generated from krampus/template-godot4
	Just for fun -- don't print opponent's hidden move to the console
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				| @ -69,7 +69,7 @@ func set_opponent_name(opp_name: String) -> void: | ||||
| 
 | ||||
| @rpc("any_peer", "call_remote", "reliable", 0) | ||||
| func set_opponent_move(move: Move) -> void: | ||||
| 	print("Opponent set move: ", move) | ||||
| 	print("Got move from opponent") | ||||
| 	opponent_move = move | ||||
| 	opponent_move_label.text = Move.keys()[opponent_move] | ||||
| 	if move == Move.NONE: | ||||
|  | ||||
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