Initial development of ghost ship

This commit is contained in:
Rob Kelly 2025-03-09 22:17:04 -06:00
parent df1930a4a0
commit 530131084e
50 changed files with 1353 additions and 24 deletions

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# Blender 4.3.2 MTL File: 'player_ship.blend'
# www.blender.org
newmtl Gasket
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Interior
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Tank
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl TankFacade
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

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# Blender 4.3.2
# www.blender.org
mtllib subset_gasket.mtl
o Ship.Interior
v -0.625000 -1.500000 -4.750000
v 0.625000 -1.500000 -4.750000
v -0.625000 1.000000 -4.750000
v 0.625000 1.000000 -4.750000
v -1.250000 -1.500000 -4.750000
v 1.250000 -1.500000 -4.750000
v -1.250000 1.000000 -4.750000
v 1.250000 1.000000 -4.750000
v -1.250000 1.500000 -4.750000
v 1.250000 1.500000 -4.750000
v -1.250000 -1.500000 -6.750000
v 1.250000 -1.500000 -6.750000
v -1.250000 1.500000 -6.750000
v 1.250000 1.500000 -6.750000
vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vn -1.0000 -0.0000 -0.0000
vt 0.320312 0.718750
vt 0.320312 0.640625
vt 0.406250 0.640625
vt 0.593750 0.640625
vt 0.679688 0.640625
vt 0.679688 0.718750
vt 0.406250 0.281250
vt 0.320312 0.281250
vt 0.593750 0.281250
vt 0.679688 0.281250
vt 0.960938 0.281250
vt 0.960938 0.718750
vt 0.679688 1.000000
vt 0.320312 1.000000
vt 0.320312 -0.000000
vt 0.679688 -0.000000
vt 0.039062 0.718750
vt 0.039062 0.281250
s 0
usemtl Gasket
f 10/1/1 8/2/1 4/3/1 3/4/1 7/5/1 9/6/1
f 2/7/1 4/3/1 8/2/1 6/8/1
f 3/4/1 1/9/1 5/10/1 7/5/1
f 9/6/2 7/5/2 5/10/2 11/11/2 13/12/2
f 10/1/3 9/6/3 13/13/3 14/14/3
f 2/7/4 6/8/4 12/15/4 11/16/4 5/10/4 1/9/4
f 6/8/5 8/2/5 10/1/5 14/17/5 12/18/5

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# Blender 4.3.2 MTL File: 'player_ship.blend'
# www.blender.org
newmtl Gasket
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Interior
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Tank
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl TankFacade
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

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@ -0,0 +1,100 @@
# Blender 4.3.2
# www.blender.org
mtllib subset_interior.mtl
o Ship.Interior
v -2.500000 -0.500000 5.500000
v -1.500000 -1.500000 4.500000
v -1.500000 1.500000 4.500000
v -2.500000 0.500000 5.500000
v -1.500000 -1.500000 -4.500000
v -2.500000 -0.500000 -4.500000
v -2.500000 0.500000 -4.500000
v -1.500000 1.500000 -4.500000
v 1.500000 -1.500000 4.500000
v 2.500000 -0.500000 5.500000
v 2.500000 0.500000 5.500000
v 1.500000 1.500000 4.500000
v 2.500000 -0.500000 -4.500000
v 1.500000 -1.500000 -4.500000
v 1.500000 1.500000 -4.500000
v 2.500000 0.500000 -4.500000
v -0.625000 -1.500000 -4.500000
v 0.625000 -1.500000 -4.500000
v 0.625000 1.500000 -4.500000
v -0.625000 1.500000 -4.500000
v -0.625000 1.000000 -4.500000
v 0.625000 1.000000 -4.500000
v -0.625000 -1.500000 -4.750000
v 0.625000 -1.500000 -4.750000
v -0.625000 1.000000 -4.750000
v 0.625000 1.000000 -4.750000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -1.0000 -0.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn 0.7071 0.7071 -0.0000
vn 0.7071 -0.7071 -0.0000
vn -0.7071 0.7071 -0.0000
vn -0.7071 -0.7071 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.734375 0.179688
vt 0.000000 0.179688
vt 0.000000 0.101562
vt 0.734375 0.101562
vt 0.734375 1.000000
vt 0.070312 1.000000
vt 0.070312 0.781250
vt 0.734375 0.781250
vt 0.734375 0.843750
vt 0.734375 0.937500
vt 0.000000 0.601562
vt 0.734375 0.601562
vt 0.734375 0.679688
vt 0.000000 0.679688
vt 0.734375 0.625000
vt 0.804688 0.546875
vt 0.875000 0.546875
vt 0.953125 0.625000
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vt 0.070312 0.500000
vt 0.070312 0.281250
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vt 0.734375 0.000000
vt 0.070312 0.000000
vt 0.734375 0.343750
vt 0.734375 0.437500
vt 0.804688 0.914062
vt 0.953125 0.843750
vt 0.875000 0.914062
vt 0.914062 0.781250
vt 0.914062 0.687500
vt 0.953125 0.687500
vt 0.953125 0.781250
vt 0.734375 0.687500
vt 0.734375 0.273438
vt 0.750000 0.179688
vt 0.750000 0.273438
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s 0
usemtl Interior
f 13/1/1 10/2/1 11/3/1 16/4/1
f 15/5/2 12/6/2 3/7/2 8/8/2 20/9/2 19/10/2
f 1/11/3 6/12/3 7/13/3 4/14/3
f 14/15/4 13/16/4 16/17/4 15/18/4
f 5/19/5 6/12/5 1/11/5 2/20/5
f 3/7/6 4/14/6 7/13/6 8/8/6
f 9/21/7 10/2/7 13/1/7 14/22/7
f 15/23/8 16/4/8 11/3/8 12/24/8
f 5/19/9 2/20/9 9/21/9 14/22/9 18/25/9 17/26/9
f 6/27/4 5/9/4 8/28/4 7/29/4
f 21/30/4 22/31/4 19/32/4 20/33/4
f 21/30/4 20/33/4 8/28/4 5/9/4 17/8/4
f 15/18/4 19/32/4 22/31/4 18/34/4 14/15/4
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f 18/1/1 22/23/1 26/42/1 24/36/1

