process_material = SubResource("ParticleProcessMaterial_35kna") -[node name="Medbay" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -48) - -[node name="CrewQuarters" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -66) - -[node name="ControlRoom" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33, 0, -93) +[node name="BulkheadC" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 0, -52.5) [node name="Corridor2" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 0, -54) [node name="Hallway1" type="MeshInstance3D" parent="Corridor2"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5) -mesh = ExtResource("25_smvh1") +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -4.5) +mesh = ExtResource("33_okeuk") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor2/Hallway1" instance=ExtResource("2_2egij")] -source_gunk_material = SubResource("ShaderMaterial_35kna") +source_gunk_material = SubResource("ShaderMaterial_ojd88") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway1/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor2/Hallway1" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") +[node name="SwitchC2" parent="Corridor2/Hallway1" instance=ExtResource("17_0idgf")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.4, 1.5, -4.5) + [node name="Hallway2" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 7.5, 0, -12) mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor2/Hallway2" instance=ExtResource("2_2egij")] -source_gunk_material = SubResource("ShaderMaterial_35kna") +source_gunk_material = SubResource("ShaderMaterial_anoak") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway2/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor2/Hallway2" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") +[node name="SwitchD1" parent="Corridor2/Hallway2" instance=ExtResource("17_0idgf")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.4, 1.5, -4.5) + [node name="T-Junction1" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -12) mesh = ExtResource("28_ji5cn") @@ -1342,11 +4842,19 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor2/T-Junction1" instance=ExtResource("2_2egij")] mask_dim = 192 -source_gunk_material = SubResource("ShaderMaterial_4a0u4") +source_gunk_material = SubResource("ShaderMaterial_h1nog") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/T-Junction1/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") +[node name="CrateLong" parent="Corridor2/T-Junction1" instance=ExtResource("26_otfxe")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.6, 0.25, 1) +mesh = SubResource("ArrayMesh_nmnkj") + +[node name="CrateLong2" parent="Corridor2/T-Junction1" instance=ExtResource("26_otfxe")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.599998, 0.75, 1) +mesh = SubResource("ArrayMesh_48a1a") + [node name="EndCap" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -1.5, 1.5, -12) mesh = ExtResource("33_4a0u4") @@ -1354,10 +4862,1668 @@ skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor2/EndCap" instance=ExtResource("2_2egij")] mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_6giaa") +source_gunk_material = SubResource("ShaderMaterial_sux6n") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/EndCap/GunkBody"] shape = SubResource("ConcavePolygonShape3D_17ivy") -[connection signal="activated" from="Airlock/FarWall/WallSwitch" to="Airlock/FarWall/WallSwitch" method="disable"] -[connection signal="activated" from="Airlock/FarWall/WallSwitch" to="Airlock/FarWall/Bulkhead" method="open"] +[node name="BulkheadD" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.5, 0, -66) + +[node name="CrewQuarters" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18, 0, -66) + +[node name="CommonArea" type="Node3D" parent="CrewQuarters"] + +[node name="Bounds" type="Node3D" parent="CrewQuarters/CommonArea"] + +[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] +mesh = ExtResource("6_6giaa") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_mgo71") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_yvipw") + +[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] +transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0) +mesh = ExtResource("7_otfxe") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_w13dd") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_d1yty") + +[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] +transform = Transform3D(1.31134e-07, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, 1.31134e-07, -5.73206e-15, -4.5, 1.5, 3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_2ft6k") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] +transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall2" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_fkhf3") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, 3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall3" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_f0psm") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall3/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall4" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_7ctwk") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall4/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall5" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_v4tkv") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall5/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -4.5, 1.5, -3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall6" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_dxmep") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall6/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Props" type="Node3D" parent="CrewQuarters/CommonArea"] + +[node name="Sofa" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Props"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -3.9) +mesh = SubResource("BoxMesh_48a1a") + +[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/CommonArea/Props/Sofa"] +collision_layer = 5 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Props/Sofa/StaticBody3D"] +shape = SubResource("ConcavePolygonShape3D_lfacn") + +[node name="CoffeeTable" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Props"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, -1.2) +mesh = SubResource("CylinderMesh_48a1a") + +[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/CommonArea/Props/CoffeeTable"] +collision_layer = 5 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Props/CoffeeTable/StaticBody3D"] +shape = SubResource("ConcavePolygonShape3D_nmnkj") + +[node name="FloatingDust" parent="CrewQuarters/CommonArea" instance=ExtResource("25_6giaa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-4.5, -1.5, -4.5, 9, 3, 9) +process_material = SubResource("ParticleProcessMaterial_otfxe") + +[node name="SwitchD2" parent="CrewQuarters/CommonArea" instance=ExtResource("17_0idgf")] +transform = Transform3D(1.31134e-07, 0, 1, 0, 1, 