Scaled up UI elements for larger displays

This commit is contained in:
Rob Kelly 2024-11-10 18:17:32 -07:00
parent 6a19ab8de2
commit 49649d4a2d
5 changed files with 34 additions and 35 deletions

View File

@ -26,6 +26,8 @@ gdscript/warnings/unsafe_call_argument=2
[display] [display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/borderless=true window/size/borderless=true
window/stretch/aspect="ignore" window/stretch/aspect="ignore"

View File

@ -52,7 +52,7 @@ grow_vertical = 2
script = ExtResource("1_cttgc") script = ExtResource("1_cttgc")
[node name="Arc" type="Control" parent="."] [node name="Arc" type="Control" parent="."]
custom_minimum_size = Vector2(200, 200) custom_minimum_size = Vector2(600, 600)
layout_mode = 1 layout_mode = 1
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
@ -65,10 +65,10 @@ offset_right = 100.0
offset_bottom = 100.0 offset_bottom = 100.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
pivot_offset = Vector2(100, 100) pivot_offset = Vector2(300, 300)
script = ExtResource("2_vijl7") script = ExtResource("2_vijl7")
gap_angle = 0.6 gap_angle = 0.6
width = 6.0 width = 36.0
color = Color(0, 0, 0, 0.392157) color = Color(0, 0, 0, 0.392157)
[node name="AnimationPlayer" type="AnimationPlayer" parent="Arc"] [node name="AnimationPlayer" type="AnimationPlayer" parent="Arc"]
@ -98,10 +98,10 @@ anchor_left = 1.0
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 120.0 offset_left = 360.0
offset_top = -17.0 offset_top = -19.5
offset_right = 206.0 offset_right = 461.0
offset_bottom = 17.0 offset_bottom = 19.5
grow_vertical = 2 grow_vertical = 2
pivot_offset = Vector2(0, 20) pivot_offset = Vector2(0, 20)
theme_type_variation = &"ClubSelectLabel" theme_type_variation = &"ClubSelectLabel"
@ -116,10 +116,10 @@ anchor_left = 1.0
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 120.037 offset_left = 349.378
offset_top = 14.235 offset_top = 79.9975
offset_right = 193.037 offset_right = 422.378
offset_bottom = 53.235 offset_bottom = 118.998
grow_vertical = 2 grow_vertical = 2
scale = Vector2(0.618, 0.618) scale = Vector2(0.618, 0.618)
pivot_offset = Vector2(0, 20) pivot_offset = Vector2(0, 20)
@ -135,10 +135,10 @@ anchor_left = 1.0
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 110.774 offset_left = 311.582
offset_top = 49.1735 offset_top = 173.073
offset_right = 193.774 offset_right = 407.582
offset_bottom = 83.1735 offset_bottom = 212.073
grow_vertical = 2 grow_vertical = 2
scale = Vector2(0.618, 0.618) scale = Vector2(0.618, 0.618)
pivot_offset = Vector2(0, 20) pivot_offset = Vector2(0, 20)
@ -154,10 +154,10 @@ anchor_left = 1.0
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 92.9291 offset_left = 249.701
offset_top = 77.8023 offset_top = 251.956
offset_right = 156.929 offset_right = 323.701
offset_bottom = 111.802 offset_bottom = 290.956
grow_vertical = 2 grow_vertical = 2
scale = Vector2(0.618, 0.618) scale = Vector2(0.618, 0.618)
pivot_offset = Vector2(0, 20) pivot_offset = Vector2(0, 20)
@ -173,10 +173,10 @@ anchor_left = 1.0
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 67.8836 offset_left = 168.473
offset_top = 97.903 offset_top = 310.727
offset_right = 169.884 offset_right = 270.474
offset_bottom = 136.903 offset_bottom = 349.727
grow_vertical = 2 grow_vertical = 2
scale = Vector2(0.618, 0.618) scale = Vector2(0.618, 0.618)
pivot_offset = Vector2(0, 20) pivot_offset = Vector2(0, 20)

