grunk/src/ui/hud/interact_hud.gd

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class_name InteractHUD extends Control
# Pops up when the player is looking at something interactable.
const TRANSITION_TIME := 0.06
const COLOR_VISIBLE := Color("#ffffffee")
const COLOR_DISABLED := Color("#cccccc44")
const COLOR_INVISIBLE := Color("#ffffff00")
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var _current_interactive: Interactive
var _set_this_frame := false
@onready var interact_name: Label = %InteractName
@onready var interact_verb: Label = %InteractVerb
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func _ready() -> void:
_to_invisible()
func _transition_color(color: Color) -> void:
create_tween().tween_property(self, "modulate", color, TRANSITION_TIME).set_trans(
Tween.TRANS_CUBIC
)
func _to_visible() -> void:
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print_debug("in _to_visible")
_transition_color(COLOR_VISIBLE)
func _to_disabled() -> void:
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print_debug("in _to_disabled")
_transition_color(COLOR_DISABLED)
func _to_invisible() -> void:
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print_debug("in _to_invisible")
_transition_color(COLOR_INVISIBLE)
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func set_interactive(prop: Interactive) -> void:
if prop != _current_interactive:
_set_new_interactive(prop)
_set_this_frame = true
func _set_new_interactive(prop: Interactive) -> void:
_current_interactive = prop
if prop:
interact_name.text = prop.label
interact_verb.text = prop.verb
if prop.enabled:
_to_visible()
else:
_to_disabled()
else:
_to_invisible()
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func _process(_delta: float) -> void:
if not _set_this_frame:
set_interactive(null)
_set_this_frame = false