0, -1, 0, 1.31134e-07, -4.4, 1.5, -2.8) + +[node name="SwitchE1" parent="CrewQuarters/CommonArea" instance=ExtResource("17_0idgf")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.4, 1.5, 2.8) + +[node name="Room1" type="Node3D" parent="CrewQuarters"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -6) + +[node name="Bounds" type="Node3D" parent="CrewQuarters/Room1"] + +[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5) +mesh = ExtResource("35_6giaa") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_u2hqf") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_62grt") + +[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5) +mesh = SubResource("ArrayMesh_6nvhk") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_4akax") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_62grt") + +[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_v0ki8") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall2" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_0ij5m") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall3" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_eaq62") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall3/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) +mesh = ExtResource("33_4a0u4") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall4" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_dspic") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall4/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall5" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_wqqoq") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall5/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall6" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_vt4uw") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall6/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall7" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_rigxx") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall7/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall8" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_np3w4") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall8/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall9" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_wms8g") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall9/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Props" type="Node3D" parent="CrewQuarters/Room1"] + +[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room1/Props"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0.6, 0.8) +mesh = SubResource("BoxMesh_f0xh4") + +[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room1/Props/Bed"] +collision_layer = 5 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Props/Bed/StaticBody3D"] +shape = SubResource("ConcavePolygonShape3D_f0xh4") + +[node name="FloatingDust" parent="CrewQuarters/Room1" instance=ExtResource("25_6giaa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5) +visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6) +process_material = SubResource("ParticleProcessMaterial_48a1a") + +[node name="Room2" type="Node3D" parent="CrewQuarters"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, -6) + +[node name="Bounds" type="Node3D" parent="CrewQuarters/Room2"] + +[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5) +mesh = ExtResource("35_6giaa") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_2ybo5") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_62grt") + +[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5) +mesh = SubResource("ArrayMesh_6nvhk") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_mcskc") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_62grt") + +[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_08px8") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall2" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_5ac7v") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall3" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_al0j5") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall3/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) +mesh = ExtResource("33_4a0u4") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall4" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_lny00") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall4/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall5" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_1ckgi") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall5/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall6" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_drp1h") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall6/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall7" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_dwjsf") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall7/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall8" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_isly2") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall8/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall9" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_o1vcx") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall9/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Props" type="Node3D" parent="CrewQuarters/Room2"] + +[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room2/Props"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0.800003) +mesh = SubResource("BoxMesh_f0xh4") + +[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room2/Props/Bed"] +collision_layer = 5 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Props/Bed/StaticBody3D"] +shape = SubResource("ConcavePolygonShape3D_f0xh4") + +[node name="FloatingDust" parent="CrewQuarters/Room2" instance=ExtResource("25_6giaa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5) +visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6) +process_material = SubResource("ParticleProcessMaterial_48a1a") + +[node name="Room3" type="Node3D" parent="CrewQuarters"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, 9) + +[node name="Bounds" type="Node3D" parent="CrewQuarters/Room3"] + +[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5) +mesh = ExtResource("35_6giaa") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_lhj8x") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_62grt") + +[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5) +mesh = SubResource("ArrayMesh_6nvhk") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_qvi5w") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_62grt") + +[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_qjnm6") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall2" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_uk6v3") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall3" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_cuyy3") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall3/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall4" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_mdsoq") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall4/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall5" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_tu4tq") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall5/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall6" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_xofqg") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall6/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall7" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_erd4w") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall7/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall8" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_hsrl3") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall8/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5) +mesh = ExtResource("16_sqa4l") + +[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall9" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_vved0") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall9/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Props" type="Node3D" parent="CrewQuarters/Room3"] + +[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room3/Props"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, -3.8) +mesh = SubResource("BoxMesh_f0xh4") + +[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room3/Props/Bed"] +collision_layer = 5 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Props/Bed/StaticBody3D"] +shape = SubResource("ConcavePolygonShape3D_f0xh4") + +[node name="FloatingDust" parent="CrewQuarters/Room3" instance=ExtResource("25_6giaa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5) +visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6) +process_material = SubResource("ParticleProcessMaterial_48a1a") + +[node name="Room4" type="Node3D" parent="CrewQuarters"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 9) + +[node name="Bounds" type="Node3D" parent="CrewQuarters/Room4"] + +[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5) +mesh = ExtResource("35_6giaa") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_f8ygr") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_62grt") + +[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5) +mesh = SubResource("ArrayMesh_6nvhk") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_1a336") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_62grt") + +[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_at7tl") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall2" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_c1s5j") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall3" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_oihux") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall3/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall4" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_f8uld") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall4/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall5" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_mdg07") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall5/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall6" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_a363w") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall6/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall7" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_5ys7s") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall7/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) +mesh = ExtResource("29_35kna") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall8" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_5o4p5") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall8/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5) +mesh = ExtResource("16_sqa4l") + +[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall9" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_2c02v") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall9/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Props" type="Node3D" parent="CrewQuarters/Room4"] + +[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room4/Props"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0.6, -3.8) +mesh = SubResource("BoxMesh_f0xh4") + +[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room4/Props/Bed"] +collision_layer = 5 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Props/Bed/StaticBody3D"] +shape = SubResource("ConcavePolygonShape3D_f0xh4") + +[node name="FloatingDust" parent="CrewQuarters/Room4" instance=ExtResource("25_6giaa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5) +visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6) +process_material = SubResource("ParticleProcessMaterial_48a1a") + +[node name="BulkheadE" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -13.5, 0, -66) + +[node name="BulkheadF" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -79.5) + +[node name="Corridor3" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -66) + +[node name="Hallway" type="MeshInstance3D" parent="Corridor3"] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0) +mesh = ExtResource("25_smvh1") +skeleton = NodePath("Hallway1") + +[node name="Hallway1" parent="Corridor3/Hallway" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_0adbo") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway/Hallway1"] +shape = SubResource("ConcavePolygonShape3D_ruwlj") + +[node name="FloatingDust" parent="Corridor3/Hallway" instance=ExtResource("25_6giaa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) +process_material = SubResource("ParticleProcessMaterial_6giaa") + +[node name="SwitchE2" parent="Corridor3/Hallway" instance=ExtResource("17_0idgf")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5) + +[node name="Hallway2" type="MeshInstance3D" parent="Corridor3"] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, -7.5) +mesh = ExtResource("25_smvh1") +skeleton = NodePath("Hallway1") + +[node name="Hallway1" parent="Corridor3/Hallway2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_08djo") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway2/Hallway1"] +shape = SubResource("ConcavePolygonShape3D_ruwlj") + +[node name="FloatingDust" parent="Corridor3/Hallway2" instance=ExtResource("25_6giaa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) +process_material = SubResource("ParticleProcessMaterial_6giaa") + +[node name="T-Junction1" type="MeshInstance3D" parent="Corridor3"] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 0) +mesh = ExtResource("28_ji5cn") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Corridor3/T-Junction1" instance=ExtResource("2_2egij")] +mask_dim = 192 +source_gunk_material = SubResource("ShaderMaterial_yf6ob") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction1/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_if0c2") + +[node name="Hallway3" type="MeshInstance3D" parent="Corridor3"] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 7.5) +mesh = ExtResource("25_smvh1") +skeleton = NodePath("Hallway1") + +[node name="Hallway1" parent="Corridor3/Hallway3" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_8rwkc") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway3/Hallway1"] +shape = SubResource("ConcavePolygonShape3D_ruwlj") + +[node name="FloatingDust" parent="Corridor3/Hallway3" instance=ExtResource("25_6giaa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) +process_material = SubResource("ParticleProcessMaterial_6giaa") + +[node name="T-Junction2" type="MeshInstance3D" parent="Corridor3"] +transform = Transform3D(1, 0, -2.13163e-14, 0, 1, 0, 2.13163e-14, 0, 1, 12, 0, 15) +mesh = ExtResource("27_17ivy") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Corridor3/T-Junction2" instance=ExtResource("2_2egij")] +mask_dim = 192 +source_gunk_material = SubResource("ShaderMaterial_ogcyf") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_if0c2") + +[node name="Hallway4" type="MeshInstance3D" parent="Corridor3"] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 22.5) +mesh = ExtResource("25_smvh1") +skeleton = NodePath("Hallway1") + +[node name="Hallway1" parent="Corridor3/Hallway4" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_lnif7") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway4/Hallway1"] +shape = SubResource("ConcavePolygonShape3D_ruwlj") + +[node name="FloatingDust" parent="Corridor3/Hallway4" instance=ExtResource("25_6giaa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) +process_material = SubResource("ParticleProcessMaterial_6giaa") + +[node name="T-Junction3" type="MeshInstance3D" parent="Corridor3"] +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 12, 0, 30) +mesh = ExtResource("27_17ivy") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Corridor3/T-Junction3" instance=ExtResource("2_2egij")] +mask_dim = 192 +source_gunk_material = SubResource("ShaderMaterial_gxf7f") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction3/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_if0c2") + +[node name="ShortHallway" type="Node3D" parent="Corridor3"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 12, 0, 33) + +[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway"] +mesh = ExtResource("35_d8p6j") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_48a1a") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_kp5n7") + +[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway"] +transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) +mesh = ExtResource("36_gim1e") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_nmnkj") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_u2hqf") + +[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway/Wall" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_62grt") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_6nvhk") + +[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway"] +transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway/Wall2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_54end") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_ncghj") + +[node name="ShortHallway2" type="Node3D" parent="Corridor3"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, 30) + +[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway2"] +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) +mesh = ExtResource("35_d8p6j") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway2/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_08dfj") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_kp5n7") + +[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway2"] +transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) +mesh = ExtResource("36_gim1e") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway2/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_ffr5l") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_u2hqf") + +[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway2"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) +mesh = ExtResource("16_sqa4l") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway2/Wall" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_wlbox") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_6nvhk") + +[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway2"] +transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) +mesh = ExtResource("16_sqa4l") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway2/Wall2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_1jmu7") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_ncghj") + +[node name="ShortHallway3" type="Node3D" parent="Corridor3"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 30) + +[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway3"] +mesh = ExtResource("35_d8p6j") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway3/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_c6n8b") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_kp5n7") + +[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway3"] +transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) +mesh = ExtResource("36_gim1e") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway3/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_wnuyc") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_u2hqf") + +[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway3"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway3/Wall" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_8au2u") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_6nvhk") + +[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway3"] +transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway3/Wall2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_fqp5s") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_ncghj") + +[node name="SwitchH1" parent="Corridor3/ShortHallway3" instance=ExtResource("17_0idgf")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -1.4) + +[node name="ShortHallway4" type="Node3D" parent="Corridor3"] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -9, 0, 15) + +[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway4"] +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) +mesh = ExtResource("35_d8p6j") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway4/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_714ux") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_kp5n7") + +[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway4"] +transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) +mesh = ExtResource("36_gim1e") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway4/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_38po5") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_u2hqf") + +[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway4"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) +mesh = ExtResource("16_sqa4l") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway4/Wall" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_t3aww") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_6nvhk") + +[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway4"] +transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) +mesh = ExtResource("16_sqa4l") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway4/Wall2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_t38ly") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_ncghj") + +[node name="ShortHallway5" type="Node3D" parent="Corridor3"] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -6, 0, 15) + +[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway5"] +mesh = ExtResource("35_d8p6j") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway5/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_5xuxy") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_kp5n7") + +[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway5"] +transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) +mesh = ExtResource("36_gim1e") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway5/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_341fj") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_u2hqf") + +[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway5"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway5/Wall" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_xlvsj") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_6nvhk") + +[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway5"] +transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway5/Wall2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_i4yxd") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_ncghj") + +[node name="ShortHallway6" type="Node3D" parent="Corridor3"] +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 15, 0, 15) + +[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway6"] +mesh = ExtResource("35_d8p6j") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway6/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_koe58") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_kp5n7") + +[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway6"] +transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) +mesh = ExtResource("36_gim1e") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway6/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_2yyyp") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_u2hqf") + +[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway6"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway6/Wall" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_4nsxt") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_6nvhk") + +[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway6"] +transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("../..") + +[node name="GunkBody" parent="Corridor3/ShortHallway6/Wall2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_d8yqv") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_ncghj") + +[node name="BulkheadG" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, -51) + +[node name="BulkheadH" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -7.5, 0, -36) + +[node name="Medbay" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -39) + +[node name="Bounds" type="Node3D" parent="Medbay"] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0) + +[node name="Floor" type="MeshInstance3D" parent="Medbay/Bounds"] +mesh = ExtResource("6_6giaa") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_20tdk") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_yvipw") + +[node name="Floor2" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 3.93402e-07) +mesh = ExtResource("6_6giaa") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Floor2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_6s0nd") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Floor2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_yvipw") + +[node name="Ceiling" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0) +mesh = ExtResource("7_otfxe") +skeleton = NodePath("") + +[node name="GunkBody" parent="Medbay/Bounds/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_hscxc") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_d1yty") + +[node name="Ceiling2" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 3.93402e-07) +mesh = ExtResource("7_otfxe") +skeleton = NodePath("") + +[node name="GunkBody" parent="Medbay/Bounds/Ceiling2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_blfoj") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Ceiling2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_d1yty") + +[node name="Wall" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_seg83") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall2" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, 0) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall2" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_5giok") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall3" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall3" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_gptfv") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall3/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall4" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall4" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_vuphr") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall4/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall5" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall5" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_vggd4") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall5/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall6" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall6" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_rb7h2") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall6/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall7" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall7" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_7ukjo") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall7/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall8" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, -3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall8" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_06ash") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall8/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall9" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3.51685e-07) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall9" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