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| @ -1,32 +0,0 @@ | |||||||
| name: linting & formatting |  | ||||||
| run-name: ${{ gitea.actor }} is checking linting & formatting. |  | ||||||
| 
 |  | ||||||
| on: |  | ||||||
|   push: |  | ||||||
|     branches: |  | ||||||
|       - main |  | ||||||
|       - ci-test |  | ||||||
|     tags: |  | ||||||
|       - v* |  | ||||||
| 
 |  | ||||||
| jobs: |  | ||||||
|   build: |  | ||||||
|     runs-on: ubuntu-latest |  | ||||||
|     steps: |  | ||||||
|       - name: Checkout repository |  | ||||||
|         run: | |  | ||||||
|           git init |  | ||||||
|           git remote add origin ${{ gitea.event.repository.clone_url }} |  | ||||||
|           git fetch --depth 1 origin ${{ gitea.ref }} |  | ||||||
|           git checkout FETCH_HEAD |  | ||||||
|           git lfs pull |  | ||||||
|       - name: Setup Python |  | ||||||
|         uses: actions/setup-python@v5.3.0 |  | ||||||
|         with: |  | ||||||
|           python-version: '3.8' |  | ||||||
|       - name: Install gdscript-toolkit |  | ||||||
|         run: pip install -r requirements.txt |  | ||||||
|       - name: Run gdLint |  | ||||||
|         run: gdlint src/ |  | ||||||
|       - name: Check formatting |  | ||||||
|         run: gdformat -c src |  | ||||||
| @ -1,52 +0,0 @@ | |||||||
| # Based on https://github.com/aBARICHELLO/godot-ci/blob/master/.github/workflows/godot-ci.yml |  | ||||||
| name: itch.io publish action |  | ||||||
| run-name: ${{ gitea.actor }} is publishing ${{ vars.ITCH_GAME }} ${{ gitea.ref_name }} to itch.io. |  | ||||||
| 
 |  | ||||||
| on: |  | ||||||
|   push: |  | ||||||
|     tags: |  | ||||||
|       - v* |  | ||||||
| 
 |  | ||||||
| env: |  | ||||||
|   GODOT_VERSION: 4.3 |  | ||||||
|   EXPORT_NAME: ${{ vars.ITCH_GAME }} |  | ||||||
|   PROJECT_PATH: . |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| jobs: |  | ||||||
|   build: |  | ||||||
|     runs-on: ubuntu-20.04 |  | ||||||
|     container: |  | ||||||
|       image: barichello/godot-ci:4.3 |  | ||||||
|     strategy: |  | ||||||
|       matrix: |  | ||||||
|         include: |  | ||||||
|           - target: linux64 |  | ||||||
|             type: x86_64 |  | ||||||
|           - target: osx |  | ||||||
|             type: app |  | ||||||
|           - target: win64 |  | ||||||
|             type: exe |  | ||||||
|     env: |  | ||||||
|       BUILD_DIR: build/${{ vars.ITCH_GAME }}_${{ gitea.ref_name }}_${{ matrix.target }} |  | ||||||
|     steps: |  | ||||||
|       - name: Checkout repository |  | ||||||
|         run: | |  | ||||||
|           git init |  | ||||||
|           git remote add origin ${{ gitea.event.repository.clone_url }} |  | ||||||
|           git fetch --depth 1 origin ${{ gitea.ref }} |  | ||||||
|           git checkout FETCH_HEAD |  | ||||||
|           git lfs pull |  | ||||||
|       - name: Reimport assets |  | ||||||
|         run: godot --headless --import |  | ||||||
|       - name: Build project |  | ||||||
|         run: | |  | ||||||
|           echo "building to $BUILD_DIR" |  | ||||||
|           mkdir -p $BUILD_DIR |  | ||||||
|           godot --headless --export-debug ${{ matrix.target }} $BUILD_DIR/${{ vars.ITCH_GAME }}.${{ matrix.type }} |  | ||||||
|       - name: Publish |  | ||||||
|         run: | |  | ||||||
|           echo "pushing $BUILD_DIR" |  | ||||||
|           butler push $BUILD_DIR ${{ vars.ITCH_USER }}/${{ vars.ITCH_GAME }}:${{ matrix.target }} --userversion ${{ gitea.ref_name }} |  | ||||||
|         env: |  | ||||||
|           BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} |  | ||||||
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