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name: linting & formatting
run-name: ${{ gitea.actor }} is checking linting & formatting.
on:
push:
branches:
- main
- ci-test
tags:
- v*
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
run: |
git init
git remote add origin ${{ gitea.event.repository.clone_url }}
git fetch --depth 1 origin ${{ gitea.ref }}
git checkout FETCH_HEAD
git lfs pull
- name: Setup Python
uses: actions/setup-python@v5.3.0
with:
python-version: '3.8'
- name: Install gdscript-toolkit
run: pip install -r requirements.txt
- name: Run gdLint
run: gdlint src/
- name: Check formatting
run: gdformat -c src

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# Based on https://github.com/aBARICHELLO/godot-ci/blob/master/.github/workflows/godot-ci.yml
name: itch.io publish action
run-name: ${{ gitea.actor }} is publishing ${{ vars.ITCH_GAME }} ${{ gitea.ref_name }} to itch.io.
on:
push:
tags:
- v*
env:
GODOT_VERSION: 4.3
EXPORT_NAME: ${{ vars.ITCH_GAME }}
PROJECT_PATH: .
jobs:
build:
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.3
strategy:
matrix:
include:
- target: linux64
type: x86_64
- target: osx
type: app
- target: win64
type: exe
env:
BUILD_DIR: build/${{ vars.ITCH_GAME }}_${{ gitea.ref_name }}_${{ matrix.target }}
steps:
- name: Checkout repository
run: |
git init
git remote add origin ${{ gitea.event.repository.clone_url }}
git fetch --depth 1 origin ${{ gitea.ref }}
git checkout FETCH_HEAD
git lfs pull
- name: Reimport assets
run: godot --headless --import
- name: Build project
run: |
echo "building to $BUILD_DIR"
mkdir -p $BUILD_DIR
godot --headless --export-debug ${{ matrix.target }} $BUILD_DIR/${{ vars.ITCH_GAME }}.${{ matrix.type }}
- name: Publish
run: |
echo "pushing $BUILD_DIR"
butler push $BUILD_DIR ${{ vars.ITCH_USER }}/${{ vars.ITCH_GAME }}:${{ matrix.target }} --userversion ${{ gitea.ref_name }}
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}

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# ${REPO_NAME_TITLE}
![Lint Status](../../../actions/workflows/lint.yaml/badge.svg)
![Publish Status](../../../actions/workflows/publish.yaml/badge.svg)
${REPO_DESCRIPTION}
## Development