_y7n0g") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall9/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall10" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall10" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_jwko0") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall10/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall12" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall12" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_amgg6") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall12/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall13" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall13" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_yg6n8") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall13/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall14" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall14" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_2jfkx") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall14/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall15" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall15" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_e3cto") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall15/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall16" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall16" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_wvx3g") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall16/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall17" type="MeshInstance3D" parent="Medbay/Bounds"] +transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, 1.5, 3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="Medbay/Bounds/Wall17" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_mcbih") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall17/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="FloatingDust" parent="Medbay" instance=ExtResource("25_6giaa")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 1.5, -4.5) +amount = 64 +visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9) +process_material = SubResource("ParticleProcessMaterial_35kna") + +[node name="SwitchH2" parent="Medbay" instance=ExtResource("17_0idgf")] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 3, 1.5, 4.4) + +[node name="SwitchX" parent="Medbay" instance=ExtResource("17_0idgf")] +transform = Transform3D(1, 0, -1.74846e-07, 0, 1, 0, 1.74846e-07, 0, 1, -9, 1.5, -13.4) + +[node name="BulkheadX" parent="." instance=ExtResource("35_f0xh4")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.5, 0, -51) + +[node name="OpsCenter" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -84) + +[node name="Bounds" type="Node3D" parent="OpsCenter"] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0) + +[node name="Floor" type="MeshInstance3D" parent="OpsCenter/Bounds"] +mesh = ExtResource("6_6giaa") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Floor" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_45wwf") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_yvipw") + +[node name="Floor2" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 3.93402e-07) +mesh = ExtResource("6_6giaa") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Floor2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_r5lvr") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_yvipw") + +[node name="Ceiling" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0) +mesh = ExtResource("7_otfxe") +skeleton = NodePath("") + +[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_4om6d") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_d1yty") + +[node name="Ceiling2" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 3.93402e-07) +mesh = ExtResource("7_otfxe") +skeleton = NodePath("") + +[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling2" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_bvk21") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_d1yty") + +[node name="Wall" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_iyayy") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall2" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 3, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall2" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_o6cly") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall2/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall3" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall3" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_uq0ag") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall3/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall4" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall4" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_bivmg") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall4/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall5" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) +mesh = ExtResource("33_4a0u4") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall5" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_poalo") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall5/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall6" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, 1.5, -4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall6" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_de0qj") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall6/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall7" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, 1.5, -4.5) +mesh = ExtResource("33_4a0u4") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall7" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_1yetg") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall7/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall8" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, -3) +mesh = ExtResource("33_4a0u4") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall8" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_iy8b0") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall8/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall9" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3.51685e-07) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall9" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_qf8bv") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall9/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall10" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3) +mesh = ExtResource("33_4a0u4") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall10" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_fdybt") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall10/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall11" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, 1.5, 4.5) +mesh = ExtResource("33_4a0u4") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall11" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_wbnsr") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall11/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall12" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall12" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_7g87t") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall12/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall13" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 4.5) +mesh = ExtResource("33_4a0u4") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall13" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_yire6") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall13/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall14" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall14" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_v2cgi") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall14/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall15" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall15" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_1srdh") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall15/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall16" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, 1.5, 4.5) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall16" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_sxidu") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall16/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="Wall17" type="MeshInstance3D" parent="OpsCenter/Bounds"] +transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, 1.5, 3) +mesh = ExtResource("29_35kna") +skeleton = NodePath("GunkBody") + +[node name="GunkBody" parent="OpsCenter/Bounds/Wall17" instance=ExtResource("2_2egij")] +mask_dim = 64 +source_gunk_material = SubResource("ShaderMaterial_me7ky") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall17/GunkBody"] +shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="SwitchF2" parent="OpsCenter" instance=ExtResource("17_0idgf")] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -3, 1.5, 4.4) + +[node name="FloatingDust" parent="OpsCenter" instance=ExtResource("25_6giaa")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 1.5, -4.5) +amount = 64 +visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9) +process_material = SubResource("ParticleProcessMaterial_35kna") + +[node name="CargoBay" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, -12, -60) + +[connection signal="activated" from="Airlock/FarWall/SwitchA1" to="Airlock/FarWall/SwitchA1" method="disable"] +[connection signal="activated" from="Airlock/FarWall/SwitchA1" to="BulkheadA" method="open"] +[connection signal="activated" from="Airlock/FarWall/SwitchA1" to="Corridor1/Hallway1/SwitchA2" method="disable"] +[connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="Airlock/FarWall/SwitchA1" method="disable"] +[connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="BulkheadA" method="open"] +[connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="Corridor1/Hallway1/SwitchA2" method="disable"] +[connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="Corridor1/Hallway4/SwitchB1" method="disable"] +[connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="BulkheadB" method="open"] +[connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="MessHall/SwitchB2" method="disable"] +[connection signal="activated" from="MessHall/SwitchB2" to="Corridor1/Hallway4/SwitchB1" method="disable"] +[connection signal="activated" from="MessHall/SwitchB2" to="BulkheadB" method="open"] +[connection signal="activated" from="MessHall/SwitchB2" to="MessHall/SwitchB2" method="disable"] +[connection signal="activated" from="MessHall/SwitchC1" to="MessHall/SwitchC1" method="disable"] +[connection signal="activated" from="MessHall/SwitchC1" to="BulkheadC" method="open"] +[connection signal="activated" from="MessHall/SwitchC1" to="Corridor2/Hallway1/SwitchC2" method="disable"] +[connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="MessHall/SwitchC1" method="disable"] +[connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="BulkheadC" method="open"] +[connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="Corridor2/Hallway1/SwitchC2" method="disable"] +[connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="Corridor2/Hallway2/SwitchD1" method="disable"] +[connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="BulkheadD" method="open"] +[connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="CrewQuarters/CommonArea/SwitchD2" method="disable"] +[connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="Corridor2/Hallway2/SwitchD1" method="disable"] +[connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="BulkheadD" method="open"] +[connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="CrewQuarters/CommonArea/SwitchD2" method="disable"] +[connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="CrewQuarters/CommonArea/SwitchE1" method="disable"] +[connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="BulkheadE" method="open"] +[connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="Corridor3/Hallway/SwitchE2" method="disable"] +[connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="CrewQuarters/CommonArea/SwitchE1" method="disable"] +[connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="BulkheadE" method="open"] +[connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="Corridor3/Hallway/SwitchE2" method="disable"] +[connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="Corridor3/ShortHallway3/SwitchH1" method="disable"] +[connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="BulkheadH" method="open"] +[connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="Medbay/SwitchH2" method="disable"] +[connection signal="activated" from="Medbay/SwitchH2" to="Corridor3/ShortHallway3/SwitchH1" method="disable"] +[connection signal="activated" from="Medbay/SwitchH2" to="BulkheadH" method="open"] +[connection signal="activated" from="Medbay/SwitchH2" to="Medbay/SwitchH2" method="disable"] +[connection signal="activated" from="Medbay/SwitchX" to="Medbay/SwitchX" method="disable"] +[connection signal="activated" from="Medbay/SwitchX" to="BulkheadX" method="open"] +[connection signal="activated" from="OpsCenter/SwitchF2" to="BulkheadF" method="open"] +[connection signal="activated" from="OpsCenter/SwitchF2" to="OpsCenter/SwitchF2" method="disable"] diff --git a/vault/.obsidian/graph.json b/vault/.obsidian/graph.json index 783a9e9..d8ecf75 100644 --- a/vault/.obsidian/graph.json +++ b/vault/.obsidian/graph.json @@ -17,6 +17,6 @@ "repelStrength": 10, "linkStrength": 1, "linkDistance": 250, - "scale": 0.6666666666666664, + "scale": 0.6666666666666662, "close": true } \ No newline at end of file diff --git a/vault/TODO.md b/vault/TODO.md index