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@ -0,0 +1,42 @@
# Blender 4.3.2 MTL File: 'player_ship.blend'
# www.blender.org
newmtl Gasket
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Interior
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Tank
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl TankFacade
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

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@ -0,0 +1,65 @@
# Blender 4.3.2
# www.blender.org
mtllib subset_tank.mtl
o Ship.Interior
v -2.500000 -0.500000 5.500000
v -1.500000 -1.500000 4.500000
v -1.500000 1.500000 4.500000
v -2.500000 0.500000 5.500000
v 1.500000 -1.500000 4.500000
v 2.500000 -0.500000 5.500000
v 2.500000 0.500000 5.500000
v 1.500000 1.500000 4.500000
v -1.500000 -1.500000 7.500000
v -2.500000 -0.500000 7.500000
v -2.500000 0.500000 7.500000
v -1.500000 1.500000 7.500000
v 2.500000 -0.500000 7.500000
v 1.500000 -1.500000 7.500000
v 1.500000 1.500000 7.500000
v 2.500000 0.500000 7.500000
vn 0.7071 -0.7071 -0.0000
vn -0.0000 -0.0000 -1.0000
vn 0.7071 0.7071 -0.0000
vn -1.0000 -0.0000 -0.0000
vn 1.0000 -0.0000 -0.0000
vn -0.7071 -0.7071 -0.0000
vn -0.0000 -1.0000 -0.0000
vn -0.7071 0.7071 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.218750 0.265625
vt 0.335938 0.421875
vt 0.000000 0.421875
vt 0.000000 0.265625
vt 0.664062 0.445312
vt 0.664062 0.109375
vt 0.781250 0.000000
vt 0.890625 0.000000
vt 1.000000 0.109375
vt 1.000000 0.445312
vt 0.890625 0.554688
vt 0.781250 0.554688
vt 0.335938 0.000000
vt 0.218750 0.156250
vt 0.000000 0.156250
vt 0.000000 0.000000
vt 0.554688 0.156250
vt 0.554688 0.265625
vt 0.335938 0.265625
vt 0.335938 0.156250
vt 0.664062 0.000000
vt 0.335938 0.757812
vt 0.000000 0.757812
vt 0.664062 0.421875
vt 0.664062 0.757812
s 0
usemtl Tank
f 4/1/1 3/2/1 12/3/1 11/4/1
f 14/5/2 9/6/2 10/7/2 11/8/2 12/9/2 15/10/2 16/11/2 13/12/2
f 2/13/3 1/14/3 10/15/3 9/16/3
f 7/17/4 6/18/4 13/19/4 16/20/4
f 1/14/5 4/1/5 11/4/5 10/15/5
f 8/21/6 7/17/6 16/20/6 15/13/6
f 3/2/7 8/22/7 15/23/7 12/3/7
f 6/18/8 5/24/8 14/2/8 13/19/8
f 5/24/9 2/25/9 9/22/9 14/2/9

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@ -0,0 +1,42 @@
# Blender 4.3.2 MTL File: 'player_ship.blend'
# www.blender.org
newmtl Gasket
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Interior
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Tank
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl TankFacade
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

