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8 Commits

47 changed files with 3147 additions and 53 deletions

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asset_dev/balls/powerball/fireball.blend (Stored with Git LFS)

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asset_dev/logo/logo.xcf Normal file

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@ -25,7 +25,7 @@ hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
fallbacks=[Resource("res://assets/fonts/promptfont/promptfont.otf")]
Compress=null
compress=true
preload=[]

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@ -25,7 +25,7 @@ hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
fallbacks=[Resource("res://assets/fonts/promptfont/promptfont.otf")]
Compress=null
compress=true
preload=[]

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@ -0,0 +1,34 @@
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@ -0,0 +1,34 @@
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@ -0,0 +1,34 @@
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type="CompressedTexture2D"
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@ -15,7 +15,17 @@
"nodes":[
{
"mesh":0,
"name":"Fireball"
"name":"Fireball",
"scale":[
0.3999999761581421,
0.800000011920929,
0.3999999761581421
],
"translation":[
0,
-0.019999999552965164,
0
]
}
],
"meshes":[

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@ -3,13 +3,39 @@ UI_UNSET,unset
UI_LISTEN,listening...
UI_CANCEL,Cancel
UI_ACCEPT,Accept
UI_START,Start!
UI_ON,On
UI_OFF,Off
UI_BACK,"⏎ Back"
UI_LOCKED,Locked
UI_GOAL,Goal!
,
TITLE_START,"- Press Start -"
TITLE_SINGLE_PLAYER,"Single Player"
TITLE_STORY,"World Tour"
TITLE_SERIES,Series
TITLE_ROGUELIKE,Campaign
TITLE_PRACTICE,Practice
TITLE_MULTI_PLAYER,Multiplayer
TITLE_DEATHMATCH,"Real GFOLF"
TITLE_VS_SERIES,"Death Run"
TITLE_BATTLE_ROYALE,"GFOLF Royale"
TITLE_LOCAL_MULTI,"Local Multiplayer"
TITLE_NETWORK_MULTI,"Online Multiplayer"
TITLE_PROFILE,Profile
TITLE_CREDITS,Credits
,
DM_HEADING,"Real GFOLF - Local Setup"
DM_MAP,"Select a Map"
DM_PLAYERS,Gfolfers
DM_ADD_PLAYER,"Add a Gfolfer"
DM_NAME_PLACEHOLDER,"Enter a name"
,
PAUSE_HEADING,Paused
PAUSE_RESUME,Resume
PAUSE_SETTINGS,Settings
PAUSE_END,"End Game"
PAUSE_END_MSG,"End the current game?"
PAUSE_QUIT,Quit
PAUSE_QUIT_MSG,"Quit to desktop?"
,
@ -107,3 +133,5 @@ BALL_PLASMA,Plasma
BALL_BRICK,Brick
BALL_BEACH,"Beach Ball"
BALL_POWER,Powerball
,
MAP_DEBUG,"Debug Island"

1 keys en
3 UI_LISTEN listening...
4 UI_CANCEL Cancel
5 UI_ACCEPT Accept
6 UI_START Start!
7 UI_ON On
8 UI_OFF Off
9 UI_BACK ⏎ Back
10 UI_LOCKED Locked
11 UI_GOAL Goal!
12
13 TITLE_START - Press Start -
14 TITLE_SINGLE_PLAYER Single Player
15 TITLE_STORY World Tour
16 TITLE_SERIES Series
17 TITLE_ROGUELIKE Campaign
18 TITLE_PRACTICE Practice
19 TITLE_MULTI_PLAYER Multiplayer
20 TITLE_DEATHMATCH Real GFOLF
21 TITLE_VS_SERIES Death Run
22 TITLE_BATTLE_ROYALE GFOLF Royale
23 TITLE_LOCAL_MULTI Local Multiplayer
24 TITLE_NETWORK_MULTI Online Multiplayer
25 TITLE_PROFILE Profile
26 TITLE_CREDITS Credits
27
28 DM_HEADING Real GFOLF - Local Setup
29 DM_MAP Select a Map
30 DM_PLAYERS Gfolfers
31 DM_ADD_PLAYER Add a Gfolfer
32 DM_NAME_PLACEHOLDER Enter a name
33
34 PAUSE_HEADING Paused
35 PAUSE_RESUME Resume
36 PAUSE_SETTINGS Settings
37 PAUSE_END End Game
38 PAUSE_END_MSG End the current game?
39 PAUSE_QUIT Quit
40 PAUSE_QUIT_MSG Quit to desktop?
41
133 BALL_BRICK Brick
134 BALL_BEACH Beach Ball
135 BALL_POWER Powerball
136
137 MAP_DEBUG Debug Island

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@ -3,20 +3,19 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dr7so4lvqiftc"
path.s3tc="res://.godot/imported/grass_fairway.png-c6748aa9af191257973d3e582b17c659.s3tc.ctex"
path="res://.godot/imported/grass_fairway.png-c6748aa9af191257973d3e582b17c659.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
"vram_texture": false
}
[deps]
source_file="res://assets/textures/grass_fairway/grass_fairway.png"
dest_files=["res://.godot/imported/grass_fairway.png-c6748aa9af191257973d3e582b17c659.s3tc.ctex"]
dest_files=["res://.godot/imported/grass_fairway.png-c6748aa9af191257973d3e582b17c659.ctex"]
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compress/mode=2
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1

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@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="Level" load_steps=4 format=3 uid="uid://chewry1b1a28j"]
[ext_resource type="Texture2D" uid="uid://dlqet1c5a7j7k" path="res://levels/debug_level/preview.jpg" id="1_1ewcj"]
[ext_resource type="PackedScene" uid="uid://bm2o3mex10v11" path="res://levels/debug_level/debug_level.tscn" id="2_eu01o"]
[ext_resource type="Script" path="res://src/world/level/level.gd" id="3_83327"]
[resource]
script = ExtResource("3_83327")
scene = ExtResource("2_eu01o")
level_name = "MAP_DEBUG"
preview = ExtResource("1_1ewcj")

