generated from krampus/template-godot4
Basic title screen
This commit is contained in:
parent
35389925e0
commit
f7acce772f
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@ -25,7 +25,7 @@ hinting=1
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subpixel_positioning=1
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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fallbacks=[Resource("res://assets/fonts/promptfont/promptfont.otf")]
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Compress=null
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compress=true
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preload=[]
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@ -25,7 +25,7 @@ hinting=1
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subpixel_positioning=1
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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fallbacks=[Resource("res://assets/fonts/promptfont/promptfont.otf")]
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Compress=null
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compress=true
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preload=[]
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://clesl8lljs6of"
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path="res://.godot/imported/subtitle.png-c337aafe5885358fb0ffc36ef2953f5b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/logo/subtitle.png"
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dest_files=["res://.godot/imported/subtitle.png-c337aafe5885358fb0ffc36ef2953f5b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://880x5n8j3b5l"
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path="res://.godot/imported/title.png-774088d389fa729175f3ae1a98440e19.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/logo/title.png"
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dest_files=["res://.godot/imported/title.png-774088d389fa729175f3ae1a98440e19.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dgoie75rgayew"
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path="res://.godot/imported/title_full.png-ed2553ec8464e1717dc08430fa286164.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/logo/title_full.png"
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dest_files=["res://.godot/imported/title_full.png-ed2553ec8464e1717dc08430fa286164.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -5,8 +5,25 @@ UI_CANCEL,Cancel
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UI_ACCEPT,Accept
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UI_ON,On
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UI_OFF,Off
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UI_BACK,"⏎ Back"
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UI_GOAL,Goal!
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,
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TITLE_START,"- Press Start -"
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TITLE_SINGLE_PLAYER,"Single Player"
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TITLE_STORY,"World Tour"
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TITLE_SERIES,Series
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TITLE_ROGUELIKE,Campaign
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TITLE_PRACTICE,Practice
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TITLE_MULTI_PLAYER,Multiplayer
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TITLE_DEATHMATCH,"Real GFOLF"
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TITLE_VS_SERIES,"Death Run"
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TITLE_BATTLE_ROYALE,"GFOLF Royale"
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TITLE_LOCAL_MULTI,"Local Multiplayer"
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TITLE_NETWORK_MULTI,"Online Multiplayer"
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TITLE_PROFILE,Profile
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TITLE_CREDITS,Credits
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,
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,
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PAUSE_HEADING,Paused
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PAUSE_RESUME,Resume
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PAUSE_SETTINGS,Settings
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@ -19,6 +19,7 @@ run/max_fps=60
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[autoload]
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GameRuntime="*res://src/game/game_runtime.gd"
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ClubCatalog="*res://src/equipment/clubs/club_catalog.tscn"
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GameSettings="*res://src/game/game_settings.gd"
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@ -102,12 +102,3 @@ func _process(_delta: float) -> void:
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if not _loading_resources and loading_screen.visible:
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loader_transition.play("fade_out")
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func _notification(what: int) -> void:
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if what == NOTIFICATION_WM_CLOSE_REQUEST:
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# Handle close request here
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# TODO: save?
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get_tree().quit()
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elif what == NOTIFICATION_CRASH:
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print_debug("CRASHING!")
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@ -0,0 +1,11 @@
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class_name GameRuntimeType extends Node
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## Autoloaded runtime manager
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func _notification(what: int) -> void:
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if what == NOTIFICATION_WM_CLOSE_REQUEST:
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# Handle close request here
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# TODO: save?
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get_tree().quit()
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elif what == NOTIFICATION_CRASH:
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print_debug("CRASHING!")
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@ -137,5 +137,9 @@ ShotFeedback/constants/shadow_offset_x = 6
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ShotFeedback/constants/shadow_offset_y = 4
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ShotFeedback/font_sizes/normal_font_size = 272
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ShotFeedback/fonts/normal_font = ExtResource("1_eha6a")
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TitleScreenMenuLabel/base_type = &"Label"
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TitleScreenMenuLabel/colors/font_outline_color = Color(0, 0, 0, 1)
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TitleScreenMenuLabel/constants/outline_size = 6
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TitleScreenMenuLabel/font_sizes/font_size = 32
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UIButton/base_type = &"Button"
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UIButton/styles/normal = SubResource("StyleBoxFlat_ynsl8")
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@ -0,0 +1,54 @@
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extends Control
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@export var settings_scene: PackedScene
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@onready var menu: Control = %Menu
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@onready var settings_container: MarginContainer = %SettingsContainer
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@onready var state_machine: AnimationTree = $Menu/MenuStateMachine
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@onready var menu_state: AnimationNodeStateMachinePlayback = state_machine["parameters/playback"]
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func _input(event: InputEvent) -> void:
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if event is InputEventKey or event is InputEventJoypadButton or event is InputEventMouseButton:
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if menu_state.get_current_node() in ["press_start_fade_in", "press_start_idle"]:
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_to_main_menu()
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func _unhide() -> void:
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menu.show()
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func _hide() -> void:
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menu.hide()
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func _to_main_menu() -> void:
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menu_state.travel("main_idle")
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func _to_single_player() -> void:
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menu_state.travel("single_player_idle")
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func _to_multi_player() -> void:
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menu_state.travel("multi_player_idle")
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func _to_local_multi() -> void:
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menu_state.travel("local_idle")
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func _to_network_multi() -> void:
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menu_state.travel("network_idle")
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func _on_quit() -> void:
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get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
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func _open_settings() -> void:
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var instance: Control = settings_scene.instantiate()
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settings_container.add_child(instance)
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instance.tree_exited.connect(_unhide)
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_hide()
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File diff suppressed because it is too large
Load Diff
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@ -46,7 +46,7 @@ custom_minimum_size = Vector2(120, 0)
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layout_mode = 0
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offset_top = 50.0
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offset_right = 120.0
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offset_bottom = 173.0
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offset_bottom = 205.0
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theme_override_constants/separation = 5
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[node name="BasicIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]
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