View File

@ -0,0 +1,28 @@
# Blender 4.3.2
# www.blender.org
mtllib subset_tank_facade.mtl
o Ship.Interior
v -2.500000 -0.500000 5.500000
v -1.500000 -1.500000 4.500000
v -1.500000 1.500000 4.500000
v -2.500000 0.500000 5.500000
v 1.500000 -1.500000 4.500000
v 2.500000 -0.500000 5.500000
v 2.500000 0.500000 5.500000
v 1.500000 1.500000 4.500000
vn 0.7071 -0.0000 -0.7071
vn -0.7071 -0.0000 -0.7071
vn -0.0000 -0.0000 -1.0000
vt 0.515625 0.242188
vt 0.000000 0.242188
vt 0.171875 0.000000
vt 0.343750 0.000000
vt 0.515625 0.757812
vt 0.343750 1.000000
vt 0.171875 1.000000
vt 0.000000 0.757812
s 0
usemtl TankFacade
f 5/1/1 8/2/1 7/3/1 6/4/1
f 2/5/2 1/6/2 4/7/2 3/8/2
f 5/1/3 2/5/3 3/8/3 8/2/3

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assets/level/3x3quad.mtl Normal file
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# Blender 4.3.2 MTL File: '3x3quad.blend'
# www.blender.org

15
assets/level/3x3quad.obj Normal file
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@ -0,0 +1,15 @@
# Blender 4.3.2
# www.blender.org
mtllib 3x3quad.mtl
o Plane
v -1.500000 0.000000 1.500000
v 1.500000 0.000000 1.500000
v -1.500000 0.000000 -1.500000
v 1.500000 0.000000 -1.500000
vn -0.0000 1.0000 -0.0000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
s 0
f 1/1/1 2/2/1 4/3/1 3/4/1

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://ddgsfmbeodki3"
path="res://.godot/imported/3x3quad.obj-ab0ef8bd2944f5950536fac2df02de96.mesh"
[deps]
files=["res://.godot/imported/3x3quad.obj-ab0ef8bd2944f5950536fac2df02de96.mesh"]
source_file="res://assets/level/3x3quad.obj"
dest_files=["res://.godot/imported/3x3quad.obj-ab0ef8bd2944f5950536fac2df02de96.mesh", "res://.godot/imported/3x3quad.obj-ab0ef8bd2944f5950536fac2df02de96.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false

2
assets/level/9x9quad.mtl Normal file
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@ -0,0 +1,2 @@
# Blender 4.3.2 MTL File: '3x3quad.blend'
# www.blender.org

15
assets/level/9x9quad.obj Normal file
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@ -0,0 +1,15 @@
# Blender 4.3.2
# www.blender.org
mtllib 9x9quad.mtl
o Plane
v -4.500000 0.000000 4.500000
v 4.500000 0.000000 4.500000
v -4.500000 0.000000 -4.500000
v 4.500000 0.000000 -4.500000
vn -0.0000 1.0000 -0.0000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
s 0
f 1/1/1 2/2/1 4/3/1 3/4/1

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://bk0yp8n2cfn5n"
path="res://.godot/imported/9x9quad.obj-6075a3b2f7806760fa4e6b2fc928f4e0.mesh"
[deps]
files=["res://.godot/imported/9x9quad.obj-6075a3b2f7806760fa4e6b2fc928f4e0.mesh"]
source_file="res://assets/level/9x9quad.obj"
dest_files=["res://.godot/imported/9x9quad.obj-6075a3b2f7806760fa4e6b2fc928f4e0.mesh", "res://.godot/imported/9x9quad.obj-6075a3b2f7806760fa4e6b2fc928f4e0.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false

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# Blender 4.3.2 MTL File: 'corner.blend'
# www.blender.org

View File

@ -0,0 +1,31 @@
# Blender 4.3.2
# www.blender.org
mtllib corner.mtl
o Cube
v -1.500000 0.000000 1.500000
v -1.500000 3.000000 1.500000
v -1.500000 0.000000 -1.500000
v -1.500000 3.000000 -1.500000
v 1.500000 0.000000 1.500000
v 1.500000 3.000000 1.500000
v 1.500000 0.000000 -1.500000
v 1.500000 3.000000 -1.500000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn -0.0000 1.0000 -0.0000
vn -0.0000 -1.0000 -0.0000
vt 0.333333 0.666667
vt -0.000000 0.666667
vt 0.000000 0.333333
vt 0.333333 0.333333
vt 0.666667 0.333333
vt 0.666667 0.666667
vt 0.333333 1.000000
vt 0.000000 1.000000
vt 0.666667 -0.000000
vt 0.333333 0.000000
s 1
f 1/1/1 3/2/1 4/3/1 2/4/1
f 2/4/2 6/5/2 5/6/2 1/1/2
f 3/2/3 1/1/3 5/7/3 7/8/3
f 8/9/4 6/5/4 2/4/4 4/10/4

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://bc6g748mjhv4"
path="res://.godot/imported/corner.obj-6421563a9146ca7aa2032c1b8cb47108.mesh"
[deps]
files=["res://.godot/imported/corner.obj-6421563a9146ca7aa2032c1b8cb47108.mesh"]
source_file="res://assets/level/corner/corner.obj"
dest_files=["res://.godot/imported/corner.obj-6421563a9146ca7aa2032c1b8cb47108.mesh", "res://.godot/imported/corner.obj-6421563a9146ca7aa2032c1b8cb47108.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false