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@ -1,4 +1,4 @@
[gd_scene load_steps=67 format=3 uid="uid://bm2o3mex10v11"]
[gd_scene load_steps=68 format=3 uid="uid://bm2o3mex10v11"]
[ext_resource type="Terrain3DAssets" uid="uid://cwl34gstabgrx" path="res://levels/debug_level/terrain_assets.res" id="1_5smdk"]
[ext_resource type="Shader" path="res://src/shaders/psx_water.gdshader" id="6_0efu4"]
@ -13,6 +13,7 @@
[ext_resource type="PackedScene" uid="uid://di7aql54lksn7" path="res://src/props/scenery/trees/palm_tree/palm_tree.tscn" id="12_sswxf"]
[ext_resource type="PackedScene" uid="uid://cjne55s85x7jy" path="res://src/items/extra_ball/brick_item.tscn" id="12_tj0lh"]
[ext_resource type="PackedScene" uid="uid://c7l58wuuahn7w" path="res://src/props/flag/flag.tscn" id="13_6jtao"]
[ext_resource type="PackedScene" uid="uid://brh7twsjw2c5f" path="res://src/items/extra_ball/power_ball_item.tscn" id="13_enoia"]
[ext_resource type="PackedScene" uid="uid://comd88yp45mnb" path="res://src/items/item/item.tscn" id="13_ydvlu"]
[ext_resource type="PackedScene" uid="uid://cl0goj38u7r72" path="res://src/props/scenery/beach/sailboat.tscn" id="14_6reiy"]
[ext_resource type="PackedScene" uid="uid://mcuhy71v6ggu" path="res://src/items/extra_ball/plasma_ball_item.tscn" id="15_ir4ss"]
@ -364,7 +365,7 @@ shape = SubResource("BoxShape3D_x3wvm")
transform = Transform3D(-0.74629, 0, -0.665621, 0, 1, 0, 0.665621, 0, -0.74629, 381.024, -0.5, 224.968)
[node name="ItemSpawner" type="Marker3D" parent="Course/WaterTable/Sailboat"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 5.3)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 5)
script = ExtResource("8_5kaye")
item = ExtResource("8_3jmdx")
amount = -1
@ -373,6 +374,7 @@ spawn_turns = 1
[node name="Flag" parent="Course" instance=ExtResource("13_6jtao")]
transform = Transform3D(-0.777146, 0, -0.629321, 0, 1, 0, 0.629321, 0, -0.777146, 540, 4, 452)
visible = false
[node name="TestSpawners" type="Node3D" parent="Course"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 228.164, 4, 274.211)
@ -413,8 +415,16 @@ amount = 5
spawn_on_ready = true
spawn_turns = 1
[node name="PowerBallSpawner" type="Marker3D" parent="Course/TestSpawners"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.9467, 1.1, 7.60959)
script = ExtResource("8_5kaye")
item = ExtResource("13_enoia")
amount = 5
spawn_on_ready = true
spawn_turns = 1
[node name="HealthSpawner" type="Marker3D" parent="Course/TestSpawners"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.651, 1, 7.92)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.0809, 1, 17.8327)
script = ExtResource("8_5kaye")
item = ExtResource("12_jiuxh")
amount = 25

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dlqet1c5a7j7k"
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process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -19,7 +19,10 @@ run/max_fps=60
[autoload]
GameRuntime="*res://src/game/game_runtime.gd"
ClubCatalog="*res://src/equipment/clubs/club_catalog.tscn"
CharacterCatalog="*res://src/characters/player_characters/character/character_catalog.tscn"
LevelCatalog="*res://src/world/level/level_catalog.tscn"
GameSettings="*res://src/game/game_settings.gd"
[debug]
@ -78,6 +81,13 @@ theme/custom="res://src/ui/main_theme.tres"
[input]
ui_start={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194310,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
camera_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)

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@ -1,2 +1,2 @@
gdtoolkit>=4.2.2,<4.3
gdtoolkit>=4.3.3,<4.4
setuptools>=69.5.1,<69.6

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@ -0,0 +1,13 @@
class_name Character extends Resource
## Container for a playable character scene & associated data.
## Scene file of this character's controller.
@export var controller_scene: PackedScene
## Human-readable name of the character (or corresponding i18n key)
@export var name: String
## Global typesafe accessor for character catalog
static var catalog: CharacterCatalogType:
get:
return CharacterCatalog

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@ -0,0 +1,4 @@
class_name CharacterCatalogType extends Node
## Provides access to levels.
@export var characters: Array[Character]

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@ -0,0 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://c3at6645rg8i3"]
[ext_resource type="Script" path="res://src/characters/player_characters/character/character_catalog.gd" id="1_lnhxq"]
[ext_resource type="Script" path="res://src/characters/player_characters/character/character.gd" id="2_ct428"]
[ext_resource type="Resource" uid="uid://dy2f0k6edrixe" path="res://src/characters/player_characters/gfolf_girl/debug_girl.tres" id="3_djrp2"]
[node name="CharacterCatalog" type="Node"]
script = ExtResource("1_lnhxq")
characters = Array[ExtResource("2_ct428")]([ExtResource("3_djrp2")])

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@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="Character" load_steps=3 format=3 uid="uid://dy2f0k6edrixe"]
[ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/player_characters/gfolf_girl/gfolf_girl.tscn" id="1_m8n4f"]
[ext_resource type="Script" path="res://src/characters/player_characters/character/character.gd" id="2_rx8x8"]
[resource]
script = ExtResource("2_rx8x8")
controller_scene = ExtResource("1_m8n4f")
name = "Debug Girl"

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@ -7,7 +7,7 @@
[ext_resource type="PackedScene" uid="uid://dd2nxbfssd4hh" path="res://assets/models/balls/powerball/fireball.gltf" id="5_i8vmm"]
[ext_resource type="AudioStream" uid="uid://tqr7u7vb2r0f" path="res://assets/sound/sfx/ball/effects/fireball.wav" id="6_uwolu"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c4cm7"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fcniu"]
albedo_color = Color(2, 0.266, 0.266, 1)
albedo_texture = ExtResource("2_a2gtg")
albedo_texture_force_srgb = true
@ -21,7 +21,7 @@ uv1_scale = Vector3(3, 1.5, 3)
texture_filter = 4
[sub_resource type="SphereMesh" id="SphereMesh_0b0i7"]
material = SubResource("StandardMaterial3D_c4cm7")
material = SubResource("StandardMaterial3D_fcniu")
radius = 0.05
height = 0.1
radial_segments = 6
@ -31,7 +31,7 @@ rings = 6
offsets = PackedFloat32Array(0.291939, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_sr8jb"]
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ny4ye"]
gradient = SubResource("Gradient_b68qa")
fill = 1
fill_from = Vector2(0.5, 0.5)
@ -43,7 +43,7 @@ cull_mode = 2
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(2, 1.98431, 1.6, 0.156863)
albedo_texture = SubResource("GradientTexture2D_sr8jb")
albedo_texture = SubResource("GradientTexture2D_ny4ye")
[sub_resource type="Animation" id="Animation_5t74j"]
resource_name = "flicker"
@ -56,10 +56,10 @@ tracks/0/path = NodePath("FireballScaleRoot:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.00610052, 0.1, 0.206101, 0.3, 0.40305, 0.5, 0.60305, 0.7, 0.80305, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9),
"times": PackedFloat32Array(0.00610052, 0.110417, 0.206101, 0.310417, 0.40305, 0.510417, 0.60305, 0.710417, 0.80305, 0.910417, 1, 1.11042, 1.2, 1.31042, 1.4, 1.51042, 1.6, 1.71042, 1.8, 1.9),
"transitions": PackedFloat32Array(0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(1, 1.2, 1), Vector3(1, 1, 1), Vector3(1, 1.2, 1), Vector3(1, 1, 1), Vector3(1, 1.2, 1), Vector3(1, 1, 1), Vector3(1, 1.2, 1), Vector3(1, 1, 1), Vector3(1, 1.2, 1), Vector3(1, 1, 1), Vector3(1, 1.2, 1), Vector3(1, 1, 1), Vector3(1, 1.2, 1), Vector3(1, 1, 1), Vector3(1, 1.2, 1), Vector3(1, 1, 1), Vector3(1, 1.2, 1), Vector3(1, 1, 1), Vector3(1, 1.2, 1)]
"values": [Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
@ -397,7 +397,7 @@ visible = false
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
[node name="fireball" parent="BallMesh/FireballPivot/FireballScaleRoot" index="0" instance=ExtResource("5_i8vmm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.17, 0)
[node name="Fireball" parent="BallMesh/FireballPivot/FireballScaleRoot/fireball" index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_aqmuo")

