Level design & planning

This commit is contained in:
Rob Kelly 2025-03-18 13:07:13 -06:00
parent b0998d2041
commit 0d24bf32a0
11 changed files with 70 additions and 2 deletions

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@ -17,6 +17,6 @@
"repelStrength": 10,
"linkStrength": 1,
"linkDistance": 250,
"scale": 1,
"scale": 0.6666666666666664,
"close": true
}

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- [ ] Controller
- [ ] Nav/logic?
- [ ] [[level]]
- [ ] planning
- [ ] [[level planning]]
- [ ] [[story]]

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The player can deposit collected [[grunk]] in the grunk tank back at their ship.
- When the player meets their quota, they're allowed to leave (good end)
- Their ship's ignition is locked out until quota is met
- Within the #lore, the player is incentivized to collect grunk with a series of (useless and asinine) milestones:
1. [Bonus MP3](mp3 player)
2. Toothbrush (_Advanced Grunk Reticulation System_)
3. [Bonus MP3](mp3 player)
4. STICKERS!
5. [Bonus MP3](mp3-player)
6. Wellness Seminar
7. [Bonus MP3](mp3 player)
8. ???
9. [Bonus MP3](mp3-player)
10. QUOTA (& commemorative pin)
11. [Bonus MP3](mp3-player)
12. ???
13. [Bonus MP3](mp3-player)
14. ???
15. [Bonus MP3](mp3-player)
16. Taco Fiesta

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The player has an MP3 player (NOT a phone -- like a shitty 2004 MP3 player. But it has APPS) they can use to enjoy various really weird songs during gameplay.
Similar to the sound room in Wario Land 4, these are just a bunch of weird surreal tiny midi clips.

18
vault/level.canvas Normal file
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vault/level/airlock.md Normal file
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- Sparsely-grunked
- NEW MECHANIC: [[grunk]]
- Switch for _airlock bulkhead_
- NEW MECHANIC: grunked switches
- Empty space suits along the sides
- Notably a little larger than [[player ship]]

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- Huge space with multiple levels of catwalks
- Very easily traversed by [[grunk beast]], but with ample hiding spots
- Cargo containers used for puzzles
- Game climax? Boss battle???

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- series of individual crew compartments, each with a puzzle
- #lore dump???

4
vault/level/medbay.md Normal file
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- Heartbeat puzzles
- NEW MECHANIC: [[heart]]
- TBD however many puzzles are needed to illustrate heartbeat mechanic
- Switch for _shortcut bulkhead 2_

5
vault/level/mess hall.md Normal file
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- Heavy grunkage
- NEW MECHANIC: [[alarm]]
- NEW MECHANIC: [[trigger]]
- NEW MECHANIC: [[grunk alert]]
- 4 or 5 simple alarm/trigger puzzles on walls/tables.

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- Safe zone
- Automated door shuts behind you when you get back
- Drop off collected grunk in the [[grunk tank]]
- Game starts here
- #maybe start here on each load?