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@ -0,0 +1,42 @@
# Blender 4.3.2 MTL File: 'player_ship.blend'
# www.blender.org
newmtl Gasket
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Interior
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Tank
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl TankFacade
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2

View File

@ -0,0 +1,193 @@
# Blender 4.3.2
# www.blender.org
mtllib player_ship.mtl
o Ship.Interior
v -2.500000 1.000000 5.500000
v -1.500000 0.000000 4.500000
v -1.500000 3.000000 4.500000
v -2.500000 2.000000 5.500000
v -1.500000 0.000000 -4.500000
v -2.500000 1.000000 -4.500000
v -2.500000 2.000000 -4.500000
v -1.500000 3.000000 -4.500000
v 1.500000 0.000000 4.500000
v 2.500000 1.000000 5.500000
v 2.500000 2.000000 5.500000
v 1.500000 3.000000 4.500000
v 2.500000 1.000000 -4.500000
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(8, 8)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_54or8"]
resource_local_to_scene = true
next_pass = SubResource("ShaderMaterial_v8y1j")
albedo_texture = ExtResource("13_fll4m")
metallic = 1.0
metallic_texture = ExtResource("14_dly4i")
roughness_texture = ExtResource("16_if0c2")
normal_enabled = true
normal_texture = ExtResource("15_rp2qp")
texture_filter = 4
[sub_resource type="ArrayMesh" id="ArrayMesh_d8x4t"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3),
"format": 34896613377,
"index_count": 6,
"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_1njh5"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3),
"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0),
"format": 34896613399,
"index_count": 6,
"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0),
"material": SubResource("StandardMaterial3D_54or8"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127)
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_d8x4t")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p11ap"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d1yty"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(8, 8)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ruwlj"]
resource_local_to_scene = true
next_pass = SubResource("ShaderMaterial_d1yty")
albedo_texture = ExtResource("13_fll4m")
metallic = 1.0
metallic_texture = ExtResource("14_dly4i")
roughness_texture = ExtResource("16_if0c2")
normal_enabled = true
normal_texture = ExtResource("15_rp2qp")
texture_filter = 4
[sub_resource type="ArrayMesh" id="ArrayMesh_fll4m"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3),
"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0),
"format": 34896613399,
"index_count": 6,
"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0),
"material": SubResource("StandardMaterial3D_ruwlj"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127)
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_d8x4t")
[node name="GhostShipLevel" type="Node3D"]
[node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
[node name="Airlock" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12)
[node name="Floor" parent="Airlock" instance=ExtResource("2_2egij")]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Floor"]
mesh = SubResource("ArrayMesh_ruwlj")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Floor"]
shape = SubResource("ConcavePolygonShape3D_yvipw")
[node name="Ceiling" parent="Airlock" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 3, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Ceiling"]
mesh = SubResource("ArrayMesh_0idgf")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Ceiling"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
[node name="SimpleWalls" type="StaticBody3D" parent="Airlock"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_2egij")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_ajjdt")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.875, 0, 4.5)
visible = false
mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.875, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_7y0xw")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.875, 0, 4.5)
visible = false
mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.875, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_kcek3")
[node name="MeshInstance3D5" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.625, 0, 4.5)
mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D5" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.625, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_1chi6")
[node name="MeshInstance3D6" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.625, 0, 4.5)
mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D6" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.625, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_3ryvr")
[node name="MeshInstance3D7" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
mesh = SubResource("QuadMesh_1njh5")
[node name="CollisionShape3D7" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
shape = SubResource("ConcavePolygonShape3D_3kphg")
[node name="FarWall" type="Node3D" parent="Airlock"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5)
[node name="LeftWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -3, 1.5, 0)
mask_dim = 64
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/LeftWall"]
mesh = SubResource("ArrayMesh_1njh5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/LeftWall"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="RightWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 3, 1.5, 0)
mask_dim = 64
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/RightWall"]
mesh = SubResource("ArrayMesh_fll4m")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/RightWall"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