View File

@ -1,7 +1,7 @@
class_name Game extends Node
## Wrapper for the game application
@export var start_scene: String = "res://src/world/world.tscn"
@export var start_scene: String = "res://src/ui/menus/title_screen/title_screen.tscn"
var _loading_resources := {}
@ -14,7 +14,9 @@ var _loading_resources := {}
static var group := "GameGroup" # hey i'm group
## Typesafe accessor for GameSettings singleton
static var settings := GameSettings as GameSettingsType
static var settings: GameSettingsType:
get:
return GameSettings
class Promise:
@ -102,12 +104,3 @@ func _process(_delta: float) -> void:
if not _loading_resources and loading_screen.visible:
loader_transition.play("fade_out")
func _notification(what: int) -> void:
if what == NOTIFICATION_WM_CLOSE_REQUEST:
# Handle close request here
# TODO: save?
get_tree().quit()
elif what == NOTIFICATION_CRASH:
print_debug("CRASHING!")

11
src/game/game_runtime.gd Normal file
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@ -0,0 +1,11 @@
class_name GameRuntimeType extends Node
## Autoloaded runtime manager
func _notification(what: int) -> void:
if what == NOTIFICATION_WM_CLOSE_REQUEST:
# Handle close request here
# TODO: save?
get_tree().quit()
elif what == NOTIFICATION_CRASH:
print_debug("CRASHING!")

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@ -0,0 +1,253 @@
[gd_scene load_steps=20 format=3 uid="uid://brh7twsjw2c5f"]
[ext_resource type="PackedScene" uid="uid://comd88yp45mnb" path="res://src/items/item/item.tscn" id="1_v5gka"]
[ext_resource type="Script" path="res://src/items/extra_ball/extra_ball.gd" id="2_wxxbc"]
[ext_resource type="Shader" path="res://src/shaders/frosted_glass.gdshader" id="3_jybe0"]
[ext_resource type="Texture2D" uid="uid://ckhiq6rfjv63u" path="res://assets/textures/gfolfball/gfolfball.png" id="3_y1s2r"]
[ext_resource type="Texture2D" uid="uid://c2p2in2p7mjyo" path="res://assets/materials/crystal_noise_normal_map.tres" id="4_ki8rs"]
[ext_resource type="Texture2D" uid="uid://cx33n4h5mfcdb" path="res://assets/materials/crystal_noise_map.tres" id="5_3u0nl"]
[ext_resource type="PackedScene" uid="uid://dd2nxbfssd4hh" path="res://assets/models/balls/powerball/fireball.gltf" id="5_gi2ty"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_p5hhx"]
render_priority = 0
shader = ExtResource("3_jybe0")
shader_parameter/albedo = Color(0.5146, 0.62, 0.62, 0.0392157)
shader_parameter/roughness = 0.3
shader_parameter/roughness_texture = ExtResource("5_3u0nl")
shader_parameter/refraction = 0.0100008
shader_parameter/refraction_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/texture_refraction = ExtResource("5_3u0nl")
shader_parameter/normal_strength = 0.400001
shader_parameter/normal_map = ExtResource("4_ki8rs")
shader_parameter/subsurface_scattering_strength = 1.0
shader_parameter/texture_subsurface_scattering = ExtResource("5_3u0nl")
shader_parameter/edge_color = Color(0, 1, 1.2, 1)
shader_parameter/surface_contribution = 0.2
shader_parameter/specular_contribution = 0.5
shader_parameter/refraction_contribution = 10.0
shader_parameter/alpha = 1.0
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0d52l"]
shading_mode = 0
albedo_color = Color(2, 0.266, 0.266, 1)
albedo_texture = ExtResource("3_y1s2r")
albedo_texture_force_srgb = true
uv1_scale = Vector3(3, 1.5, 3)
texture_filter = 4
[sub_resource type="SphereMesh" id="SphereMesh_qvrp7"]
material = SubResource("StandardMaterial3D_0d52l")
radius = 0.05
height = 0.1
radial_segments = 6
rings = 6
[sub_resource type="Gradient" id="Gradient_f8tdf"]
offsets = PackedFloat32Array(0.291939, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_sr8jb"]
gradient = SubResource("Gradient_f8tdf")
fill = 1
fill_from = Vector2(0.5, 0.5)
metadata/_snap_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nuowb"]
cull_mode = 2
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(1, 0.993333, 0.8, 1)
albedo_texture = SubResource("GradientTexture2D_sr8jb")
[sub_resource type="Animation" id="Animation_5t74j"]
resource_name = "flicker"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("FireballScaleRoot:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.00610052, 0.110417, 0.206101, 0.310417, 0.40305, 0.510417, 0.60305, 0.710417, 0.80305, 0.910417, 1, 1.11042, 1.2, 1.31042, 1.4, 1.51042, 1.6, 1.71042, 1.8, 1.9),
"transitions": PackedFloat32Array(0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1, 0.618, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1), Vector3(1, 1, 1), Vector3(1, 1.03, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("FireballScaleRoot:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = false
tracks/1/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 2.0944, 0)]
}
[sub_resource type="Animation" id="Animation_2co83"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("FireballScaleRoot:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("FireballScaleRoot:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_hmunj"]
_data = {
"RESET": SubResource("Animation_2co83"),
"flicker": SubResource("Animation_5t74j")
}
[sub_resource type="Animation" id="Animation_jhb3c"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ItemMeshContainer:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, -0.2, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Octahedron:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("ItemMeshContainer:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_283tf"]
resource_name = "hover"
length = 24.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ItemMeshContainer:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 6, 12, 18),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, -0.05, 0), Vector3(0, 0.05, 0), Vector3(0, -0.05, 0), Vector3(0, 0.05, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Octahedron:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = false
tracks/1/keys = {
"times": PackedFloat32Array(0, 24),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 6.28319, -6.28319)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("ItemMeshContainer:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = false
tracks/2/keys = {
"times": PackedFloat32Array(0, 24),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -6.28319, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jwejx"]
_data = {
"RESET": SubResource("Animation_jhb3c"),
"idle": SubResource("Animation_283tf")
}
[node name="PowerballItem" instance=ExtResource("1_v5gka")]
script = ExtResource("2_wxxbc")
ball_type = 3
amount = 0
[node name="Octahedron" parent="Pivot/Octahedron" index="0"]
surface_material_override/0 = SubResource("ShaderMaterial_p5hhx")
[node name="Pivot" parent="Pivot/Octahedron/ItemMeshContainer" index="0"]
transform = Transform3D(0.99863, 0.052336, 0, -0.052336, 0.99863, 0, 0, 0, 1, 0, 0, 0)
[node name="BallMesh" type="MeshInstance3D" parent="Pivot/Octahedron/ItemMeshContainer/Pivot" index="1"]
transform = Transform3D(4, 0, 0, 0, 2.82843, -2.82843, 0, 2.82843, 2.82843, 0, 0, 0)
mesh = SubResource("SphereMesh_qvrp7")
[node name="FireballPivot" type="Node3D" parent="Pivot/Octahedron/ItemMeshContainer/Pivot/BallMesh" index="0"]
unique_name_in_owner = true
[node name="FireballScaleRoot" type="Node3D" parent="Pivot/Octahedron/ItemMeshContainer/Pivot/BallMesh/FireballPivot" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
[node name="fireball" parent="Pivot/Octahedron/ItemMeshContainer/Pivot/BallMesh/FireballPivot/FireballScaleRoot" index="0" instance=ExtResource("5_gi2ty")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.17, 0)
[node name="Fireball" parent="Pivot/Octahedron/ItemMeshContainer/Pivot/BallMesh/FireballPivot/FireballScaleRoot/fireball" index="0"]
sorting_offset = -1.0
surface_material_override/0 = SubResource("StandardMaterial3D_nuowb")
[node name="FireballAnimation" type="AnimationPlayer" parent="Pivot/Octahedron/ItemMeshContainer/Pivot/BallMesh/FireballPivot" index="1"]
libraries = {
"": SubResource("AnimationLibrary_hmunj")
}
autoplay = "flicker"
[node name="@AnimationPlayer@183827" type="AnimationPlayer" parent="Pivot/Octahedron" index="2"]
libraries = {
"": SubResource("AnimationLibrary_jwejx")
}
autoplay = "idle"
[editable path="Pivot/Octahedron"]
[editable path="Pivot/Octahedron/ItemMeshContainer/Pivot/BallMesh/FireballPivot/FireballScaleRoot/fireball"]

