Just for fun -- don't print opponent's hidden move to the console

This commit is contained in:
Rob Kelly 2025-01-13 18:22:13 -07:00
parent 40386d8ef5
commit b36baa8081

View File

@ -69,7 +69,7 @@ func set_opponent_name(opp_name: String) -> void:
@rpc("any_peer", "call_remote", "reliable", 0)
func set_opponent_move(move: Move) -> void:
print("Opponent set move: ", move)
print("Got move from opponent")
opponent_move = move
opponent_move_label.text = Move.keys()[opponent_move]
if move == Move.NONE: