generated from krampus/template-godot4
The shambler spawn rift is temporarily exempt from global illumination.
Would be really nice to have this in the future when we switch to VoxelGI. The extreme emission can produce very incorrect results with SDFGI.
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@ -437,6 +437,7 @@ draw_pass_1 = SubResource("QuadMesh_10hsf")
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[node name="SpawnRift" type="MeshInstance3D" parent="SpawnEffects" index="3"]
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[node name="SpawnRift" type="MeshInstance3D" parent="SpawnEffects" index="3"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.01, -0.385)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.01, -0.385)
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visible = false
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visible = false
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gi_mode = 0
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mesh = SubResource("PlaneMesh_xlxrx")
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mesh = SubResource("PlaneMesh_xlxrx")
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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