View File

@ -0,0 +1,17 @@
shader_type sky;
uniform sampler2D backdrop: filter_nearest_mipmap_anisotropic;
uniform vec3 cubemap_color: source_color = vec3(1.0);
uniform vec2 uv_offset = vec2(0.0);
uniform vec2 uv_scale = vec2(1.0);
void sky() {
if (AT_CUBEMAP_PASS) {
COLOR = cubemap_color;
} else {
vec2 uv_mapped = SCREEN_UV * uv_scale + uv_offset;
COLOR = texture(backdrop, uv_mapped).rgb;
}
}

View File

@ -180,7 +180,6 @@ func _get_gravity(point: Vector3) -> Vector3:
var point_local := point - area.global_position
var area_gravity: Vector3
if area.gravity_point:
# TODO: `point` may need to be local
var v := area.transform * area.gravity_direction - point_local
if area.gravity_point_unit_distance > 0:
var v_sq := v.length_squared()

View File

@ -11,6 +11,16 @@ const UNKNOWN_LABEL_SYM := "[unknown]"
action = value
_update()
@export var show_name := true:
set(value):
show_name = value
_update()
@export var event_index := 0:
set(value):
event_index = value
_update()
func _ready() -> void:
_update()
@ -19,15 +29,20 @@ func _ready() -> void:
func _update() -> void:
var input_symbol: String
var actions := InputMap.action_get_events(action)
if actions:
var primary := actions[0]
if actions and event_index < len(actions):
var primary := actions[event_index]
input_symbol = PromptMap.from_event(primary)
var loc_action := tr(ControlBinding.ACTION_KEY_FMT.format([action]))
text = PROMPT_FORMAT.format(
[
input_symbol if input_symbol else str(PromptMap.UNKNOWN_INPUT_SYMBOL),
loc_action if loc_action else str(action)
]
)
if not input_symbol:
input_symbol = str(PromptMap.UNKNOWN_INPUT_SYMBOL)
if show_name:
text = PROMPT_FORMAT.format(
[
input_symbol if input_symbol else str(PromptMap.UNKNOWN_INPUT_SYMBOL),
loc_action if loc_action else str(action)
]
)
else:
text = input_symbol

View File

@ -9,5 +9,5 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_type_variation = &"InputPrompt"
text = "❓ - [unknown]"
text = "❓ - ACTION_"
script = ExtResource("1_qq6w5")

View File

@ -1,4 +1,4 @@
[gd_resource type="Theme" load_steps=9 format=3 uid="uid://diodjft5u2cck"]
[gd_resource type="Theme" load_steps=10 format=3 uid="uid://diodjft5u2cck"]
[ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="1_3rv2b"]
[ext_resource type="FontFile" uid="uid://comihs66wounx" path="res://assets/fonts/Dokdo/Dokdo-Regular.ttf" id="1_eha6a"]
@ -6,6 +6,17 @@
[ext_resource type="FontFile" uid="uid://dyog4ex5nqfat" path="res://assets/fonts/promptfont/promptfont.otf" id="2_8kux8"]
[ext_resource type="FontFile" uid="uid://s4c1kf0rk2mb" path="res://assets/fonts/Geo/Geo-Regular.ttf" id="3_cee6l"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_5pkn5"]
content_margin_left = 16.0
content_margin_top = 8.0
content_margin_right = 16.0
content_margin_bottom = 8.0
bg_color = Color(0.1, 0.1, 0.1, 0.6)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_rq1no"]
content_margin_left = 0.0
content_margin_top = 0.0
@ -62,6 +73,13 @@ ChannelMixerIcon/colors/font_outline_color = Color(0, 0, 0, 1)
ChannelMixerIcon/constants/outline_size = 5
ChannelMixerIcon/font_sizes/font_size = 24
ChannelMixerIcon/fonts/font = ExtResource("2_8kux8")
CharSelectButton/base_type = &"Button"
CharSelectButton/colors/font_color = Color(1, 1, 0.870588, 1)
CharSelectButton/colors/font_outline_color = Color(0, 0, 0, 1)
CharSelectButton/constants/outline_size = 8
CharSelectButton/font_sizes/font_size = 32
CharSelectButton/fonts/font = ExtResource("2_8kux8")
CharSelectButton/styles/normal = SubResource("StyleBoxFlat_5pkn5")
CheckerContainerEven/base_type = &"PanelContainer"
CheckerContainerEven/styles/panel = SubResource("StyleBoxFlat_rq1no")
CheckerContainerOdd/base_type = &"PanelContainer"
@ -93,6 +111,17 @@ HeaderSmall/font_sizes/font_size = 20
HeaderXLarge/base_type = &"Label"
HeaderXLarge/constants/outline_size = 10
HeaderXLarge/font_sizes/font_size = 36
IconButton/base_type = &"Button"
IconButton/colors/font_outline_color = Color(0, 0, 0, 1)
IconButton/constants/outline_size = 6
IconButton/font_sizes/font_size = 36
IconButton/fonts/font = ExtResource("2_8kux8")
IconXL/base_type = &"Label"
IconXL/colors/font_color = Color(1, 1, 0.870588, 1)
IconXL/colors/font_outline_color = Color(0, 0, 0, 1)
IconXL/constants/outline_size = 8
IconXL/font_sizes/font_size = 42
IconXL/fonts/font = ExtResource("2_8kux8")
InputBindButton/base_type = &"UIButton"
InputBindButton/colors/font_color = Color(1, 1, 0.870588, 1)
InputBindButton/constants/outline_size = 8
@ -108,6 +137,9 @@ PauseMenuButton/colors/font_outline_color = Color(0, 0, 0, 1)
PauseMenuButton/constants/outline_size = 6
PauseMenuButton/font_sizes/font_size = 32
PauseMenuButton/fonts/font = ExtResource("2_5ty6u")
PlayerNameInput/base_type = &"LineEdit"
PlayerNameInput/font_sizes/font_size = 32
PlayerNameInput/fonts/font = ExtResource("1_3rv2b")
QuantityLabel/base_type = &"Label"
QuantityLabel/colors/font_color = Color(0.819608, 0.196078, 0.196078, 1)
QuantityLabel/colors/font_outline_color = Color(1, 0.901961, 0.509804, 1)
@ -137,5 +169,9 @@ ShotFeedback/constants/shadow_offset_x = 6
ShotFeedback/constants/shadow_offset_y = 4
ShotFeedback/font_sizes/normal_font_size = 272
ShotFeedback/fonts/normal_font = ExtResource("1_eha6a")
TitleScreenMenuLabel/base_type = &"Label"
TitleScreenMenuLabel/colors/font_outline_color = Color(0, 0, 0, 1)
TitleScreenMenuLabel/constants/outline_size = 6
TitleScreenMenuLabel/font_sizes/font_size = 32
UIButton/base_type = &"Button"
UIButton/styles/normal = SubResource("StyleBoxFlat_ynsl8")

