grunk/levels/sandbox/sandbox.tscn

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[gd_scene load_steps=39 format=3 uid="uid://16ds4fvv72xk"]
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[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="1_a67lu"]
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[ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_h436a"]
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[ext_resource type="ArrayMesh" uid="uid://lvats6ptrcxt" path="res://assets/props/icosahedron/icosahedron.obj" id="1_kvwui"]
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[ext_resource type="Material" uid="uid://byyjoruj8mwe0" path="res://levels/sandbox/debug_gunk_mat.tres" id="3_o7v4k"]
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[ext_resource type="ArrayMesh" uid="uid://bwgiytiic3t32" path="res://assets/props/cube/cube.obj" id="6_4kku3"]
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sky_material = SubResource("ProceduralSkyMaterial_cj8bk")
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[sub_resource type="Environment" id="Environment_cc548"]
background_mode = 2
sky = SubResource("Sky_8jqw1")
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ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.06
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tonemap_mode = 3
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as_normal_map = true
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shader_parameter/roughness = 0.15
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seamless = true
noise = SubResource("FastNoiseLite_dpii4")
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_sxhmx"]
seamless = true
as_normal_map = true
noise = SubResource("FastNoiseLite_t7by0")
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render_priority = 0
shader = ExtResource("2_utxkh")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.2
shader_parameter/gunk_mask = SubResource("PlaceholderTexture2D_dldmy")
shader_parameter/gunk_noise = SubResource("NoiseTexture2D_1uuu0")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture2D_sxhmx")
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seamless = true
noise = SubResource("FastNoiseLite_fflxi")
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qma8p"]
seamless = true
as_normal_map = true
noise = SubResource("FastNoiseLite_etsw1")
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render_priority = 0
shader = ExtResource("2_utxkh")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.2
shader_parameter/gunk_mask = SubResource("PlaceholderTexture2D_40p5j")
shader_parameter/gunk_noise = SubResource("NoiseTexture2D_vpvdn")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture2D_qma8p")
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shadow_enabled = true
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omni_range = 20.0
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.35498, 1.13294, -2.81423)
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surface_material_override/0 = SubResource("StandardMaterial3D_7cwtv")
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mask_dim = 4096
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