generated from krampus/template-godot4
42 lines
926 B
GDScript3
42 lines
926 B
GDScript3
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class_name InteractHUD extends Control
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# Pops up when the player is looking at something interactable.
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const TRANSITION_TIME := 0.06
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const COLOR_VISIBLE := Color("#ffffffee")
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const COLOR_DISABLED := Color("#cccccc44")
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const COLOR_INVISIBLE := Color("#ffffff00")
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@onready var interact_name: Label = %InteractName
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@onready var interact_verb: Label = %InteractVerb
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func _transition_color(color: Color) -> void:
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create_tween().tween_property(self, "modulate", color, TRANSITION_TIME).set_trans(
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Tween.TRANS_CUBIC
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)
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func _to_visible() -> void:
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_transition_color(COLOR_VISIBLE)
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func _to_disabled() -> void:
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_transition_color(COLOR_DISABLED)
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func _to_invisible() -> void:
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_transition_color(COLOR_INVISIBLE)
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func set_prop(prop: Interactive) -> void:
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if prop:
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interact_name.text = prop.label
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interact_verb.text = prop.verb
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if prop.enabled:
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_to_visible()
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else:
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_to_disabled()
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else:
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_to_invisible()
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