View File

@ -1,23 +1,26 @@
extends Control
## Menu shown in-game when the user presses pause.
const SETTINGS_SCENE := preload("res://src/ui/menus/settings_menu/settings_menu.tscn")
@export var settings_scene: PackedScene
var _freeze_input := false
@onready var menu_list: VBoxContainer = %MenuList
@onready var quit_confirm: CenterContainer = %QuitConfirm
@onready var end_game_confirm: CenterContainer = %EndGameConfirm
@onready var settings_container: MarginContainer = %SettingsContainer
@onready var transition_animation: AnimationPlayer = %TransitionAnimation
@onready var game: Game = get_tree().get_first_node_in_group(Game.group)
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _exit_tree() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unhandled_key_input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
if not _freeze_input and event.is_action_pressed("pause"):
get_viewport().set_input_as_handled()
resume()
@ -31,11 +34,12 @@ func _hide() -> void:
func resume() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
queue_free()
func settings() -> void:
var instance: Control = SETTINGS_SCENE.instantiate()
var instance: Control = settings_scene.instantiate()
settings_container.add_child(instance)
instance.tree_exited.connect(_unhide)
_hide()
@ -51,3 +55,19 @@ func cancel_quit() -> void:
func confirm_quit() -> void:
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
func end_game() -> void:
end_game_confirm.show()
func cancel_end_game() -> void:
end_game_confirm.hide()
func _return_to_title() -> void:
game.queue_scene(TitleScreen.SCENE)
func confirm_end_game() -> void:
transition_animation.play("fade_to_black")

View File

@ -1,7 +1,83 @@
[gd_scene load_steps=3 format=3 uid="uid://byvjsvavbg5xe"]
[gd_scene load_steps=7 format=3 uid="uid://byvjsvavbg5xe"]
[ext_resource type="FontFile" uid="uid://b6gxwgomstkgu" path="res://assets/fonts/Geo/Geo-Italic.ttf" id="1_4nw1f"]
[ext_resource type="Script" path="res://src/ui/menus/pause_menu/pause_menu.gd" id="1_rd0j2"]
[ext_resource type="PackedScene" uid="uid://d3eaqw2rdurct" path="res://src/ui/menus/settings_menu/settings_menu.tscn" id="2_kjr35"]
[sub_resource type="Animation" id="Animation_qmmn2"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("TransitionAnimation/TransitionShade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("TransitionAnimation/TransitionShade:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_rq4bw"]
resource_name = "fade_to_black"
length = 0.6
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("TransitionAnimation/TransitionShade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.6),
"transitions": PackedFloat32Array(1.618, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.6),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"_return_to_title"
}]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("TransitionAnimation/TransitionShade:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_7b7fo"]
_data = {
"RESET": SubResource("Animation_qmmn2"),
"fade_to_black": SubResource("Animation_rq4bw")
}
[node name="PauseMenu" type="Control"]
process_mode = 3
@ -12,6 +88,7 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_rd0j2")
settings_scene = ExtResource("2_kjr35")
[node name="Shade" type="ColorRect" parent="."]
layout_mode = 1
@ -57,6 +134,12 @@ layout_mode = 2
theme_type_variation = &"PauseMenuButton"
text = "PAUSE_SETTINGS"
[node name="EndGameButton" type="Button" parent="MarginContainer/MenuList"]
layout_mode = 2
theme_type_variation = &"PauseMenuButton"
theme_override_colors/font_color = Color(0.819608, 0.196078, 0.196078, 1)
text = "PAUSE_END"
[node name="QuitButton" type="Button" parent="MarginContainer/MenuList"]
layout_mode = 2
theme_type_variation = &"PauseMenuButton"
@ -124,8 +207,71 @@ size_flags_horizontal = 3
theme_type_variation = &"AlertButton"
text = "PAUSE_QUIT"
[node name="EndGameConfirm" type="CenterContainer" parent="."]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="EndGameConfirm"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="EndGameConfirm/PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="VBoxContainer" type="VBoxContainer" parent="EndGameConfirm/PanelContainer/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="EndGameConfirm/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "PAUSE_END_MSG"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="EndGameConfirm/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 16
[node name="CancelButton" type="Button" parent="EndGameConfirm/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"CancelButton"
text = "UI_CANCEL"
[node name="ConfirmEndGameButton" type="Button" parent="EndGameConfirm/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"AlertButton"
text = "PAUSE_END"
[node name="TransitionAnimation" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_7b7fo")
}
[node name="TransitionShade" type="ColorRect" parent="TransitionAnimation"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0)
[connection signal="pressed" from="MarginContainer/MenuList/ResumeButton" to="." method="resume"]
[connection signal="pressed" from="MarginContainer/MenuList/SettingsButton" to="." method="settings"]
[connection signal="pressed" from="MarginContainer/MenuList/EndGameButton" to="." method="end_game"]
[connection signal="pressed" from="MarginContainer/MenuList/QuitButton" to="." method="quit"]
[connection signal="pressed" from="QuitConfirm/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/CancelButton" to="." method="cancel_quit"]
[connection signal="pressed" from="QuitConfirm/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/ConfirmQuitButton" to="." method="confirm_quit"]
[connection signal="pressed" from="EndGameConfirm/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/CancelButton" to="." method="cancel_end_game"]
[connection signal="pressed" from="EndGameConfirm/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/ConfirmEndGameButton" to="." method="confirm_end_game"]