View File

@ -104,7 +104,7 @@ var _returning_free_camera := false
@onready var ball_impulse_debug: Node3D = %BallImpulseDebug @onready var ball_impulse_debug: Node3D = %BallImpulseDebug
@onready var camera_distance := camera.position.z: @onready var camera_distance := zoom.position.z:
set = _set_camera_distance set = _set_camera_distance
@onready var phys_ball_scene := preload("res://src/player/physics_ball/physics_ball.tscn") @onready var phys_ball_scene := preload("res://src/player/physics_ball/physics_ball.tscn")
@ -367,9 +367,6 @@ func _process(delta: float) -> void:
curve_animation.pause() curve_animation.pause()
phase = Phase.DOWNSWING phase = Phase.DOWNSWING
Phase.SHOT: Phase.SHOT:
# REMOVEME
if Input.is_action_just_pressed("camera_forward"):
insert_free_cam()
if driving_range and Input.is_action_just_pressed("shot_accept"): if driving_range and Input.is_action_just_pressed("shot_accept"):
phase = Phase.AIM phase = Phase.AIM
return_ball() return_ball()

View File

@ -604,7 +604,7 @@ mouse_filter = 1
[node name="WoahNiceFeedback" type="RichTextLabel" parent="ShotUI"] [node name="WoahNiceFeedback" type="RichTextLabel" parent="ShotUI"]
visible = false visible = false
custom_minimum_size = Vector2(700, 0) custom_minimum_size = Vector2(1200, 0)
layout_mode = 1 layout_mode = 1
anchors_preset = -1 anchors_preset = -1
anchor_left = 0.5 anchor_left = 0.5
@ -619,9 +619,9 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 2 mouse_filter = 2
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1) theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
theme_override_constants/shadow_offset_y = 2 theme_override_constants/shadow_offset_y = 4
theme_override_constants/shadow_offset_x = 3 theme_override_constants/shadow_offset_x = 6
theme_override_font_sizes/bold_italics_font_size = 96 theme_override_font_sizes/bold_italics_font_size = 168
bbcode_enabled = true bbcode_enabled = true
text = "[center][wave][rainbow][i][b]WOAH NICE[/b][/i][/rainbow][/wave][/center]" text = "[center][wave][rainbow][i][b]WOAH NICE[/b][/i][/rainbow][/wave][/center]"
fit_content = true fit_content = true
@ -722,7 +722,7 @@ offset_right = 50.0
offset_bottom = 50.0 offset_bottom = 50.0
grow_horizontal = 1 grow_horizontal = 1
grow_vertical = 1 grow_vertical = 1
pivot_offset = Vector2(-200, 0) pivot_offset = Vector2(-400, 0)
[node name="HUDAnimation" type="AnimationPlayer" parent="ShotUI"] [node name="HUDAnimation" type="AnimationPlayer" parent="ShotUI"]
libraries = { libraries = {

View File

@ -16,10 +16,10 @@ ClubSelectLabel/base_type = &"Label"
ClubSelectLabel/colors/font_color = Color(1, 0.933333, 0.894118, 1) ClubSelectLabel/colors/font_color = Color(1, 0.933333, 0.894118, 1)
ClubSelectLabel/colors/font_outline_color = Color(0, 0, 0, 1) ClubSelectLabel/colors/font_outline_color = Color(0, 0, 0, 1)
ClubSelectLabel/colors/font_shadow_color = Color(0, 0, 0, 1) ClubSelectLabel/colors/font_shadow_color = Color(0, 0, 0, 1)
ClubSelectLabel/constants/outline_size = 2 ClubSelectLabel/constants/outline_size = 6
ClubSelectLabel/constants/shadow_offset_x = 2 ClubSelectLabel/constants/shadow_offset_x = 6
ClubSelectLabel/constants/shadow_offset_y = 0 ClubSelectLabel/constants/shadow_offset_y = 0
ClubSelectLabel/font_sizes/font_size = 28 ClubSelectLabel/font_sizes/font_size = 84
ClubSelectLabel/fonts/font = SubResource("SystemFont_dpm3o") ClubSelectLabel/fonts/font = SubResource("SystemFont_dpm3o")
ShotFeedback/base_type = &"Label" ShotFeedback/base_type = &"Label"
ShotFeedback/colors/font_color = Color(0.807843, 1, 1, 1) ShotFeedback/colors/font_color = Color(0.807843, 1, 1, 1)