diff --git a/vault/.obsidian/graph.json b/vault/.obsidian/graph.json index 42a46ec..783a9e9 100644 --- a/vault/.obsidian/graph.json +++ b/vault/.obsidian/graph.json @@ -17,6 +17,6 @@ "repelStrength": 10, "linkStrength": 1, "linkDistance": 250, - "scale": 1, + "scale": 0.6666666666666664, "close": true } \ No newline at end of file diff --git a/vault/TODO.md b/vault/TODO.md index d10296d..bb07227 100644 --- a/vault/TODO.md +++ b/vault/TODO.md @@ -30,5 +30,5 @@ - [ ] Controller - [ ] Nav/logic? - [ ] [[level]] - - [ ] planning + - [ ] [[level planning]] - [ ] [[story]] \ No newline at end of file diff --git a/vault/elements/grunk tank.md b/vault/elements/grunk tank.md new file mode 100644 index 0000000..1500dc2 --- /dev/null +++ b/vault/elements/grunk tank.md @@ -0,0 +1,21 @@ +The player can deposit collected [[grunk]] in the grunk tank back at their ship. + +- When the player meets their quota, they're allowed to leave (good end) + - Their ship's ignition is locked out until quota is met +- Within the #lore, the player is incentivized to collect grunk with a series of (useless and asinine) milestones: +1. [Bonus MP3](mp3 player) +2. Toothbrush (_Advanced Grunk Reticulation System_) +3. [Bonus MP3](mp3 player) +4. STICKERS! +5. [Bonus MP3](mp3-player) +6. Wellness Seminar +7. [Bonus MP3](mp3 player) +8. ??? +9. [Bonus MP3](mp3-player) +10. QUOTA (& commemorative pin) +11. [Bonus MP3](mp3-player) +12. ??? +13. [Bonus MP3](mp3-player) +14. ??? +15. [Bonus MP3](mp3-player) +16. Taco Fiesta \ No newline at end of file diff --git a/vault/elements/mp3 player.md b/vault/elements/mp3 player.md new file mode 100644 index 0000000..8f0bc46 --- /dev/null +++ b/vault/elements/mp3 player.md @@ -0,0 +1,3 @@ +The player has an MP3 player (NOT a phone -- like a shitty 2004 MP3 player. But it has APPS) they can use to enjoy various really weird songs during gameplay. + +Similar to the sound room in Wario Land 4, these are just a bunch of weird surreal tiny midi clips. \ No newline at end of file diff --git a/vault/level.canvas b/vault/level.canvas new file mode 100644 index 0000000..71b2645 --- /dev/null +++ b/vault/level.canvas @@ -0,0 +1,18 @@ +{ + "nodes":[ + {"id":"be3415e76c0603f6","type":"file","file":"level/airlock.md","x":-983,"y":-800,"width":406,"height":320}, + {"id":"bbfc75ce368543fc","type":"file","file":"level/player ship.md","x":-940,"y":-400,"width":320,"height":300}, + {"id":"aa2ec4e72295823f","type":"text","text":"(long corridor... Window to [[player ship]]...)","x":-905,"y":-960,"width":250,"height":60}, + {"id":"4f5513c62a2b6c2b","type":"file","file":"level/mess hall.md","x":-1480,"y":-1362,"width":352,"height":262}, + {"id":"4a7c16a1f82d04a6","type":"file","file":"level/medbay.md","x":-1514,"y":-1720,"width":421,"height":240}, + {"id":"3e35a33fa97e438a","type":"file","file":"level/crew quarters.md","x":-949,"y":-1374,"width":372,"height":287}, + {"id":"55780df8c38e6693","type":"file","file":"level/cargo hold.md","x":-200,"y":-1362,"width":391,"height":340} + ], + "edges":[ + {"id":"f88a68cbe1935f27","fromNode":"bbfc75ce368543fc","fromSide":"top","toNode":"be3415e76c0603f6","toSide":"bottom","toEnd":"none"}, + {"id":"0e1dbacc016f5968","fromNode":"be3415e76c0603f6","fromSide":"top","toNode":"aa2ec4e72295823f","toSide":"bottom","toEnd":"none","label":"airlock bulkhead"}, + {"id":"ae28d18f42239c34","fromNode":"aa2ec4e72295823f","fromSide":"left","toNode":"4f5513c62a2b6c2b","toSide":"bottom","toEnd":"none"}, + {"id":"91a2b2438f6e3433","fromNode":"4f5513c62a2b6c2b","fromSide":"right","toNode":"3e35a33fa97e438a","toSide":"left","toEnd":"none"}, + {"id":"e27d9cc76549d730","fromNode":"4f5513c62a2b6c2b","fromSide":"top","toNode":"4a7c16a1f82d04a6","toSide":"bottom","toEnd":"none","label":"shortcut bulkhead 2"} + ] +} \ No newline at end of file diff --git a/vault/level/airlock.md b/vault/level/airlock.md new file mode 100644 index 0000000..3e1352c --- /dev/null +++ b/vault/level/airlock.md @@ -0,0 +1,6 @@ +- Sparsely-grunked + - NEW MECHANIC: [[grunk]] +- Switch for _airlock bulkhead_ + - NEW MECHANIC: grunked switches +- Empty space suits along the sides +- Notably a little larger than [[player ship]] \ No newline at end of file diff --git a/vault/level/cargo hold.md b/vault/level/cargo hold.md new file mode 100644 index 0000000..c2edeb5 --- /dev/null +++ b/vault/level/cargo hold.md @@ -0,0 +1,4 @@ +- Huge space with multiple levels of catwalks + - Very easily traversed by [[grunk beast]], but with ample hiding spots +- Cargo containers used for puzzles +- Game climax? Boss battle??? \ No newline at end of file diff --git a/vault/level/crew quarters.md b/vault/level/crew quarters.md new file mode 100644 index 0000000..a178255 --- /dev/null +++ b/vault/level/crew quarters.md @@ -0,0 +1,2 @@ +- series of individual crew compartments, each with a puzzle +- #lore dump??? \ No newline at end of file diff --git a/vault/level/medbay.md b/vault/level/medbay.md new file mode 100644 index 0000000..42fd879 --- /dev/null +++ b/vault/level/medbay.md @@ -0,0 +1,4 @@ +- Heartbeat puzzles + - NEW MECHANIC: [[heart]] +- TBD however many puzzles are needed to illustrate heartbeat mechanic +- Switch for _shortcut bulkhead 2_ \ No newline at end of file diff --git a/vault/level/mess hall.md b/vault/level/mess hall.md new file mode 100644 index 0000000..0062a1e --- /dev/null +++ b/vault/level/mess hall.md @@ -0,0 +1,5 @@ +- Heavy grunkage + - NEW MECHANIC: [[alarm]] + - NEW MECHANIC: [[trigger]] + - NEW MECHANIC: [[grunk alert]] +- 4 or 5 simple alarm/trigger puzzles on walls/tables. diff --git a/vault/level/player ship.md b/vault/level/player ship.md new file mode 100644 index 0000000..a75a224 --- /dev/null +++ b/vault/level/player ship.md @@ -0,0 +1,5 @@ +- Safe zone + - Automated door shuts behind you when you get back +- Drop off collected grunk in the [[grunk tank]] +- Game starts here + - #maybe start here on each load? \ No newline at end of file