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@ -0,0 +1,94 @@
extends PanelContainer
const WORLD_SCENE_PATH := "res://src/world/world.tscn"
const RANDOM_PLAYER_COLORS := [
Color.LIGHT_CORAL,
Color.GOLDENROD,
Color.KHAKI,
Color.AQUAMARINE,
Color.SKY_BLUE,
Color.VIOLET,
]
const MIN_PLAYERS := 2
@export var player_setup_scene: PackedScene
@onready var map_select: ItemList = %MapSelect
@onready var start_button: Button = %Start
@onready var player_setup_list: HBoxContainer = %PlayerSetupList
@onready var game: Game = get_tree().get_first_node_in_group(Game.group)
func _ready() -> void:
# Populate map selection
for level: Level in Level.catalog.levels:
map_select.add_item(level.level_name, level.preview)
check_start_conditions()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_start"):
add_player(InputMethod.get_method(event))
## Close menu without starting game.
func cancel() -> void:
queue_free()
## Start with the current game configuration.
func start() -> void:
var player_list := players()
var init_world := func(world: World) -> void:
world.manager = RoundRobinManager.new()
world.manager.players = player_list
game.queue_scene(WORLD_SCENE_PATH).then(init_world)
## Returns the `Level` selected by the user if there is one, or `null` if no level is selected.
func selected_level() -> Level:
var selections := map_select.get_selected_items()
if selections:
return Level.catalog.levels[selections[0]]
return null
## Build the array of players represented by the selections made here.
func players() -> Array[WorldPlayer]:
var arr: Array[WorldPlayer] = []
arr.assign(
player_setup_list.get_children().map(
func(s: PlayerSetup) -> WorldPlayer: return s.build_player()
)
)
return arr
## Add a new PlayerSetup node for the given input method.
func add_player(input_method: InputMethod.Type) -> void:
var instance: PlayerSetup = player_setup_scene.instantiate()
instance.input_method = input_method
instance.player_color = RANDOM_PLAYER_COLORS.pick_random()
player_setup_list.add_child(instance)
instance.tree_exited.connect(check_start_conditions)
check_start_conditions()
func _can_start() -> bool:
return selected_level() and len(players()) >= MIN_PLAYERS
## Check if the game can be started with the current selection,
## and set the start button status appropriately.
func check_start_conditions() -> void:
start_button.disabled = not _can_start()
func _on_add_player_button_pressed() -> void:
add_player(InputMethod.Type.MOUSE_KEYBOARD)

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@ -0,0 +1,264 @@
[gd_scene load_steps=7 format=3 uid="uid://ccx2u5oli6men"]
[ext_resource type="Script" path="res://src/ui/menus/title_screen/deathmatch_setup/deathmatch_setup.gd" id="1_bchix"]
[ext_resource type="PackedScene" uid="uid://cr13d4p235b5y" path="res://src/ui/menus/title_screen/deathmatch_setup/player_setup/player_setup.tscn" id="2_on4ab"]
[ext_resource type="PackedScene" uid="uid://b47goj32i6sdh" path="res://src/ui/elements/input_prompt/input_prompt.tscn" id="4_2vecx"]
[sub_resource type="Animation" id="Animation_r61vj"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("GamepadStartSymbol:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("KeyboardStartSymbol:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_c3p73"]
resource_name = "rotate"
length = 4.8
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("GamepadStartSymbol:modulate")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.6, 2.4, 3.2, 4),
"transitions": PackedFloat32Array(1, 0.618, 1, 1.618, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("KeyboardStartSymbol:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.8, 1.6, 4, 4.8),
"transitions": PackedFloat32Array(1, 1.618, 1, 0.618, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5sl0m"]
_data = {
"RESET": SubResource("Animation_r61vj"),
"rotate": SubResource("Animation_c3p73")
}
[node name="DeathmatchSetup" type="PanelContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_bchix")
player_setup_scene = ExtResource("2_on4ab")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
theme_override_constants/margin_left = 32
theme_override_constants/margin_top = 32
theme_override_constants/margin_right = 32
theme_override_constants/margin_bottom = 80
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme_type_variation = &"HeaderXLarge"
text = "DM_HEADING"
[node name="MapSelectContainer" type="PanelContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/VBoxContainer/MapSelectContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
theme_override_constants/margin_top = 16
theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 16
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/VBoxContainer/MapSelectContainer/MarginContainer"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer/MapSelectContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/MapSelectContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
theme_type_variation = &"HeaderLarge"
text = "DM_MAP"
[node name="HSeparator" type="HSeparator" parent="MarginContainer/VBoxContainer/MapSelectContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="MapSelect" type="ItemList" parent="MarginContainer/VBoxContainer/MapSelectContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 130)
layout_mode = 2
theme_override_constants/v_separation = 32
theme_override_constants/h_separation = 32
max_columns = 8
icon_mode = 0
fixed_icon_size = Vector2i(64, 64)
[node name="PlayersContainer" type="PanelContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/VBoxContainer/PlayersContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
theme_override_constants/margin_top = 16
theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 16
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
theme_type_variation = &"HeaderLarge"
text = "DM_PLAYERS"
[node name="HSeparator" type="HSeparator" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_type_variation = &"SettingsListMargin"
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer"]
layout_mode = 2
[node name="PlayerSetupList" type="HBoxContainer" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="AddPlayerButton" type="Button" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer/AddPlayerButton"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer/AddPlayerButton/CenterContainer"]
layout_mode = 2
alignment = 1
[node name="SymbolBlinker" type="Control" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer/AddPlayerButton/CenterContainer/VBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
mouse_filter = 1
[node name="GamepadStartSymbol" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer/AddPlayerButton/CenterContainer/VBoxContainer/SymbolBlinker" instance=ExtResource("4_2vecx")]
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -56.5
offset_top = -19.5
offset_right = 56.5
offset_bottom = 19.5
text = "❓"
horizontal_alignment = 1
action = &"ui_start"
show_name = false
event_index = 1
[node name="KeyboardStartSymbol" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer/AddPlayerButton/CenterContainer/VBoxContainer/SymbolBlinker" instance=ExtResource("4_2vecx")]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -56.5
offset_top = -19.5
offset_right = 56.5
offset_bottom = 19.5
text = "❓"
horizontal_alignment = 1
action = &"ui_start"
show_name = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer/AddPlayerButton/CenterContainer/VBoxContainer/SymbolBlinker"]
libraries = {
"": SubResource("AnimationLibrary_5sl0m")
}
autoplay = "rotate"
[node name="Label2" type="Label" parent="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer/AddPlayerButton/CenterContainer/VBoxContainer"]
layout_mode = 2
text = "DM_ADD_PLAYER"
horizontal_alignment = 1
[node name="SouthEast" type="MarginContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
theme_override_constants/margin_left = 16
theme_override_constants/margin_top = 16
theme_override_constants/margin_right = 32
theme_override_constants/margin_bottom = 16
[node name="HBoxContainer" type="HBoxContainer" parent="SouthEast"]
layout_mode = 2
theme_override_constants/separation = 16
[node name="Cancel" type="Button" parent="SouthEast/HBoxContainer"]
layout_mode = 2
theme_type_variation = &"CancelButton"
text = "UI_CANCEL"
[node name="Start" type="Button" parent="SouthEast/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"AlertButton"
text = "UI_START"
[connection signal="item_selected" from="MarginContainer/VBoxContainer/MapSelectContainer/MarginContainer/VBoxContainer/MapSelect" to="." method="check_start_conditions" unbinds=1]
[connection signal="pressed" from="MarginContainer/VBoxContainer/PlayersContainer/MarginContainer/VBoxContainer/ScrollContainer/MarginContainer/HBoxContainer/AddPlayerButton" to="." method="_on_add_player_button_pressed"]
[connection signal="pressed" from="SouthEast/HBoxContainer/Cancel" to="." method="cancel"]
[connection signal="pressed" from="SouthEast/HBoxContainer/Start" to="." method="start"]

