|  | 9adf009a21 | Velocity & damping are reset between shots | 2025-01-10 14:55:26 -07:00 |  | 
			
				
					|  | 445aa48bb0 | Editor builds run debug_game.tscn | 2025-01-10 14:54:07 -07:00 |  | 
			
				
					|  | c9ab9cb63a | Hitbox & input tweaks | 2025-01-10 12:20:31 -07:00 |  | 
			
				
					|  | e3d0fe7f2f | Particle effect when chunking shot | 2025-01-09 17:58:40 -07:00 |  | 
			
				
					|  | ec1bd890f5 | Removed outdated angular damping field from BallZone | 2025-01-09 15:03:02 -07:00 |  | 
			
				
					|  | 115b31568f | Shot setup snaps to ground using raycast | 2025-01-09 14:25:18 -07:00 |  | 
			
				
					|  | 2b4495bbc9 | Apply linear damping on impact instead of changing bounce | 2025-01-09 13:53:08 -07:00 |  | 
			
				
					|  | cf185592d6 | Terrain parameters includes bounce override | 2025-01-09 11:08:50 -07:00 |  | 
			
				
					|  | c699a72578 | NICE SHOT message now only triggers within 5% of perfect (was 20%) | 2025-01-08 15:42:07 -07:00 |  | 
			
				
					|  | c3e7bc62cc | Shot curve now has extreme effect | 2025-01-08 15:35:04 -07:00 |  | 
			
				
					|  | cd4fbb4ee5 | More physics tweaks, and more terrain tests in test level | 2025-01-08 15:28:16 -07:00 |  | 
			
				
					|  | 191937eae8 | Physics tweaks | 2025-01-08 12:38:32 -07:00 |  | 
			
				
					|  | d268391eb8 | Ball damping gets scaled up after rolling for a while | 2025-01-07 21:09:03 -07:00 |  | 
			
				
					|  | 3d54994e34 | Terrain physics value tweaks | 2025-01-07 18:06:03 -07:00 |  | 
			
				
					|  | dafd425359 | Ball gets culled if velocity is low after rolling for a while | 2025-01-07 18:00:58 -07:00 |  | 
			
				
					|  | 9bef191bda | Terrain physics uses surface drag model | 2025-01-07 15:50:59 -07:00 |  | 
			
				
					|  | 2f4801dbaa | Added terrain test map | 2025-01-07 11:59:37 -07:00 |  | 
			
				
					|  | d0b4506d80 | Terrain surface material is defined using terrain markers instead of abusing the collision bit fields | 2025-01-07 11:59:09 -07:00 |  | 
			
				
					|  | 06d586d8f0 | Water splash effect | 2025-01-02 15:16:49 -07:00 |  | 
			
				
					|  | e255d26239 | Added more materials to terrain material map | 2025-01-02 13:29:04 -07:00 |  | 
			
				
					|  | a05e3e2976 | Basics of mall level | 2025-01-01 17:12:45 -07:00 |  | 
			
				
					|  | 9d730a6730 | InputPrompt has optional holdparam | 2024-12-30 18:00:38 -07:00 |  | 
			
				
					|  | 495e29c487 | Shot fast-forward control with VCR effect | 2024-12-30 17:24:12 -07:00 |  | 
			
				
					|  | b633ceb0c4 | Input polling looks for exact match to avoid smashing modifier inputs | 2024-12-30 15:58:12 -07:00 |  | 
			
				
					|  | 8dd9e0b4c5 | Added logic for next/prev club select in shot setup | 2024-12-30 15:50:41 -07:00 |  | 
			
				
					|  | 7d9c6997bc | Camera controls don't use delta factor (prevents jitter at low framerates) | 2024-12-30 15:13:55 -07:00 |  | 
			
				
					|  | d6e808f83a | Added free camera input prompts | 2024-12-23 01:09:22 -07:00 |  | 
			
				
					|  | b3821b4156 | Input prompts show during play after the player is idle for a few seconds | 2024-12-23 00:46:25 -07:00 |  | 
			
				
					|  | b431c4715a | Set quantity label font to Geo Bold | 2024-12-23 00:38:43 -07:00 |  | 
			
				
					|  | 7f0777a706 | Better organization for game setup screens | 2024-12-21 18:33:00 -07:00 |  | 
			
				
					|  | e3b3ae5ad5 | Added better, more readable UI font | 2024-12-21 18:29:31 -07:00 |  | 
			
				
					|  | 1797460e2e | Powerball item actually gives powerballs | 2024-12-20 12:58:50 -07:00 |  | 
			
				
					|  | 478b1e0849 | Practice manager respawns player on death | 2024-12-20 12:57:19 -07:00 |  | 
			
				
					|  | 0952cd7486 | HUD starts hidden & fewer redundant initializations | 2024-12-20 11:03:49 -07:00 |  | 
			
				
					|  | db78cec5a5 | World to title transition fades to white | 2024-12-20 10:25:57 -07:00 |  | 
			
				
					|  | ddef4c8736 | Added practice mode | 2024-12-19 19:48:58 -07:00 |  | 
			
				
					|  | a5bbb098c0 | Game winner sequence for round-robin manager | 2024-12-19 19:25:15 -07:00 |  | 
			
				
					|  | ed0028898f | Improved glint in winner alert | 2024-12-19 18:50:06 -07:00 |  | 
			
				
					|  | 1101ed4b3d | Game win alert | 2024-12-19 15:18:35 -07:00 |  | 
			
				
					|  | 1b9ff4e68a | Mixed horn hit into nice-shot chime | 2024-12-19 13:50:06 -07:00 |  | 
			
				
					|  | feb0d3eb48 | Items & such on O'Neill | 2024-12-18 23:09:20 -07:00 |  | 
			
				
					|  | 05f259405b | Rough draft of O'Neill Cylinder level | 2024-12-18 14:56:30 -07:00 |  | 
			
				
					|  | 6fad9af2a2 | Fixed loading screen transition sequencing | 2024-12-18 11:01:24 -07:00 |  | 
			
				
					|  | 2583f39252 | Deathmatch setup start button plays SFX & transitions to load screen | 2024-12-18 10:01:48 -07:00 |  | 
			
				
					|  | 5cce252627 | Game-global SFX | 2024-12-18 09:55:55 -07:00 |  | 
			
				
					|  | af5cd75603 | Added a bunch of cool bullshit to the title screen | 2024-12-18 09:47:59 -07:00 |  | 
			
				
					|  | af73475c26 | Added title crawl animatic | 2024-12-17 18:21:54 -07:00 |  | 
			
				
					|  | 384992e935 | Character selector populates character name | 2024-12-17 15:55:15 -07:00 |  | 
			
				
					|  | 70c199acd2 | Added debug build info overlay | 2024-12-17 15:54:59 -07:00 |  | 
			
				
					|  | 5b0305df96 | Removed outdated TODO | 2024-12-17 15:23:27 -07:00 |  |