template-godot4/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="${REPO_NAME_TITLE}"
config/features=PackedStringArray("4.2", "Forward Plus")
run/max_fps=60
config/icon="res://icon.svg"
[debug]
gdscript/warnings/untyped_declaration=2
gdscript/warnings/unsafe_property_access=2
gdscript/warnings/unsafe_method_access=2
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=2
[display]
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="${REPO_NAME_TITLE}"
[editor]
movie_writer/movie_file="demos/demo.avi"
[editor_plugins]
enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg", "res://addons/gdlint_plugin/plugin.cfg")