From 07a6da7d324679f41b8f55bd7e8e31f4bb6d4cec Mon Sep 17 00:00:00 2001 From: Rob Kelly Date: Mon, 8 Sep 2025 20:23:11 -0600 Subject: [PATCH] The shambler spawn rift is temporarily exempt from global illumination. Would be really nice to have this in the future when we switch to VoxelGI. The extreme emission can produce very incorrect results with SDFGI. --- src/world/grunk_beast/shambler/shambler.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/src/world/grunk_beast/shambler/shambler.tscn b/src/world/grunk_beast/shambler/shambler.tscn index f7ee662..20dad75 100644 --- a/src/world/grunk_beast/shambler/shambler.tscn +++ b/src/world/grunk_beast/shambler/shambler.tscn @@ -437,6 +437,7 @@ draw_pass_1 = SubResource("QuadMesh_10hsf") [node name="SpawnRift" type="MeshInstance3D" parent="SpawnEffects" index="3"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.01, -0.385) visible = false +gi_mode = 0 mesh = SubResource("PlaneMesh_xlxrx") skeleton = NodePath("../..")