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@ -0,0 +1,129 @@
class_name PlayerSetup extends PanelContainer
const DEFAULT_PLAYER_NAME := "Mysterious Gfolfer X"
const DEFAULT_PLAYER_LIFE := 100.0
const DEFAULT_PLAYER_BALLS := {
GameBall.Type.BASIC: -1,
}
@export var input_method: InputMethod.Type:
set = _set_input_method
@export var player_name: String:
set(value):
if not is_instance_valid(name_input):
await ready
name_input.text = value
get:
return name_input.text
@export var player_color: Color:
set(value):
if not is_instance_valid(color_input):
await ready
color_input.color = value
color_input.color_changed.emit(value)
get:
return color_input.color
var character_controller: CharacterController
var selected_character_index := 0:
set = _set_selected_character_index
@onready var keyboard_symbol: Label = %KeyboardSymbol
@onready var gamepad_symbol: Label = %GamepadSymbol
@onready var sony_symbol: Label = %SonySymbol
@onready var xbox_symbol: Label = %XboxSymbol
@onready var name_input: LineEdit = %Name
@onready var color_input: ColorPickerButton = %Color
@onready var char_name: Label = %CharName
@onready var character_container: Node3D = %CharacterContainer
# TODO genericize for selectable characters
func _ready() -> void:
selected_character_index = selected_character_index
func _set_input_method(value: InputMethod.Type) -> void:
if not is_instance_valid(keyboard_symbol):
await ready
keyboard_symbol.hide()
gamepad_symbol.hide()
sony_symbol.hide()
xbox_symbol.hide()
match value:
InputMethod.Type.GAMEPAD, InputMethod.Type.NINTENDO:
gamepad_symbol.show()
InputMethod.Type.SONY:
sony_symbol.show()
InputMethod.Type.XBOX:
xbox_symbol.show()
_: # Assume everything else is mouse+keyboard
keyboard_symbol.show()
input_method = value
func _set_selected_character_index(value: int) -> void:
selected_character_index = wrapi(value, 0, len(Character.catalog.characters))
# Remove any existing character preview
for child: Node in character_container.get_children():
child.queue_free()
# Get new character and instantiate preview
character_controller = get_selected_character().controller_scene.instantiate()
character_container.add_child(character_controller)
character_controller.set_color(player_color)
func get_selected_character() -> Character:
return Character.catalog.characters[selected_character_index]
func select_next_character() -> void:
selected_character_index += 1
func select_previous_character() -> void:
selected_character_index -= 1
## Build a `WorldPlayer` representing the selections made here.
func build_player() -> WorldPlayer:
var player := WorldPlayer.new()
player.life = DEFAULT_PLAYER_LIFE
player.name = player_name if player_name else DEFAULT_PLAYER_NAME
player.color = player_color
# TODO club selection
player.driver = Club.catalog.debug_driver
player.iron = Club.catalog.debug_iron
player.wedge = Club.catalog.debug_wedge
player.putter = Club.catalog.debug_putter
player.special = null
# TODO ball selection maybe?
player._balls = DEFAULT_PLAYER_BALLS.duplicate(true)
# TODO set character selection
# TODO set input method
return player
func _on_remove_button_pressed() -> void:
queue_free()
func _on_color_changed(color: Color) -> void:
if character_controller:
character_controller.set_color(color)

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@ -0,0 +1,229 @@
[gd_scene load_steps=12 format=3 uid="uid://cr13d4p235b5y"]
[ext_resource type="Script" path="res://src/ui/menus/title_screen/deathmatch_setup/player_setup/player_setup.gd" id="1_l1wxd"]
[ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/player_characters/gfolf_girl/gfolf_girl.tscn" id="2_mj4s7"]
[ext_resource type="Shader" path="res://src/shaders/backdrop_sky.gdshader" id="2_nak5u"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_lhni8"]
load_path = "res://.godot/imported/grass_fairway.png-c6748aa9af191257973d3e582b17c659.ctex"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8q2ni"]
shader = ExtResource("2_nak5u")
shader_parameter/cubemap_color = Color(1, 1, 1, 1)
shader_parameter/uv_offset = Vector2(0, 0)
shader_parameter/uv_scale = Vector2(1, 1.391)
shader_parameter/backdrop = SubResource("CompressedTexture2D_lhni8")
[sub_resource type="Sky" id="Sky_nw57n"]
sky_material = SubResource("ShaderMaterial_8q2ni")
[sub_resource type="Environment" id="Environment_7vrth"]
background_mode = 2
sky = SubResource("Sky_nw57n")
ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1)
ssao_enabled = true
ssao_intensity = 1.7
glow_bloom = 0.05
volumetric_fog_enabled = true
volumetric_fog_density = 0.001
volumetric_fog_emission = Color(0.6, 1, 1, 1)
volumetric_fog_length = 1024.0
volumetric_fog_sky_affect = 0.0
[sub_resource type="World3D" id="World3D_u3xql"]
environment = SubResource("Environment_7vrth")
[sub_resource type="Animation" id="Animation_peo4y"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_sdxcw"]
resource_name = "rotate"
length = 16.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = false
tracks/0/keys = {
"times": PackedFloat32Array(0, 16),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 6.28319, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ltul5"]
_data = {
"RESET": SubResource("Animation_peo4y"),
"rotate": SubResource("Animation_sdxcw")
}
[node name="PlayerSetup" type="PanelContainer"]
custom_minimum_size = Vector2(400, 0)
anchors_preset = 13
anchor_left = 0.5
anchor_right = 0.5
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_l1wxd")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/ScrollContainer/MarginContainer"]
layout_mode = 2
[node name="KeyboardSymbol" type="Label" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"IconXL"
text = "␿"
horizontal_alignment = 1
[node name="GamepadSymbol" type="Label" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
theme_type_variation = &"IconXL"
text = "␼"
horizontal_alignment = 1
[node name="SonySymbol" type="Label" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
theme_type_variation = &"IconXL"
text = "⑀"
horizontal_alignment = 1
[node name="XboxSymbol" type="Label" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
theme_type_variation = &"IconXL"
text = "⑂"
horizontal_alignment = 1
[node name="NameAndColor" type="HBoxContainer" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Name" type="LineEdit" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/NameAndColor"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"PlayerNameInput"
text = "Gfolfer"
placeholder_text = "DM_NAME_PLACEHOLDER"
alignment = 1
[node name="Color" type="ColorPickerButton" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/NameAndColor"]
unique_name_in_owner = true
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
edit_alpha = false
[node name="CharacterSelectContainer" type="VBoxContainer" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="SubViewportContainer" type="SubViewportContainer" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer"]
layout_mode = 2
[node name="SubViewport" type="SubViewport" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/SubViewportContainer"]
own_world_3d = true
world_3d = SubResource("World3D_u3xql")
handle_input_locally = false
msaa_3d = 3
screen_space_aa = 1
use_taa = true
use_debanding = true
size = Vector2i(368, 512)
render_target_update_mode = 4
[node name="CharacterPreview" type="Node3D" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/SubViewportContainer/SubViewport"]
[node name="CharacterPivot" type="Node3D" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/SubViewportContainer/SubViewport/CharacterPreview"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0)
[node name="CharacterContainer" type="Node3D" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/SubViewportContainer/SubViewport/CharacterPreview/CharacterPivot"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.365)
[node name="GfolfGirl" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/SubViewportContainer/SubViewport/CharacterPreview/CharacterPivot/CharacterContainer" instance=ExtResource("2_mj4s7")]
unique_name_in_owner = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/SubViewportContainer/SubViewport/CharacterPreview/CharacterPivot"]
libraries = {
"": SubResource("AnimationLibrary_ltul5")
}
autoplay = "rotate"
[node name="Camera3D" type="Camera3D" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/SubViewportContainer/SubViewport/CharacterPreview"]
transform = Transform3D(0.999889, 0.00165718, -0.0147791, 0, 0.993772, 0.111432, 0.0148717, -0.11142, 0.993662, -0.0147003, 0.232996, 1.68475)
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer"]
layout_mode = 2
[node name="PrevCharButton" type="Button" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/HBoxContainer"]
layout_mode = 2
theme_type_variation = &"CharSelectButton"
text = "<"
[node name="CharName" type="Label" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(240, 0)
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"InputPrompt"
text = "Character"
horizontal_alignment = 1
autowrap_mode = 2
[node name="NextCharButton" type="Button" parent="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/HBoxContainer"]
layout_mode = 2
theme_type_variation = &"CharSelectButton"
text = ">"
[node name="RemoveButton" type="Button" parent="MarginContainer/ScrollContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
theme_type_variation = &"IconButton"
theme_override_colors/font_color = Color(0.819608, 0.196078, 0.196078, 1)
text = "✗"
flat = true
[connection signal="color_changed" from="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/NameAndColor/Color" to="." method="_on_color_changed"]
[connection signal="pressed" from="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/HBoxContainer/PrevCharButton" to="." method="select_next_character"]
[connection signal="pressed" from="MarginContainer/ScrollContainer/MarginContainer/VBoxContainer/CharacterSelectContainer/HBoxContainer/NextCharButton" to="." method="select_previous_character"]
[connection signal="pressed" from="MarginContainer/ScrollContainer/MarginContainer/RemoveButton" to="." method="_on_remove_button_pressed"]