View File

@ -0,0 +1,34 @@
[gd_scene load_steps=7 format=3 uid="uid://oowut88kr2ox"]
[ext_resource type="ArrayMesh" uid="uid://dq4aj5ph31rce" path="res://assets/level/player_ship/player_ship.obj" id="1_nafoa"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nafoa"]
albedo_color = Color(0.129412, 0.184314, 0.207843, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8m8oy"]
albedo_color = Color(0.439216, 0.647059, 0.756863, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xpsdy"]
transparency = 1
albedo_color = Color(0.223529, 0.627451, 0.929412, 0.470588)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nbws3"]
albedo_color = Color(0.243137, 0.231373, 0.219608, 1)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nafoa"]
data = PackedVector3Array(2.5, 1, 5.5, 2.5, 1, -4.5001, 2.5, 2, 5.5, 2.5, 2, 5.5, 2.5, 1, -4.5001, 2.5, 2, -4.5001, 1.5, 3, 4.4999, 1.5, 3, -4.5001, -1.5, 3, 4.4999, -1.5, 3, 4.4999, 1.5, 3, -4.5001, -1.5, 3, -4.5001, -1.5, 3, -4.5001, 1.5, 3, -4.5001, -0.625, 3, -4.5001, -0.625, 3, -4.5001, 1.5, 3, -4.5001, 0.625, 3, -4.5001, -2.5, 1, -4.5001, -2.5, 1, 5.5, -2.5, 2, -4.5001, -2.5, 2, -4.5001, -2.5, 1, 5.5, -2.5, 2, 5.5, 2.5, 1, -4.5001, 1.5, 0, -4.5001, 2.5, 2, -4.5001, 2.5, 2, -4.5001, 1.5, 0, -4.5001, 1.5, 3, -4.5001, 0.625, 0, -4.5001, 1.5, 3, -4.5001, 1.5, 0, -4.5001, 0.625, 2.5, -4.5001, 1.5, 3, -4.5001, 0.625, 0, -4.5001, 0.625, 3, -4.5001, 1.5, 3, -4.5001, 0.625, 2.5, -4.5001, 0.625, 2.5, -4.5001, -0.625, 2.5, -4.5001, 0.625, 3, -4.5001, 0.625, 3, -4.5001, -0.625, 2.5, -4.5001, -0.625, 3, -4.5001, -0.625, 3, -4.5001, -0.625, 2.5, -4.5001, -1.5, 3, -4.5001, -1.5, 3, -4.5001, -0.625, 2.5, -4.5001, -1.5, 0, -4.5001, -1.5, 0, -4.5001, -0.625, 2.5, -4.5001, -0.625, 0, -4.5001, -1.5, 0, -4.5001, -2.5, 1, -4.5001, -1.5, 3, -4.5001, -1.5, 3, -4.5001, -2.5, 1, -4.5001, -2.5, 2, -4.5001, -2.5, 1, -4.5001, -1.5, 0, -4.5001, -2.5, 1, 5.5, -2.5, 1, 5.5, -1.5, 0, -4.5001, -1.5, 0, 4.4999, -2.5, 2, 5.5, -1.5, 3, 4.4999, -2.5, 2, -4.5001, -2.5, 2, -4.5001, -1.5, 3, 4.4999, -1.5, 3, -4.5001, 2.5, 1, 5.5, 1.5, 0, 4.4999, 2.5, 1, -4.5001, 2.5, 1, -4.5001, 1.5, 0, 4.4999, 1.5, 0, -4.5001, 2.5, 2, -4.5001, 1.5, 3, -4.5001, 2.5, 2, 5.5, 2.5, 2, 5.5, 1.5, 3, -4.5001, 1.5, 3, 4.4999, -1.5, 0, 4.4999, -1.5, 0, -4.5001, 1.5, 0, 4.4999, 1.5, 0, 4.4999, -1.5, 0, -4.5001, 1.5, 0, -4.5001, 1.5, 0, -4.5001, -1.5, 0, -4.5001, 0.625, 0, -4.5001, 0.625, 0, -4.5001, -1.5, 0, -4.5001, -0.625, 0, -4.5001, 0.625, 0, -4.5001, -0.625, 0, -4.5001, 0.625, 0, -4.75, 0.625, 0, -4.75, -0.625, 0, -4.5001, -0.625, 0, -4.75, -0.625, 2.5, -4.5001, 0.625, 2.5, -4.5001, -0.625, 2.5, -4.75, -0.625, 2.5, -4.75, 0.625, 2.5, -4.5001, 0.625, 2.5, -4.75, -0.625, 0, -4.5001, -0.625, 2.5, -4.5001, -0.625, 0, -4.75, -0.625, 0, -4.75, -0.625, 2.5, -4.5001, -0.625, 