grunk/levels/sandbox/sandbox.tscn

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shader_parameter/roughness = 0.15
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shader_parameter/specular_contribution = 0.8
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shader_parameter/time_scale = 0.2
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shader_parameter/edge_bleed = 0.1
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render_priority = 0
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
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shader_parameter/emission_color = Color(0.25, 0.875, 1, 1)
shader_parameter/pixellation = 50.0
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shader_parameter/time_pixellation = 30.0
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shader_parameter/roughness = 0.15
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shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
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shader_parameter/uv_scale = Vector2(8, 8)
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shader_parameter/time_scale = 0.2
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shader_parameter/edge_bleed = 0.1
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8")
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next_pass = SubResource("ShaderMaterial_cxuhu")
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albedo_color = Color(1, 0.403922, 1, 1)
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render_priority = 0
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
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shader_parameter/emission_color = Color(0.25, 0.875, 1, 1)
shader_parameter/pixellation = 50.0
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shader_parameter/time_pixellation = 30.0
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shader_parameter/roughness = 0.15
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shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
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shader_parameter/uv_scale = Vector2(8, 8)
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shader_parameter/time_scale = 0.2
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shader_parameter/edge_bleed = 0.1
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8")
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next_pass = SubResource("ShaderMaterial_m0dd0")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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shadow_enabled = true
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omni_range = 20.0
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[node name="Geometry" type="Node3D" parent="."]
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shape = SubResource("WorldBoundaryShape3D_c8g65")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.35498, 1.13294, -2.81423)
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shape = SubResource("ConcavePolygonShape3D_nxc47")
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transform = Transform3D(-0.616239, 0, 0.787559, 0, 1, 0, -0.787559, 0, -0.616239, -2.22512, 1.41158, 2.88581)
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mesh = ExtResource("4_o55bf")
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surface_material_override/0 = SubResource("StandardMaterial3D_inlin")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Geometry/Monkey"]
shape = SubResource("ConcavePolygonShape3D_hvf6a")
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[node name="Cube" parent="Geometry" instance=ExtResource("1_a67lu")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 4, 0)
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mask_dim = 1024
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Cube"]
mesh = ExtResource("6_4kku3")
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surface_material_override/0 = SubResource("StandardMaterial3D_chcw1")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.33738, 6, -7.18125)
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mask_dim = 1024
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Cylinder"]
mesh = ExtResource("7_gn6k6")
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surface_material_override/0 = SubResource("StandardMaterial3D_wjqpf")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Geometry/Cylinder"]
shape = SubResource("ConcavePolygonShape3D_6ood3")
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[node name="Player" parent="." instance=ExtResource("1_h436a")]