View File

@ -0,0 +1,71 @@
class_name TitleScreen extends Control
const SCENE := "res://src/ui/menus/title_screen/title_screen.tscn"
@export var settings_scene: PackedScene
@export var local_deathmatch_setup_scene: PackedScene
@onready var menu: Control = %Menu
@onready var settings_container: MarginContainer = %SettingsContainer
@onready var deathmatch_setup_container: MarginContainer = %DeathmatchSetupContainer
@onready var state_machine: AnimationTree = $Menu/MenuStateMachine
@onready var menu_state: AnimationNodeStateMachinePlayback = state_machine["parameters/playback"]
@onready var confirm_sfx: AudioStreamPlayer = %ConfirmSFX
func play_chime() -> void:
confirm_sfx.play()
func _input(event: InputEvent) -> void:
if event is InputEventKey or event is InputEventJoypadButton or event is InputEventMouseButton:
if menu_state.get_current_node() in ["press_start_fade_in", "press_start_idle"]:
_to_main_menu()
func _unhide() -> void:
menu.show()
func _hide() -> void:
menu.hide()
func _to_main_menu() -> void:
menu_state.travel("main_idle")
func _to_single_player() -> void:
menu_state.travel("single_player_idle")
func _to_multi_player() -> void:
menu_state.travel("multi_player_idle")
func _to_local_multi() -> void:
menu_state.travel("local_idle")
func _to_network_multi() -> void:
menu_state.travel("network_idle")
func _on_quit() -> void:
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
func _open_settings() -> void:
var instance: Control = settings_scene.instantiate()
settings_container.add_child(instance)
instance.tree_exited.connect(_unhide)
_hide()
func _open_local_deathmatch_setup() -> void:
var instance: Control = local_deathmatch_setup_scene.instantiate()
deathmatch_setup_container.add_child(instance)
instance.tree_exited.connect(_unhide)
_hide()

File diff suppressed because it is too large Load Diff

View File

@ -46,7 +46,7 @@ custom_minimum_size = Vector2(120, 0)
layout_mode = 0
offset_top = 50.0
offset_right = 120.0
offset_bottom = 173.0
offset_bottom = 205.0
theme_override_constants/separation = 5
[node name="BasicIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]

45
src/util/input_method.gd Normal file
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@ -0,0 +1,45 @@
class_name InputMethod
## Tools for disambiguating game input methods.
enum Type {
UNKNOWN,
MOUSE_KEYBOARD,
GAMEPAD,
SONY,
XBOX,
NINTENDO,
}
static func _get_gamepad_type(device_id: int) -> Type:
var name := Input.get_joy_name(device_id)
if name.contains("Nintendo Switch"):
return Type.NINTENDO
if name.contains("Xbox"):
return Type.XBOX
# rpk: If you see this and think "HA! I could replace that with one simple regex!"...
# ... buy me a beer sometime and ask me about the User Agent Regex.
if (
name.contains("PlayStation")
or name.contains("PS1")
or name.contains("PS2")
or name.contains("PS3")
or name.contains("PS4")
or name.contains("PS5")
):
return Type.SONY
return Type.GAMEPAD
static func get_method(event: InputEvent) -> Type:
if event is InputEventKey or event is InputEventMouse:
return Type.MOUSE_KEYBOARD
if event is InputEventJoypadButton:
return _get_gamepad_type((event as InputEventJoypadButton).device)
if event is InputEventJoypadMotion:
return _get_gamepad_type((event as InputEventJoypadMotion).device)
return Type.UNKNOWN

16
src/world/level/level.gd Normal file
View File

@ -0,0 +1,16 @@
class_name Level extends Resource
## Container for a level scene & associated data.
## Scene file of this level.
@export var scene: PackedScene
## Name of the level (or corresponding i18n key)
@export var level_name: String
## Preview image for the level. Will be used for thumbnails.
@export var preview: Texture2D
## Global typesafe accessor for level catalog
static var catalog: LevelCatalogType:
get:
return LevelCatalog

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@ -0,0 +1,4 @@
class_name LevelCatalogType extends Node
## Provides access to levels.
@export var levels: Array[Level]

View File

@ -0,0 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://cdtdvka0bssgy"]
[ext_resource type="Script" path="res://src/world/level/level_catalog.gd" id="1_wjjeu"]
[ext_resource type="Resource" uid="uid://chewry1b1a28j" path="res://levels/debug_level/debug_island.tres" id="3_3eqbc"]
[ext_resource type="Script" path="res://src/world/level/level.gd" id="3_8lfqu"]
[node name="LevelCatalog" type="Node"]
script = ExtResource("1_wjjeu")
levels = Array[ExtResource("3_8lfqu")]([ExtResource("3_3eqbc")])

View File

@ -4,7 +4,7 @@ class_name World extends Node
## A world contains player(s) and the active level, manages player states,
## and transitions between active levels.
@export var initial_level: PackedScene = load("res://levels/debug_level/debug_level.tscn")
@export var initial_level: PackedScene
@export var manager: PlayManager