2.5, -4.75, 0.625, 2.5, -4.5001, 0.625, 0, -4.5001, 0.625, 2.5, -4.75, 0.625, 2.5, -4.75, 0.625, 0, -4.5001, 0.625, 0, -4.75, -1.5, 3, 4.5, -2.5, 2, 5.5, -1.5, 3, 7.5, -1.5, 3, 7.5, -2.5, 2, 5.5, -2.5, 2, 7.5, -1.5, 0, 7.5, 1.5, 0, 7.5, -2.5, 1, 7.5, -2.5, 1, 7.5, 1.5, 0, 7.5, -2.5, 2, 7.5, -2.5, 2, 7.5, 1.5, 0, 7.5, -1.5, 3, 7.5, -1.5, 3, 7.5, 1.5, 0, 7.5, 1.5, 3, 7.5, 1.5, 3, 7.5, 1.5, 0, 7.5, 2.5, 2, 7.5, 2.5, 2, 7.5, 1.5, 0, 7.5, 2.5, 1, 7.5, -2.5, 1, 5.5, -1.5, 0, 4.5, -2.5, 1, 7.5, -2.5, 1, 7.5, -1.5, 0, 4.5, -1.5, 0, 7.5, 2.5, 1, 5.5, 2.5, 2, 5.5, 2.5, 1, 7.5, 2.5, 1, 7.5, 2.5, 2, 5.5, 2.5, 2, 7.5, -2.5, 2, 5.5, -2.5, 1, 5.5, -2.5, 2, 7.5, -2.5, 2, 7.5, -2.5, 1, 5.5, -2.5, 1, 7.5, 2.5, 2, 5.5, 1.5, 3, 4.5, 2.5, 2, 7.5, 2.5, 2, 7.5, 1.5, 3, 4.5, 1.5, 3, 7.5, 1.5, 3, 4.5, -1.5, 3, 4.5, 1.5, 3, 7.5, 1.5, 3, 7.5, -1.5, 3, 4.5, -1.5, 3, 7.5, 1.5, 0, 4.5, 2.5, 1, 5.5, 1.5, 0, 7.5, 1.5, 0, 7.5, 2.5, 1, 5.5, 2.5, 1, 7.5, -1.5, 0, 4.5, 1.5, 0, 4.5, -1.5, 0, 7.5, -1.5, 0, 7.5, 1.5, 0, 4.5, 1.5, 0, 7.5, 1.5, 3, 4.5, 1.5, 0, 4.5, 2.5, 2, 5.5, 2.5, 2, 5.5, 1.5, 0, 4.5, 2.5, 1, 5.5, -2.5, 1, 5.5, -1.5, 0, 4.5, -2.5, 2, 5.5, -2.5, 2, 5.5, -1.5, 0, 4.5, -1.5, 3, 4.5, -1.5, 0, 4.5, 1.5, 0, 4.5, -1.5, 3, 4.5, -1.5, 3, 4.5, 1.5, 0, 4.5, 1.5, 3, 4.5, 1.25, 2.5, -4.75, 1.25, 3, -4.75, 0.625, 2.5, -4.75, 0.625, 2.5, -4.75, 0.625, 0, -4.75, 1.25, 2.5, -4.75, 1.25, 2.5, -4.75, 0.625, 0, -4.75, 1.25, 0, -4.75, 0.625, 2.5, -4.75, 1.25, 3, -4.75, -0.625, 2.5, -4.75, -0.625, 2.5, -4.75, 1.25, 3, -4.75, -1.25, 2.5, -4.75, -1.25, 2.5, -4.75, 1.25, 3, -4.75, -1.25, 3, -4.75, -1.25, 0, -4.75, -0.625, 2.5, -4.75, -1.25, 2.5, -4.75, -0.625, 0, -4.75, -0.625, 2.5, -4.75, -1.25, 0, -4.75, -1.25, 2.5, -4.75, -1.25, 3, -4.75, -1.25, 0, -4.75, -1.25, 0, -4.75, -1.25, 3, -4.75, -1.25, 0, -6.75, -1.25, 0, -6.75, -1.25, 3, -4.75, -1.25, 3, -6.75, -1.25, 3, -4.75, 1.25, 3, -4.75, -1.25, 3, -6.75, -1.25, 3, -6.75, 1.25, 3, -4.75, 1.25, 3, -6.75, 1.25, 0, -4.75, 0.625, 0, -4.75, 1.25, 0, -6.75, 1.25, 0, -6.75, 0.625, 0, -4.75, -1.25, 0, -6.75, -1.25, 0, -6.75, 0.625, 0, -4.75, -1.25, 0, -4.75, -1.25, 0, -4.75, 0.625, 0, -4.75, -0.625, 0, -4.75, 1.25, 2.5, -4.75, 1.25, 0, -4.75, 1.25, 3, -4.75, 1.25, 3, -4.75, 1.25, 0, -4.75, 1.25, 3, -6.75, 1.25, 3, -6.75, 1.25, 0, -4.75, 1.25, 0, -6.75)
[node name="PlayerShip" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
mesh = ExtResource("1_nafoa")
surface_material_override/0 = SubResource("StandardMaterial3D_nafoa")
surface_material_override/1 = SubResource("StandardMaterial3D_8m8oy")
surface_material_override/2 = SubResource("StandardMaterial3D_xpsdy")
surface_material_override/3 = SubResource("StandardMaterial3D_nbws3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
visible = false
shape = SubResource("ConcavePolygonShape3D_nafoa")

