generated from krampus/template-godot4
Level design & planning
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b0998d2041
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2
vault/.obsidian/graph.json
vendored
2
vault/.obsidian/graph.json
vendored
@ -17,6 +17,6 @@
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"repelStrength": 10,
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"repelStrength": 10,
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"linkStrength": 1,
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"linkStrength": 1,
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"linkDistance": 250,
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"linkDistance": 250,
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"scale": 1,
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"scale": 0.6666666666666664,
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"close": true
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"close": true
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}
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}
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@ -30,5 +30,5 @@
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- [ ] Controller
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- [ ] Controller
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- [ ] Nav/logic?
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- [ ] Nav/logic?
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- [ ] [[level]]
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- [ ] [[level]]
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- [ ] planning
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- [ ] [[level planning]]
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- [ ] [[story]]
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- [ ] [[story]]
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21
vault/elements/grunk tank.md
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21
vault/elements/grunk tank.md
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The player can deposit collected [[grunk]] in the grunk tank back at their ship.
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- When the player meets their quota, they're allowed to leave (good end)
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- Their ship's ignition is locked out until quota is met
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- Within the #lore, the player is incentivized to collect grunk with a series of (useless and asinine) milestones:
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1. [Bonus MP3](mp3 player)
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2. Toothbrush (_Advanced Grunk Reticulation System_)
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3. [Bonus MP3](mp3 player)
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4. STICKERS!
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5. [Bonus MP3](mp3-player)
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6. Wellness Seminar
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7. [Bonus MP3](mp3 player)
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8. ???
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9. [Bonus MP3](mp3-player)
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10. QUOTA (& commemorative pin)
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11. [Bonus MP3](mp3-player)
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12. ???
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13. [Bonus MP3](mp3-player)
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14. ???
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15. [Bonus MP3](mp3-player)
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16. Taco Fiesta
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3
vault/elements/mp3 player.md
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3
vault/elements/mp3 player.md
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The player has an MP3 player (NOT a phone -- like a shitty 2004 MP3 player. But it has APPS) they can use to enjoy various really weird songs during gameplay.
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Similar to the sound room in Wario Land 4, these are just a bunch of weird surreal tiny midi clips.
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18
vault/level.canvas
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18
vault/level.canvas
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{
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"nodes":[
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{"id":"be3415e76c0603f6","type":"file","file":"level/airlock.md","x":-983,"y":-800,"width":406,"height":320},
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{"id":"bbfc75ce368543fc","type":"file","file":"level/player ship.md","x":-940,"y":-400,"width":320,"height":300},
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{"id":"aa2ec4e72295823f","type":"text","text":"(long corridor... Window to [[player ship]]...)","x":-905,"y":-960,"width":250,"height":60},
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{"id":"4f5513c62a2b6c2b","type":"file","file":"level/mess hall.md","x":-1480,"y":-1362,"width":352,"height":262},
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{"id":"4a7c16a1f82d04a6","type":"file","file":"level/medbay.md","x":-1514,"y":-1720,"width":421,"height":240},
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{"id":"3e35a33fa97e438a","type":"file","file":"level/crew quarters.md","x":-949,"y":-1374,"width":372,"height":287},
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{"id":"55780df8c38e6693","type":"file","file":"level/cargo hold.md","x":-200,"y":-1362,"width":391,"height":340}
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],
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"edges":[
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{"id":"f88a68cbe1935f27","fromNode":"bbfc75ce368543fc","fromSide":"top","toNode":"be3415e76c0603f6","toSide":"bottom","toEnd":"none"},
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{"id":"0e1dbacc016f5968","fromNode":"be3415e76c0603f6","fromSide":"top","toNode":"aa2ec4e72295823f","toSide":"bottom","toEnd":"none","label":"airlock bulkhead"},
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{"id":"ae28d18f42239c34","fromNode":"aa2ec4e72295823f","fromSide":"left","toNode":"4f5513c62a2b6c2b","toSide":"bottom","toEnd":"none"},
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{"id":"91a2b2438f6e3433","fromNode":"4f5513c62a2b6c2b","fromSide":"right","toNode":"3e35a33fa97e438a","toSide":"left","toEnd":"none"},
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{"id":"e27d9cc76549d730","fromNode":"4f5513c62a2b6c2b","fromSide":"top","toNode":"4a7c16a1f82d04a6","toSide":"bottom","toEnd":"none","label":"shortcut bulkhead 2"}
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]
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}
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6
vault/level/airlock.md
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6
vault/level/airlock.md
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- Sparsely-grunked
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- NEW MECHANIC: [[grunk]]
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- Switch for _airlock bulkhead_
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- NEW MECHANIC: grunked switches
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- Empty space suits along the sides
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- Notably a little larger than [[player ship]]
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4
vault/level/cargo hold.md
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4
vault/level/cargo hold.md
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- Huge space with multiple levels of catwalks
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- Very easily traversed by [[grunk beast]], but with ample hiding spots
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- Cargo containers used for puzzles
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- Game climax? Boss battle???
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2
vault/level/crew quarters.md
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2
vault/level/crew quarters.md
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- series of individual crew compartments, each with a puzzle
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- #lore dump???
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4
vault/level/medbay.md
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4
vault/level/medbay.md
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- Heartbeat puzzles
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- NEW MECHANIC: [[heart]]
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- TBD however many puzzles are needed to illustrate heartbeat mechanic
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- Switch for _shortcut bulkhead 2_
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5
vault/level/mess hall.md
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5
vault/level/mess hall.md
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- Heavy grunkage
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- NEW MECHANIC: [[alarm]]
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- NEW MECHANIC: [[trigger]]
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- NEW MECHANIC: [[grunk alert]]
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- 4 or 5 simple alarm/trigger puzzles on walls/tables.
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5
vault/level/player ship.md
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5
vault/level/player ship.md
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- Safe zone
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- Automated door shuts behind you when you get back
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- Drop off collected grunk in the [[grunk tank]]
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- Game starts here
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- #maybe start here on each load?
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