Updated project settings for Godot 4.6
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addons/format_on_save/format_on_save.gd.uid
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addons/format_on_save/format_on_save.gd.uid
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@ -0,0 +1 @@
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uid://bquknjtgmye0n
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addons/gdlint_plugin/run_linter.gd.uid
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addons/gdlint_plugin/run_linter.gd.uid
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uid://cthhsdle66obs
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@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="${REPO_NAME_TITLE}"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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run/max_fps=60
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[debug]
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@ -26,6 +26,8 @@ gdscript/warnings/unsafe_call_argument=2
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[dotnet]
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