View File

@ -12,12 +12,12 @@
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_cj8bk"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_cj8bk"]
[sub_resource type="Sky" id="Sky_6fwow"] [sub_resource type="Sky" id="Sky_hrvvi"]
sky_material = SubResource("ProceduralSkyMaterial_cj8bk") sky_material = SubResource("ProceduralSkyMaterial_cj8bk")
[sub_resource type="Environment" id="Environment_cc548"] [sub_resource type="Environment" id="Environment_cc548"]
background_mode = 1 background_mode = 1
sky = SubResource("Sky_6fwow") sky = SubResource("Sky_hrvvi")
ambient_light_source = 2 ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1) ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.06 ambient_light_energy = 0.06

View File

@ -37,6 +37,8 @@ var _exit_thread := false
@onready var mask_control: DrawController = %MaskControl @onready var mask_control: DrawController = %MaskControl
@onready var mask_texture: TextureRect = %MaskTexture @onready var mask_texture: TextureRect = %MaskTexture
@onready var debug_draw: DebugDraw = $DebugDraw
func _ready() -> void: func _ready() -> void:
# If no mesh_instance was provided, use the first direct child. # If no mesh_instance was provided, use the first direct child.
@ -167,6 +169,8 @@ func _get_uv(point: Vector3, normal: Vector3) -> Vector2:
## ##
## Returns Vector2.INF if the given point+normal does not lie on this mesh within tolerance. ## Returns Vector2.INF if the given point+normal does not lie on this mesh within tolerance.
func _get_px(point: Vector3, normal: Vector3) -> Vector2: func _get_px(point: Vector3, normal: Vector3) -> Vector2:
debug_draw.draw_vector(normal, point)
return _get_uv(point * global_transform, normal * global_basis) * mask_control.size return _get_uv(point * global_transform, normal * global_basis) * mask_control.size

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://c2omlx4ptrc01"] [gd_scene load_steps=4 format=3 uid="uid://c2omlx4ptrc01"]
[ext_resource type="Script" uid="uid://hbl5u20wlwr5" path="res://src/world/gunk_body/gunk_body.gd" id="1_qqbpr"] [ext_resource type="Script" uid="uid://hbl5u20wlwr5" path="res://src/world/gunk_body/gunk_body.gd" id="1_qqbpr"]
[ext_resource type="Script" uid="uid://bom5qysgfvap1" path="res://src/world/gunk_body/draw_controller.gd" id="2_kkcjw"] [ext_resource type="Script" uid="uid://bom5qysgfvap1" path="res://src/world/gunk_body/draw_controller.gd" id="2_kkcjw"]
[ext_resource type="Script" uid="uid://ba7480ara8eo" path="res://levels/sandbox/debug_draw.gd" id="3_m8wx4"]
[node name="GunkBody" type="StaticBody3D"] [node name="GunkBody" type="StaticBody3D"]
script = ExtResource("1_qqbpr") script = ExtResource("1_qqbpr")
@ -40,4 +41,14 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("2_kkcjw") script = ExtResource("2_kkcjw")
[node name="DebugDraw" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("3_m8wx4")
[connection signal="painted" from="MaskViewport/MaskControl" to="." method="_on_mask_painted"] [connection signal="painted" from="MaskViewport/MaskControl" to="." method="_on_mask_painted"]

