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krampus
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gfolf2
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Rob Kelly
35c795dbfe
Ball meshes have a visibility root
2025-01-13 12:29:14 -07:00
.gitea
/workflows
Added gitea publish action
2025-01-12 22:35:34 -07:00
.githooks
Initial commit
2024-10-20 21:18:02 +00:00
addons
Upgraded Terrain3D to v0.9.3a-beta
2024-11-17 12:47:37 -07:00
asset_dev
Water splash effect
2025-01-02 15:16:49 -07:00
assets
Particle effect when chunking shot
2025-01-09 17:58:40 -07:00
levels
Velocity & damping are reset between shots
2025-01-10 14:55:26 -07:00
src
Ball meshes have a visibility root
2025-01-13 12:29:14 -07:00
.gdlintrc
Terrain surface material is defined using terrain markers instead of abusing the collision bit fields
2025-01-07 11:59:09 -07:00
.gitattributes
LFS config for common large binary filetypes
2024-11-02 09:20:43 -06:00
.gitignore
Added helper script for automating debug builds
2025-01-10 16:20:22 -07:00
asset_credits.org
Water splash effect
2025-01-02 15:16:49 -07:00
debug_build.sh
Added gitea publish action
2025-01-12 22:35:34 -07:00
default_bus_layout.tres
Volume mixer settings with persistence to disk
2024-12-09 02:57:08 -07:00
DEVELOPMENT.md
Initial commit
2024-10-20 21:18:02 +00:00
export_presets.cfg
Added gitea publish action
2025-01-12 22:35:34 -07:00
project.godot
Editor builds run
debug_game.tscn
2025-01-10 14:54:07 -07:00
README.md
Initial commit
2024-10-20 21:18:02 +00:00
requirements.txt
Added local multiplayer deathmatch setup
2024-12-17 13:16:50 -07:00
README.md
Gfolf2
GFOLF: Combat Golf Action
Development
see
DEVELOPMENT.md
Description
GFOLF: Combat Golf Action
Readme
178
MiB
Languages
GDScript
99.3%
Shell
0.7%