The shambler spawn rift is temporarily exempt from global illumination.

Would be really nice to have this in the future when we switch to
VoxelGI. The extreme emission can produce very incorrect results with
SDFGI.
This commit is contained in:
Rob Kelly 2025-09-08 20:23:11 -06:00
parent f9c62e02aa
commit 07a6da7d32

View File

@ -437,6 +437,7 @@ draw_pass_1 = SubResource("QuadMesh_10hsf")
[node name="SpawnRift" type="MeshInstance3D" parent="SpawnEffects" index="3"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.01, -0.385)
visible = false
gi_mode = 0
mesh = SubResource("PlaneMesh_xlxrx")
skeleton = NodePath("../..")