View File

@ -1,27 +1,35 @@
## Player ## Player
- \#00ff4d Laser Green <mark style="font-weight: bold; background: #000; color: #00ff4d;">SAMPLE</mark> - `#00ff4d` Laser Green <mark style="font-weight: bold; background: #000; color: #00ff4d;">SAMPLE</mark>
## Player Ship
(Color sampled from Metal Gear Solid)
- `#050b10` Gunmetal Shadow <mark style="font-weight: bold; background: #fff; color: #050b10;">SAMPLE</mark>
- `#182124` Gunmetal Midtone 1 <mark style="font-weight: bold; background: #fff; color: #182124;">SAMPLE</mark>
- `#212f35` Gunmetal Midtone 2 <mark style="font-weight: bold; background: #fff; color: #212f35;">SAMPLE</mark>
- `#70a5c1` Gunmetal Highlight <mark style="font-weight: bold; background: #000; color: #70a5c1;">SAMPLE</mark>
- `#6586ab` Tech Emission Blue <mark style="font-weight: bold; background: #000; color: #6586ab;">SAMPLE</mark>
## Grunk ## Grunk
- \#001a4d Grunk Blue <mark style="font-weight: bold; background: #fff; color: #001a4d;">SAMPLE</mark> - `#001a4d` Grunk Blue <mark style="font-weight: bold; background: #fff; color: #001a4d;">SAMPLE</mark>
- \#00081a Grunk Dark Blue <mark style="font-weight: bold; background: #fff; color: #00081a;">SAMPLE</mark> - `#00081a` Grunk Dark Blue <mark style="font-weight: bold; background: #fff; color: #00081a;">SAMPLE</mark>
- \#40e0ff Grunk Emission Cyan <mark style="font-weight: bold; background: #000; color: #40e0ff;">SAMPLE</mark> - `#40e0ff` Grunk Emission Cyan <mark style="font-weight: bold; background: #000; color: #40e0ff;">SAMPLE</mark>
## World ## World
(using [PAPER 8 PALETTE](https://lospec.com/palette-list/paper-8)) (using [PAPER 8 PALETTE](https://lospec.com/palette-list/paper-8))
- \#1f244b Tech Shadow <mark style="font-weight: bold; background: #fff; color: #1f244b;">SAMPLE</mark> - `#1f244b` Tech Shadow <mark style="font-weight: bold; background: #fff; color: #1f244b;">SAMPLE</mark>
- \#654053 Tech Midtone 1 <mark style="font-weight: bold; background: #fff; color: #654053;">SAMPLE</mark> - `#654053` Tech Midtone 1 <mark style="font-weight: bold; background: #fff; color: #654053;">SAMPLE</mark>
- \#a8605d Tech Midtone 2 <mark style="font-weight: bold; background: #fff; color: #a8605d;">SAMPLE</mark> - `#a8605d` Tech Midtone 2 <mark style="font-weight: bold; background: #fff; color: #a8605d;">SAMPLE</mark>
- \#d1a67e Tech Highlight 1 <mark style="font-weight: bold; background: #000; color: #d1a67e;">SAMPLE</mark> - `#d1a67e` Tech Highlight 1 <mark style="font-weight: bold; background: #000; color: #d1a67e;">SAMPLE</mark>
- \#f6e79c Tech Highlight 2 <mark style="font-weight: bold; background: #000; color: #f6e79c;">SAMPLE</mark> - `#f6e79c` Tech Highlight 2 <mark style="font-weight: bold; background: #000; color: #f6e79c;">SAMPLE</mark>
- \#3c6b64 Tech Emissive Shadow <mark style="font-weight: bold; background: #000; color: #3c6b64;">SAMPLE</mark> - `#3c6b64` Tech Emissive Shadow <mark style="font-weight: bold; background: #000; color: #3c6b64;">SAMPLE</mark>
- \#60ae7b Tech Emissive Midtone <mark style="font-weight: bold; background: #000; color: #60ae7b;">SAMPLE</mark> - `#60ae7b` Tech Emissive Midtone <mark style="font-weight: bold; background: #000; color: #60ae7b;">SAMPLE</mark>
- \#b6cf8e Tech Emissive Highlight <mark style="font-weight: bold; background: #000; color: #b6cf8e;">SAMPLE</mark> - `#b6cf8e` Tech Emissive Highlight <mark style="font-weight: bold; background: #000; color: #b6cf8e;">SAMPLE</mark>
## Props ## Props
- \#e8e1d1 Control White <mark style="font-weight: bold; background: #000; color: #e8e1d1;">SAMPLE</mark> - `#e8e1d1` Control White <mark style="font-weight: bold; background: #000; color: #e8e1d1;">SAMPLE</mark>
- \#b4ac9e Control Dark White <mark style="font-weight: bold; background: #000; color: #b4ac9e;">SAMPLE</mark> - `#b4ac9e` Control Dark White <mark style="font-weight: bold; background: #000; color: #b4ac9e;">SAMPLE</mark>
- \#4d4a46 Control Gray <mark style="font-weight: bold; background: #000; color: #4d4a46;">SAMPLE</mark> - `#4d4a46` Control Gray <mark style="font-weight: bold; background: #000; color: #4d4a46;">SAMPLE</mark>
- \#3e3b38 Control Gray Shadow <mark style="font-weight: bold; background: #000; color: #3e3b38;">SAMPLE</mark> - `#3e3b38` Control Gray Shadow <mark style="font-weight: bold; background: #000; color: #3e3b38;">SAMPLE</mark>
- \#716e6b Control Gray Highlight <mark style="font-weight: bold; background: #000; color: #716e6b;">SAMPLE</mark> - `#716e6b` Control Gray Highlight <mark style="font-weight: bold; background: #000; color: #716e6b;">SAMPLE</mark>
- \#ff4a1c Emissive Blood Orange <mark style="font-weight: bold; background: #000; color: #ff4a1c;">SAMPLE</mark> - `#ff4a1c` Emissive Blood Orange <mark style="font-weight: bold; background: #000; color: #ff4a1c;">SAMPLE</mark>
- \#dd1c1a DANGER Red <mark style="font-weight: bold; background: #000; color: #dd1c1a;">SAMPLE</mark> - `#dd1c1a` DANGER Red <mark style="font-weight: bold; background: #000; color: #dd1c1a;">SAMPLE</mark>
- \#23fb59 SUCCESS Green <mark style="font-weight: bold; background: #000; color: #23fb59;">SAMPLE</mark> - `#23fb59` SUCCESS Green <mark style="font-weight: bold; background: #000; color: #23fb59;">SAMPLE</mark>
- \#39a0ed HI-TECH Blue <mark style="font-weight: bold; background: #000; color: #39a0ed;">SAMPLE</mark> - `#39a0ed` HI-TECH Blue <mark style="font-weight: bold; background: #000; color: #39a0ed;">SAMPLE</mark>