bb07227..d8d1822 100644 --- a/vault/TODO.md +++ b/vault/TODO.md @@ -29,6 +29,59 @@ - [x] Animation - [ ] Controller - [ ] Nav/logic? -- [ ] [[level]] - - [ ] [[level planning]] -- [ ] [[story]] \ No newline at end of file +- [ ] [[level.canvas|level]] + - [x] level planning + - [ ] [[player ship]] + - [ ] [[airlock]] + - [ ] [[mess hall]] + - [ ] [[crew quarters]] + - [ ] [[medbay]] + - [ ] [[ops center]] + - [ ] [[cargo bay]] +- [ ] [[story]] +- [ ] ***ASSETS*** + - [ ] HUD tools: + - [x] [[spray beam]] + - [x] [[toothbrush]] + - [ ] [[mp3 player]] + - [ ] [[manual]] + - [ ] models: + - [ ] [[grunk]] nodes: + - [ ] [[alarm]] + - [ ] [[trigger]] + - [ ] [[heart]] + - [ ] [[relay]] + - [ ] [[tripwire]] + - [ ] [[looker]] + - [ ] [[listener]] + - [ ] common props: + - [x] wall switch + - [ ] secure switch + - [x] bulkhead + - [ ] datapad + - [ ] overhead light fixture + - [x] long crate + - [ ] tall crate + - [ ] other scatter + - [ ] [[player ship]] props: + - [ ] ship + - [ ] bunk + - [ ] tank terminal + - [ ] tank animations + - [ ] control console & launch button + - [ ] door + - [ ] counters + - [ ] coffee machine + - [ ] [[airlock]] props: + - [ ] space suit + - [ ] [[mess hall]] props: + - [ ] trash bin + - [ ] cafeteria table + - [ ] vending machine + - [ ] freezer + - [ ] kitchen counter + - [ ] cupboards + - [ ] [[crew quarters]] props: + - [ ] sofa + - [ ] coffee table + - [ ] bed \ No newline at end of file diff --git a/vault/elements/grunk tank.md b/vault/elements/grunk tank.md index 1500dc2..45dee2a 100644 --- a/vault/elements/grunk tank.md +++ b/vault/elements/grunk tank.md @@ -3,19 +3,19 @@ The player can deposit collected [[grunk]] in the grunk tank back at their ship. - When the player meets their quota, they're allowed to leave (good end) - Their ship's ignition is locked out until quota is met - Within the #lore, the player is incentivized to collect grunk with a series of (useless and asinine) milestones: -1. [Bonus MP3](mp3 player) -2. Toothbrush (_Advanced Grunk Reticulation System_) -3. [Bonus MP3](mp3 player) +1. [[mp3 player|Bonus MP3]] +2. [[Toothbrush]] (_Advanced Grunk Reticulation System_) +3. [[mp3 player|Bonus MP3]] 4. STICKERS! -5. [Bonus MP3](mp3-player) +5. [[mp3 player|Bonus MP3]] 6. Wellness Seminar -7. [Bonus MP3](mp3 player) +7. [[mp3 player|Bonus MP3]] 8. ??? -9. [Bonus MP3](mp3-player) +9. [[mp3 player|Bonus MP3]] 10. QUOTA (& commemorative pin) -11. [Bonus MP3](mp3-player) +11. [[mp3 player|Bonus MP3]] 12. ??? -13. [Bonus MP3](mp3-player) +13. [[mp3 player|Bonus MP3]] 14. ??? -15. [Bonus MP3](mp3-player) +15. [[mp3 player|Bonus MP3]] 16. Taco Fiesta \ No newline at end of file diff --git a/vault/elements/manual.md b/vault/elements/manual.md index f52aa0c..98d3b09 100644 --- a/vault/elements/manual.md +++ b/vault/elements/manual.md @@ -1 +1,3 @@ -Instead of a tutorial proper, I want the main source of information to be a shitty manual you carry around with you at all times. I like the idea of it being equipment, so the game isn't paused while you read it. \ No newline at end of file +Instead of a tutorial proper, I want the main source of information to be a shitty manual you carry around with you at all times. I like the idea of it being equipment, so the game isn't paused while you read it. + +see [[manual content]] \ No newline at end of file diff --git a/vault/elements/toothbrush.md b/vault/elements/toothbrush.md index 13c2d86..8c6c554 100644 --- a/vault/elements/toothbrush.md +++ b/vault/elements/toothbrush.md @@ -4,4 +4,6 @@ Advantages over the beam: - Does not trigger [[listener]] - Does not trigger [[alarm]] +#lore: officially the _Advanced Grunk Reticulation System_ + tags: #equipment \ No newline at end of file diff --git a/vault/level.canvas b/vault/level.canvas index 67a4a64..b9fc72b 100644 --- a/vault/level.canvas +++ b/vault/level.canvas @@ -1,29 +1,29 @@ { "nodes":[ - {"id":"1800ef4d498a530f","type":"file","file":"level/control room.md","x":-394,"y":-1744,"width":250,"height":60}, - {"id":"be3415e76c0603f6","type":"file","file":"level/airlock.md","x":-983,"y":-800,"width":406,"height":320}, - {"id":"bbfc75ce368543fc","type":"file","file":"level/player ship.md","x":-940,"y":-400,"width":320,"height":300}, - {"id":"aa2ec4e72295823f","type":"text","text":"(long corridor... 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Sparsely-grunked - NEW MECHANIC: [[grunk]] -- Switch for _airlock bulkhead_ + - NEW MECHANIC: [[nodules]] +- Switch _A_ - NEW MECHANIC: grunked switches - Empty space suits along the sides - Notably a little larger than [[player ship]] \ No newline at end of file diff --git a/vault/level/cargo hold.md b/vault/level/cargo bay.md similarity index 100% rename from vault/level/cargo hold.md rename to vault/level/cargo bay.md diff --git a/vault/level/control room.md b/vault/level/control room.md deleted file mode 100644 index e69de29..0000000 diff --git a/vault/level/crew quarters.md b/vault/level/crew quarters.md index a178255..624717c 100644 --- a/vault/level/crew quarters.md +++ b/vault/level/crew quarters.md @@ -1,2 +1,4 @@ - series of individual crew compartments, each with a puzzle + - NEW MECHANIC: [[tripwire]] + - NEW MECHANIC: [[looker]] - #lore dump??? \ No newline at end of file diff --git a/vault/level/medbay.md b/vault/level/medbay.md index 42fd879..2bba46b 100644 --- a/vault/level/medbay.md +++ b/vault/level/medbay.md @@ -1,4 +1,5 @@ - Heartbeat puzzles - NEW MECHANIC: [[heart]] - TBD however many puzzles are needed to illustrate heartbeat mechanic -- Switch for _shortcut bulkhead 2_ \ No newline at end of file +- Switches _H_ & _X_ +- ID card for _F_ \ No newline at end of file diff --git a/vault/level/mess hall.md b/vault/level/mess hall.md index 0062a1e..7212a1a 100644 --- a/vault/level/mess hall.md +++ b/vault/level/mess hall.md @@ -3,3 +3,4 @@ - NEW MECHANIC: [[trigger]] - NEW MECHANIC: [[grunk alert]] - 4 or 5 simple alarm/trigger puzzles on walls/tables. +- Switches _B_ and _C_ diff --git a/vault/level/ops center.md b/vault/level/ops center.md new file mode 100644 index 0000000..50403d6 --- /dev/null +++ b/vault/level/ops center.md @@ -0,0 +1,5 @@ +- Switches _Y_ and _G_ +- Starting to really combine mechanics from previous sections + - NEW MECHANIC: [[listener]] +- #maybe introduce verticality here? +- #lore dump??? \ No newline at end of file diff --git a/vault/level/reactor.md b/vault/level/reactor.md new file mode 100644 index 0000000..707aa34 --- /dev/null +++ b/vault/level/reactor.md @@ -0,0 +1,2 @@ +TBD +- #maybe scrap this \ No newline at end of file diff --git a/vault/manual content.md b/vault/manual content.md index 6a5c45a..b28f50b 100644 --- a/vault/manual content.md +++ b/vault/manual content.md @@ -1,5 +1,7 @@ tags: #lore +see [[manual]] + # _GRUNKER'S COMPANION_ _A guide to grunkin' for the rest of us!_ diff --git a/vault/reactor.md b/vault/reactor.md deleted file mode 100644 index e69de29..0000000